Player Matchup

Bakasura
Bakasura
AlchemyRino
Bakasura
Level 28
God Stats
90W - 71L
1,619 SR
Queue Stats
219W - 227L
1,618 Elo+
Solo
Ra
Ra
KrazyAz-A
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,741 Elo+
Solo
Sun Wukong
Sun Wukong
LNG_xxPotat8xx
Sun Wukong
Level 12
God Stats
3W - 2L
1,738 SR
Queue Stats
88W - 64L
1,722 Elo+
Solo
Nemesis
Nemesis
Tujefa70_SS
Nemesis
Level 25
God Stats
2W - 3L
1,332 SR
Queue Stats
72W - 73L
1,552 Elo+
Solo
Aphrodite
Aphrodite
djampcops
Aphrodite
Level 28
God Stats
1W - 2L
1,690 SR
Queue Stats
7W - 3L
1,601 Elo+
Solo
Team Averages
Level 19
1,576 SR
1,647 Elo+

VS

Team Averages
Level 13
1,591 SR
1,584 Elo+
Skadi
Skadi
BullyMeICry
Skadi
Level 29
God Stats
0W - 3L
1,227 SR
Queue Stats
120W - 115L
1,596 Elo+
Solo
Ra
Ra
Currxn2081
Ra
Level 5
God Stats
12W - 22L
1,727 SR
Queue Stats
216W - 191L
1,489 Elo+
Solo
Mercury
Mercury
MI-CEMENTAL
Mercury
Level 25
God Stats
4W - 3L
1,999 SR
Queue Stats
62W - 51L
1,647 Elo+
Solo
Ares
Ares
Raptor gamer984
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,563 Elo+
Solo
Amaterasu
Amaterasu
Vadimka3232
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlchemyRino
Bakasura
18
7 / 3 / 3
11,160
587
13,002
16,502
10,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 11 / 2
8,905
469
6,754
11,671
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LNG_xxPotat8xx
Sun Wukong
19
7 / 0 / 5
12,732
670
12,349
15,340
13,673
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Tujefa70_SS
Nemesis
15
3 / 4 / 4
10,155
534
6,482
11,814
6,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Aphrodite
djampcops
Aphrodite
16
3 / 2 / 5
10,466
551
8,517
13,226
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,615
453
5,962
13,563
4,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
11 / 2 / 3
12,224
643
15,701
13,804
6,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
MI-CEMENTAL
Mercury
19
8 / 2 / 2
11,465
603
14,388
14,835
5,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 1
7,643
402
3,871
12,621
10,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Vadimka3232
Amaterasu
11
0 / 8 / 3
7,559
398
2,655
14,633
8,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
22
Kills
19
20
Deaths
22
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AlchemyRino
Bakasura
7
3
3
2.83
L
0
5
4
0.4
L
11
2
3
6.25
W
2
11
2
0.27
W
Sun Wukong
LNG_xxPotat8xx
Sun Wukong
7
0
5
9.5
L
Mercury
MI-CEMENTAL
Mercury
8
2
2
4.5
L
0
5
1
0.1
W
Nemesis
Tujefa70_SS
Nemesis
3
4
4
1.25
L
Amaterasu
Vadimka3232
Amaterasu
0
8
3
0.19
W
Aphrodite
djampcops
Aphrodite
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,104
Damage
42,577
68,553
Taken
69,456
42,675
Mitigated
35,671
32,466
Healing
21,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AlchemyRino
Bakasura
13,002
8,273
301
7,921
16,502
10,370
1,118
2,228
14,274
0
76,960
L
5,962
2,582
0
1,726
13,563
4,358
3,182
2,333
10,725
0
67,010
L
15,701
2,243
1,922
8,299
13,804
6,264
1,499
2,568
10,778
101,611
0
W
6,754
821
418
2,039
11,671
4,129
557
4,790
6,881
37,387
0
W
Sun Wukong
LNG_xxPotat8xx
Sun Wukong
12,349
2,243
0
9,055
15,340
13,673
248
5,454
9,886
0
72,989
L
Mercury
MI-CEMENTAL
Mercury
14,388
8,132
0
5,378
14,835
5,910
0
3,113
11,454
0
89,993
L
3,871
165
0
1,534
12,621
10,239
405
3,745
8,606
16,703
0
W
Nemesis
Tujefa70_SS
Nemesis
6,482
2,651
0
1,885
11,814
6,036
1,745
3,125
8,689
0
59,708
L
Amaterasu
Vadimka3232
Amaterasu
2,655
1,347
0
2,203
14,633
8,900
693
3,059
10,795
0
25,021
W
Aphrodite
djampcops
Aphrodite
8,517
1,079
2,818
8,029
13,226
8,467
3,057
4,079
9,147
57,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,418
Gold Earned
47,506
582
Minions Killed
500
0
Camps Cleared
0
1,831,201
Distance Traveled
1,728,259
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,160
587
139
7
0
403,066
3
L
Skadi
8,615
453
116
6
0
284,768
2
L
Ra
12,224
643
176
9
0
364,202
2
W
Ra
8,905
469
73
4
0
342,951
0
W
Sun Wukong
12,732
670
157
8
0
399,289
3
L
Mercury
11,465
603
143
8
0
425,282
0
L
Ares
7,643
402
20
1
0
302,161
0
W
Nemesis
10,155
534
108
6
0
362,949
0
L
Amaterasu
7,559
398
45
2
0
351,846
0
W
Aphrodite
10,466
551
105
6
0
322,946
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role