Player Matchup

Tiamat
Tiamat
Bubbleman1
Tiamat
Level 42
God Stats
3W - 0L
1,814 SR
Queue Stats
7W - 10L
1,392 Elo+
Party 1
Hun Batz
Hun Batz
Emp1reS
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,392 Elo+
Party 1
Gilgamesh
Gilgamesh
Loollz
Gilgamesh
Level 101
God Stats
14W - 7L
1,680 SR
Queue Stats
90W - 72L
1,613 Elo+
Solo
Team Averages
Level 70
1,665 SR
1,465 Elo+

VS

Team Averages
Level 122
1,402 SR
1,478 Elo+
Ah Puch
Ah Puch
ELDeivo
Ah Puch
Level 89
God Stats
3W - 4L
1,567 SR
Queue Stats
100W - 118L
1,460 Elo+
Solo
Cabrakan
Cabrakan
woodbrandon45
Cabrakan
Level 136
God Stats
0W - 1L
1,253 SR
Queue Stats
103W - 138L
1,425 Elo+
Solo
Ra
Ra
Волк23
Ra
Level 142
God Stats
2W - 6L
1,386 SR
Queue Stats
207W - 185L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bubbleman1
Tiamat
12
2 / 3 / 10
7,667
767
4,642
7,962
5,075
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Emp1reS
Hun Batz
11
2 / 3 / 7
7,320
732
5,910
9,012
4,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Loollz
Gilgamesh
13
11 / 1 / 4
9,401
940
11,568
11,216
7,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ELDeivo
Ah Puch
10
2 / 6 / 3
7,131
713
9,380
8,699
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
woodbrandon45
Cabrakan
9
0 / 5 / 5
6,436
644
4,404
10,717
11,850
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
5 / 4 / 2
8,164
816
6,975
6,732
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
7
7
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Bubbleman1
Tiamat
2
3
10
2.33
L
Ah Puch
ELDeivo
Ah Puch
2
6
3
0.58
W
Hun Batz
Emp1reS
Hun Batz
2
3
7
1.83
W
Gilgamesh
Loollz
Gilgamesh
11
1
4
13
L
Cabrakan
woodbrandon45
Cabrakan
0
5
5
0.5
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,120
Damage
20,759
28,190
Taken
26,148
17,287
Mitigated
17,404
4,877
Healing
4,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Bubbleman1
Tiamat
4,642
656
0
2,119
7,962
5,075
0
6,714
1,248
22,031
0
L
Ah Puch
ELDeivo
Ah Puch
9,380
530
0
1,585
8,699
2,957
0
831
7,352
26,533
0
W
Hun Batz
Emp1reS
Hun Batz
5,910
1,729
0
1,233
9,012
4,488
0
6,940
2,072
0
14,805
W
Gilgamesh
Loollz
Gilgamesh
11,568
2,641
0
1,525
11,216
7,724
31
7,647
3,569
32
22,920
L
Cabrakan
woodbrandon45
Cabrakan
4,404
580
0
250
10,717
11,850
197
3,727
6,777
8,606
0
L
6,975
1,291
1,097
1,314
6,732
2,597
47
904
5,663
30,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,388
Gold Earned
21,731
101
Minions Killed
120
4
Camps Cleared
6
590,701
Distance Traveled
547,586
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,667
767
44
4
0
183,655
0
L
Ah Puch
7,131
713
39
4
3
196,224
5
W
Hun Batz
7,320
732
25
3
1
193,113
0
W
Gilgamesh
9,401
940
32
3
3
213,933
1
L
Cabrakan
6,436
644
8
1
1
160,300
4
L
Ra
8,164
816
73
7
2
191,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role