Player Matchup

Guan Yu
Guan Yu
BROWNS ELF
Guan Yu
Level 125
God Stats
1W - 0L
1,305 SR
Queue Stats
210W - 187L
1,500 Elo+
Solo
Skadi
Skadi
Captain_KlamSLAM
Skadi
Level 109
God Stats
37W - 28L
1,617 SR
Queue Stats
97W - 120L
1,372 Elo+
Solo
Ra
Ra
DestructorDan07
Ra
Level 128
God Stats
2W - 1L
1,399 SR
Queue Stats
6W - 6L
1,140 Elo+
Solo
Geb
Geb
Nonnynho
Geb
Level 17
God Stats
1W - 0L
1,762 SR
Queue Stats
4W - 6L
1,192 Elo+
Solo
Hou Yi
Hou Yi
aregularassname
Hou Yi
Level 148
God Stats
18W - 18L
1,525 SR
Queue Stats
455W - 447L
1,444 Elo+
Solo
Team Averages
Level 105
1,522 SR
1,330 Elo+

VS

Team Averages
Level 76
1,435 SR
1,464 Elo+
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Augusto 235
Hades
Level 15
God Stats
0W - 1L
1,562 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Demon Druida
Sun Wukong
Level 18
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
SeanJust1ice666
Geb
Level 124
God Stats
12W - 14L
1,542 SR
Queue Stats
224W - 235L
1,407 Elo+
Solo
Loki
Loki
doardo12
Loki
Level 64
God Stats
0W - 2L
1,317 SR
Queue Stats
15W - 20L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BROWNS ELF
Guan Yu
13
5 / 2 / 9
8,384
838
6,399
11,611
16,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 2 / 5
8,280
828
10,209
7,385
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 0 / 11
8,644
864
7,526
4,119
2,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 16
8,764
876
7,522
9,672
11,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
8 / 1 / 8
9,426
943
11,767
5,298
2,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 2 / 2
7,551
755
6,527
9,991
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 7 / 1
6,497
650
5,191
11,338
5,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Demon Druida
Sun Wukong
13
3 / 3 / 1
7,708
771
5,190
11,850
8,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 2
6,023
602
5,516
13,744
10,019
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Loki
12
1 / 5 / 4
6,806
681
4,111
7,704
2,640
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
22
Kills
6
6
Deaths
22
49
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
2
1
L
1
7
1
0.21
W
Guan Yu
BROWNS ELF
Guan Yu
5
2
9
4.75
W
4
2
5
3.25
L
Sun Wukong
Demon Druida
Sun Wukong
3
3
1
1.17
W
3
0
11
8.5
W
2
1
16
10
L
0
5
2
0.2
W
8
1
8
12
L
Loki
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,423
Damage
26,535
38,085
Taken
54,627
35,664
Mitigated
30,229
13,527
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,527
238
2,030
3,561
9,991
3,241
1
4,447
5,380
28,001
0
L
5,191
127
82
1,251
11,338
5,809
0
2,580
8,671
16,328
0
W
Guan Yu
BROWNS ELF
Guan Yu
6,399
287
2,566
2,943
11,611
16,591
45
3,575
8,036
0
13,368
W
10,209
5,653
0
1,700
7,385
2,729
2,538
4,433
2,952
0
31,576
L
Sun Wukong
Demon Druida
Sun Wukong
5,190
676
164
1,483
11,850
8,520
118
3,379
8,181
0
15,966
W
7,526
938
1,561
1,677
4,119
2,696
470
2,644
1,475
37,040
0
W
7,522
261
0
1,564
9,672
11,486
0
4,111
5,561
16,223
0
L
5,516
362
162
636
13,744
10,019
1
2,692
10,828
16,679
0
W
11,767
8,180
0
1,516
5,298
2,162
353
2,555
2,743
0
23,057
L
Loki
4,111
287
0
0
7,704
2,640
0
2,093
5,488
0
12,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,498
Gold Earned
34,585
213
Minions Killed
141
8
Camps Cleared
9
929,179
Distance Traveled
864,586
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,551
755
61
6
3
177,636
5
L
Hades
6,497
650
36
4
1
142,065
0
W
Guan Yu
8,384
838
15
2
0
195,373
0
W
Skadi
8,280
828
61
6
4
179,336
2
L
Sun Wukong
7,708
771
18
2
1
193,543
1
W
Ra
8,644
864
91
9
4
213,397
0
W
Geb
8,764
876
14
1
0
200,230
4
L
Geb
6,023
602
15
2
2
161,640
2
W
Hou Yi
9,426
943
32
3
0
140,843
0
L
Loki
6,806
681
11
1
2
189,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role