Player Matchup

Charybdis
Charybdis
AK Gaddy
Charybdis
Level 18
God Stats
5W - 6L
1,404 SR
Queue Stats
44W - 41L
1,438 Elo+
Solo
Ares
Ares
Adrian_Mitico
Ares
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 30L
1,453 Elo+
Party 1
Thanatos
Thanatos
Tigre Branco319
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 109L
1,500 Elo+
Solo
Thor
Thor
devn13
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,828 Elo+
Solo
Bakasura
Bakasura
yeferdepredador
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,359 Elo+
Party 1
Team Averages
Level 11
1,481 SR
1,516 Elo+

VS

Team Averages
Level 22
1,694 SR
1,504 Elo+
Freya
Freya
BhadKulture
Freya
Level 18
God Stats
6W - 7L
1,500 SR
Queue Stats
439W - 457L
1,458 Elo+
Solo
Anhur
Anhur
Krraabb
Anhur
Level 29
God Stats
1W - 0L
1,754 SR
Queue Stats
19W - 6L
1,644 Elo+
Solo
Nu Wa
Nu Wa
PhoenixFive813
Nu Wa
Level 29
God Stats
5W - 5L
1,457 SR
Queue Stats
166W - 196L
1,316 Elo+
Solo
Cthulhu
Cthulhu
bsapien_0918
Cthulhu
Level 14
God Stats
16W - 9L
1,866 SR
Queue Stats
64W - 48L
1,560 Elo+
Solo
Hel
Hel
sazzypup9533
Hel
Level 20
God Stats
3W - 2L
1,892 SR
Queue Stats
127W - 101L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AK Gaddy
Charybdis
13
1 / 6 / 2
7,928
991
12,797
20,151
8,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 5 / 1
8,279
1,035
8,904
17,757
18,420
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
13
0 / 7 / 1
7,175
897
386
8,885
2,945
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Thor
devn13
Thor
13
0 / 9 / 2
7,481
935
4,271
19,701
10,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
13
0 / 12 / 3
7,482
935
3,821
18,545
6,650
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

414

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 21
9,169
1,146
7,863
6,022
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Krraabb
Anhur
18
24 / 0 / 12
12,977
1,622
39,059
11,475
5,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 1 / 18
8,629
1,079
11,310
6,025
2,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
bsapien_0918
Cthulhu
17
6 / 1 / 28
11,209
1,401
14,253
16,073
13,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 0 / 26
8,799
1,100
7,381
4,470
2,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
144
3
Kills
39
39
Deaths
3
9
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AK Gaddy
Charybdis
1
6
2
0.33
L
2
5
1
0.5
W
5
1
21
15.5
W
Anhur
Krraabb
Anhur
24
0
12
30
W
3
1
18
12
L
Thanatos
0
7
1
0.07
W
Cthulhu
bsapien_0918
Cthulhu
6
1
28
20
L
Thor
devn13
Thor
0
9
2
0.11
W
1
0
26
14
L
Bakasura
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,179
Damage
79,866
85,039
Taken
44,065
47,067
Mitigated
26,255
2,240
Healing
21,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AK Gaddy
Charybdis
12,797
6,328
0
1,691
20,151
8,484
0
9,371
10,780
0
22,489
L
8,904
485
0
0
17,757
18,420
0
8,001
9,756
21,233
0
W
7,863
3,600
682
1,038
6,022
2,981
0
1,261
4,237
14,172
2,197
W
Anhur
Krraabb
Anhur
39,059
30,613
0
3,207
11,475
5,597
0
3,344
7,991
0
53,199
W
11,310
3,574
0
0
6,025
2,127
0
1,363
3,481
24,333
0
L
Thanatos
386
57
0
164
8,885
2,945
0
2,405
6,480
0
1,625
W
Cthulhu
bsapien_0918
Cthulhu
14,253
1,090
505
6,929
16,073
13,358
0
2,061
12,346
35,236
0
L
Thor
devn13
Thor
4,271
740
0
0
19,701
10,568
0
10,243
9,458
142
14,489
W
7,381
1,019
6,474
2,196
4,470
2,192
0
1,017
3,453
15,146
0
L
Bakasura
3,821
3,104
0
385
18,545
6,650
0
9,719
8,826
0
6,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,345
Gold Earned
50,783
67
Minions Killed
147
3
Camps Cleared
10
663,909
Distance Traveled
786,500
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,928
991
18
2
1
118,957
0
L
Ares
8,279
1,035
9
1
0
144,872
0
W
Freya
9,169
1,146
23
3
2
126,200
0
W
Anhur
12,977
1,622
28
4
6
151,590
1
W
Nu Wa
8,629
1,079
26
3
1
143,592
1
L
Thanatos
7,175
897
5
1
1
121,337
0
W
Cthulhu
11,209
1,401
47
6
0
196,062
1
L
Thor
7,481
935
27
3
1
143,364
0
W
Hel
8,799
1,100
23
3
1
169,056
0
L
Bakasura
7,482
935
8
1
0
135,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role