Player Matchup

Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
FavoringEnd9
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,425 Elo+
Solo
Fafnir
Fafnir
Isotopo VII
Fafnir
Level 28
God Stats
90W - 69L
1,601 SR
Queue Stats
152W - 107L
1,618 Elo+
Solo
Team Averages
Level 71
1,534 SR
1,514 Elo+

VS

Team Averages
Level 47
1,528 SR
1,403 Elo+
Gilgamesh
Gilgamesh
AllWisePanda
Gilgamesh
Level 98
God Stats
1W - 0L
1,646 SR
Queue Stats
3W - 1L
1,299 Elo+
Solo
Merlin
Merlin
Sizeablesatsuma
Merlin
Level 28
God Stats
5W - 5L
1,437 SR
Queue Stats
48W - 77L
1,314 Elo+
Solo
Ymir
Ymir
T0x1cNA21
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 0 / 3
8,476
652
5,732
8,393
2,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
11
1 / 5 / 3
7,733
595
11,829
7,097
2,570
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
12
2 / 0 / 4
8,599
661
6,910
12,953
11,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AllWisePanda
Gilgamesh
12
1 / 0 / 3
7,874
606
7,650
9,029
6,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 4 / 0
8,356
643
9,909
7,737
2,655
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
11
1 / 2 / 1
8,345
642
3,747
13,440
12,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
6
Kills
5
5
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
0
3
4.5
W
Gilgamesh
AllWisePanda
Gilgamesh
1
0
3
2.5
L
Vulcan
1
5
3
0.5
L
Fafnir
2
0
4
4
W
3
4
0
0.75
W
Ymir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,471
Damage
21,306
28,443
Taken
30,206
16,926
Mitigated
21,136
11,528
Healing
3,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,732
2,332
0
2,300
8,393
2,958
309
3,899
4,494
0
34,491
W
Gilgamesh
AllWisePanda
Gilgamesh
7,650
1,302
0
1,873
9,029
6,357
0
5,997
3,032
0
23,391
L
Vulcan
11,829
5,468
0
740
7,097
2,570
192
4,015
3,082
32,026
0
L
Fafnir
6,910
1,467
0
8,488
12,953
11,398
12
6,393
6,560
15,162
0
W
9,909
987
0
260
7,737
2,655
0
4,136
3,601
39,706
0
W
Ymir
3,747
167
0
1,645
13,440
12,124
0
9,164
4,276
23,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,808
Gold Earned
24,575
153
Minions Killed
147
4
Camps Cleared
7
743,388
Distance Traveled
752,845
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,476
652
102
8
4
244,880
2
W
Gilgamesh
7,874
606
30
2
3
280,277
2
L
Vulcan
7,733
595
46
4
0
238,179
1
L
Fafnir
8,599
661
5
0
0
260,329
3
W
Merlin
8,356
643
73
6
1
236,600
3
W
Ymir
8,345
642
44
3
3
235,968
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role