Player Matchup

Thoth
Thoth
Dolota
Thoth
Level 141
God Stats
0W - 4L
1,587 SR
Queue Stats
31W - 39L
1,481 Elo+
Party 2
Ne Zha
Ne Zha
Voltanutaya
Ne Zha
Level 142
God Stats
5W - 7L
1,538 SR
Queue Stats
24W - 31L
1,478 Elo+
Party 2
Chiron
Chiron
aseremon
Chiron
Level 69
God Stats
0W - 1L
1,633 SR
Queue Stats
47W - 63L
1,513 Elo+
Solo
Chaac
Chaac
dime_ish
Chaac
Level 68
God Stats
1W - 2L
1,591 SR
Queue Stats
14W - 18L
1,490 Elo+
Solo
Team Averages
Level 105
1,587 SR
1,490 Elo+

VS

Team Averages
Level 97
1,526 SR
1,389 Elo+
Chaac
Chaac
Assassine ReX
Chaac
Level 99
God Stats
3W - 2L
1,596 SR
Queue Stats
8W - 18L
1,174 Elo+
Party 1
Fafnir
Fafnir
GabrielBelmont93
Fafnir
Level 123
God Stats
6W - 6L
1,516 SR
Queue Stats
213W - 246L
1,513 Elo+
Solo
Medusa
Medusa
NoPants2
Medusa
Level 145
God Stats
5W - 2L
1,674 SR
Queue Stats
106W - 92L
1,633 Elo+
Solo
Raijin
Raijin
RxG SH4DOW
Raijin
Level 20
God Stats
3W - 4L
1,317 SR
Queue Stats
4W - 12L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dolota
Thoth
20
8 / 4 / 5
14,750
776
20,644
15,819
5,118
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
20
6 / 7 / 9
13,827
728
17,439
21,579
10,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
aseremon
Chiron
19
3 / 6 / 7
13,145
692
10,848
19,783
6,573
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
dime_ish
Chaac
16
0 / 8 / 5
11,683
615
10,133
22,249
19,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 6
14,583
768
21,036
22,931
30,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
4 / 2 / 20
15,544
818
12,034
27,238
53,734
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Medusa
NoPants2
Medusa
20
13 / 7 / 8
15,904
837
29,470
21,028
9,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
RxG SH4DOW
Raijin
17
2 / 4 / 6
12,549
660
6,402
9,991
4,263
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
65
17
Kills
25
25
Deaths
17
26
Assists
40
Player
Kills
Deaths
Assists
KDA
W
6
4
6
2.25
L
Thoth
Dolota
Thoth
8
4
5
2.63
W
4
2
20
7
W
Medusa
NoPants2
Medusa
13
7
8
2.43
W
Raijin
RxG SH4DOW
Raijin
2
4
6
1.25
L
Ne Zha
6
7
9
1.5
L
Chiron
aseremon
Chiron
3
6
7
1.08
L
Chaac
dime_ish
Chaac
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,064
Damage
68,942
79,430
Taken
81,188
41,894
Mitigated
98,386
18,201
Healing
19,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,036
2,298
1,465
7,202
22,931
30,498
1,705
3,722
18,131
0
68,203
L
Thoth
Dolota
Thoth
20,644
412
57
2,762
15,819
5,118
36
4,553
11,063
64,073
0
W
12,034
3,203
0
3,568
27,238
53,734
592
7,965
18,553
30,917
0
W
Medusa
NoPants2
Medusa
29,470
14,599
0
5,700
21,028
9,891
3,865
7,506
13,219
0
93,277
W
Raijin
RxG SH4DOW
Raijin
6,402
706
549
1,077
9,991
4,263
1,689
2,559
7,176
30,229
0
L
Ne Zha
17,439
2,795
0
6,791
21,579
10,704
378
4,972
16,078
0
46,016
L
Chiron
aseremon
Chiron
10,848
3,342
550
2,828
19,783
6,573
26
4,556
14,836
0
72,940
L
Chaac
dime_ish
Chaac
10,133
3,786
993
4,220
22,249
19,499
0
5,019
16,800
0
36,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,405
Gold Earned
58,580
316
Minions Killed
300
12
Camps Cleared
15
1,103,839
Distance Traveled
1,428,616
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,583
768
103
5
2
368,005
1
L
Thoth
14,750
776
120
6
1
350,379
0
W
Fafnir
15,544
818
27
1
2
370,300
4
W
Medusa
15,904
837
129
7
7
348,976
1
W
Raijin
12,549
660
41
2
4
341,335
0
L
Ne Zha
13,827
728
68
4
6
302,881
0
L
Chiron
13,145
692
90
5
2
273,459
2
L
Chaac
11,683
615
38
2
3
177,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role