Player Matchup

Hun Batz
Hun Batz
ChequeMeh
Hun Batz
Level 123
God Stats
3W - 2L
1,802 SR
Queue Stats
83W - 60L
1,630 Elo+
Solo
Achilles
Achilles
Fatal Bankshot
Achilles
Level 132
God Stats
2W - 2L
1,722 SR
Queue Stats
117W - 107L
1,677 Elo+
Solo
Vulcan
Vulcan
Gmunny05
Vulcan
Level 133
God Stats
9W - 7L
1,549 SR
Queue Stats
215W - 239L
1,597 Elo+
Solo
Team Averages
Level 129
1,691 SR
1,635 Elo+

VS

Team Averages
Level 137
1,655 SR
1,731 Elo+
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
MadSchoolBus
Terra
Level 139
God Stats
4W - 1L
1,591 SR
Queue Stats
429W - 237L
1,830 Elo+
Party 1
Agni
Agni
TheMooableDuck
Agni
Level 148
God Stats
40W - 12L
1,873 SR
Queue Stats
646W - 336L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChequeMeh
Hun Batz
9
0 / 6 / 3
6,310
574
2,784
8,092
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
10
1 / 3 / 2
6,537
594
8,019
10,863
8,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Gmunny05
Vulcan
11
2 / 3 / 1
6,948
632
6,450
6,386
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 1 / 4
7,868
715
5,597
4,224
1,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 9
7,684
699
6,323
8,663
7,186
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 1 / 5
7,987
726
9,196
8,656
2,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
12
12
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
4
7
L
Hun Batz
ChequeMeh
Hun Batz
0
6
3
0.25
L
Achilles
1
3
2
0.67
L
Vulcan
Gmunny05
Vulcan
2
3
1
0.83
W
2
1
9
6.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,253
Damage
21,116
25,341
Taken
21,543
13,554
Mitigated
11,181
6,607
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,597
1,771
0
396
4,224
1,298
0
1,260
2,721
0
24,921
L
Hun Batz
ChequeMeh
Hun Batz
2,784
622
0
690
8,092
2,837
0
5,535
2,557
0
14,155
L
Achilles
8,019
2,181
366
4,029
10,863
8,648
0
6,055
4,808
0
15,100
L
Vulcan
Gmunny05
Vulcan
6,450
1,000
0
1,522
6,386
2,069
0
4,063
2,323
29,806
0
W
6,323
1,229
1,060
2,868
8,663
7,186
0
2,992
5,134
16,697
0
W
9,196
745
66
2,837
8,656
2,697
78
2,121
5,838
32,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,795
Gold Earned
23,539
107
Minions Killed
139
5
Camps Cleared
6
601,986
Distance Traveled
636,522
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,868
715
54
5
1
199,216
0
L
Hun Batz
6,310
574
28
3
2
193,700
4
L
Achilles
6,537
594
16
1
1
207,010
3
L
Vulcan
6,948
632
63
6
2
201,276
4
W
Terra
7,684
699
17
2
2
227,589
5
W
Agni
7,987
726
68
6
3
209,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role