Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ClawiLuv
Aphrodite
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 104L
1,604 Elo+
Solo
Anhur
Anhur
JumboCinnabon
Anhur
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 37L
1,586 Elo+
Solo
Sobek
Sobek
Morbid1ntent
Sobek
Level 17
God Stats
40W - 39L
1,522 SR
Queue Stats
189W - 195L
1,521 Elo+
Solo
Ymir
Ymir
jodziis
Ymir
Level 13
God Stats
4W - 6L
1,368 SR
Queue Stats
17W - 32L
1,177 Elo+
Solo
Team Averages
Level 22
1,478 SR
1,478 Elo+

VS

Team Averages
Level 21
1,391 SR
1,387 Elo+
Hou Yi
Hou Yi
BigTrashSmurf
Hou Yi
Level 23
God Stats
79W - 47L
1,624 SR
Queue Stats
176W - 131L
1,616 Elo+
Solo
Izanami
Izanami
Freni123
Izanami
Level 21
God Stats
0W - 3L
1,161 SR
Queue Stats
20W - 27L
1,278 Elo+
Party 1
Ymir
Ymir
Hunter3762490
Ymir
Level 21
God Stats
1W - 2L
1,520 SR
Queue Stats
36W - 48L
1,398 Elo+
Solo
Ravana
Ravana
Versacenoob
Ravana
Level 26
God Stats
1W - 9L
1,138 SR
Queue Stats
35W - 51L
1,420 Elo+
Solo
Kukulkan
Kukulkan
eis34element
Kukulkan
Level 15
God Stats
3W - 4L
1,514 SR
Queue Stats
11W - 21L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 2 / 3
7,624
586
8,251
8,751
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
ClawiLuv
Aphrodite
12
4 / 2 / 4
7,271
559
3,305
5,213
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
6 / 3 / 1
8,236
634
6,747
6,292
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 4
6,986
537
4,377
8,539
7,033
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
jodziis
Ymir
10
0 / 4 / 3
5,771
444
870
9,136
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 3 / 0
8,143
626
11,281
8,743
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Freni123
Izanami
7
0 / 6 / 0
5,152
396
1,622
7,472
1,781
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 7
6,615
509
3,898
9,094
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
13
0 / 0 / 0
7,256
558
3,179
4,473
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
eis34element
Kukulkan
7
0 / 5 / 0
4,852
373
232
7,434
4,855
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
17
Kills
11
11
Deaths
18
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
3
2.75
L
11
3
0
3.67
W
Aphrodite
ClawiLuv
Aphrodite
4
2
4
3
L
Izanami
Freni123
Izanami
0
6
0
0
L
0
4
7
0.88
W
6
3
1
2.17
W
3
0
4
5
L
Ravana
0
0
0
0
L
Kukulkan
eis34element
Kukulkan
0
5
0
0
W
Ymir
jodziis
Ymir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,550
Damage
20,212
37,931
Taken
37,216
17,138
Mitigated
17,640
13,385
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,251
2,570
0
3,842
8,751
2,866
0
1,431
7,320
0
55,361
L
11,281
5,144
0
2,952
8,743
2,162
445
680
8,023
0
48,296
W
Aphrodite
ClawiLuv
Aphrodite
3,305
882
963
2,413
5,213
1,657
422
129
5,084
32,963
0
L
Izanami
Freni123
Izanami
1,622
803
35
482
7,472
1,781
574
3,438
3,900
0
19,510
L
3,898
460
0
429
9,094
7,004
30
1,140
7,954
20,152
0
W
6,747
2,814
0
2,202
6,292
2,224
1,083
582
5,710
0
45,489
W
4,377
608
0
3,488
8,539
7,033
715
556
7,983
31,028
0
L
Ravana
3,179
1,260
0
1,156
4,473
1,838
0
1,218
3,255
0
51,834
L
Kukulkan
eis34element
Kukulkan
232
135
0
0
7,434
4,855
371
1,772
5,532
13,730
0
W
Ymir
jodziis
Ymir
870
190
0
477
9,136
3,358
0
1,432
7,704
8,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,888
Gold Earned
32,018
326
Minions Killed
280
0
Camps Cleared
0
1,264,348
Distance Traveled
1,120,797
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,624
586
111
9
0
259,019
1
L
Hou Yi
8,143
626
73
6
0
223,751
2
W
Aphrodite
7,271
559
68
5
0
222,484
1
L
Izanami
5,152
396
35
3
0
211,409
0
L
Ymir
6,615
509
44
3
0
206,117
5
W
Anhur
8,236
634
83
6
0
247,467
6
W
Sobek
6,986
537
49
4
0
287,408
1
L
Ravana
7,256
558
112
9
0
282,077
5
L
Kukulkan
4,852
373
16
1
0
197,443
1
W
Ymir
5,771
444
15
1
0
247,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role