Player Matchup

Odin
Odin
D_DavyJones_s
Odin
Level 27
God Stats
4W - 3L
1,735 SR
Queue Stats
91W - 107L
1,469 Elo+
Solo
Kukulkan
Kukulkan
Iokay13
Kukulkan
Level 7
God Stats
3W - 2L
1,841 SR
Queue Stats
8W - 4L
1,704 Elo+
Solo
Ymir
Ymir
KFdowhatsapp
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
LordNeguetta
Nemesis
Level 27
God Stats
0W - 2L
1,249 SR
Queue Stats
3W - 4L
1,418 Elo+
Party 1
Hou Yi
Hou Yi
кєуℓα
Hou Yi
Level 2
God Stats
11W - 3L
1,500 SR
Queue Stats
82W - 58L
1,203 Elo+
Solo
Team Averages
Level 13
1,565 SR
1,459 Elo+

VS

Team Averages
Level 25
1,347 SR
1,420 Elo+
Izanami
Izanami
FazParty
Izanami
Level 27
God Stats
50W - 63L
1,079 SR
Queue Stats
145W - 227L
1,383 Elo+
Party 2
Gilgamesh
Gilgamesh
LuKaSTaVeN
Gilgamesh
Level 25
God Stats
2W - 1L
1,202 SR
Queue Stats
66W - 55L
1,452 Elo+
Solo
Bacchus
Bacchus
PcT-Anderson
Bacchus
Level 28
God Stats
26W - 31L
1,332 SR
Queue Stats
150W - 232L
1,376 Elo+
Party 2
Chronos
Chronos
textil_Linde
Chronos
Level 17
God Stats
2W - 0L
1,492 SR
Queue Stats
14W - 16L
1,367 Elo+
Solo
Loki
Loki
wagnerceifador
Loki
Level 28
God Stats
7W - 6L
1,627 SR
Queue Stats
61W - 64L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
8,470
446
7,048
12,669
12,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Iokay13
Kukulkan
14
5 / 7 / 4
9,030
475
9,791
9,093
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

2
0 / 1 / 0
5,164
272
0
1,262
410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
LordNeguetta
Nemesis
9
1 / 4 / 1
6,816
359
823
6,734
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
16
6 / 5 / 3
9,576
504
13,808
14,308
5,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FazParty
Izanami
15
3 / 4 / 7
9,197
484
6,514
11,837
4,953
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
LuKaSTaVeN
Gilgamesh
14
5 / 5 / 4
9,538
502
9,276
12,588
9,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
PcT-Anderson
Bacchus
15
2 / 2 / 9
8,823
464
3,178
10,767
11,406
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos
textil_Linde
Chronos
14
2 / 4 / 3
8,882
467
3,198
10,037
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 0 / 4
10,790
568
11,281
11,177
4,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
14
Kills
20
21
Deaths
15
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Izanami
FazParty
Izanami
3
4
7
1.63
L
Kukulkan
Iokay13
Kukulkan
5
7
4
1
L
0
1
0
0
L
Nemesis
LordNeguetta
Nemesis
1
4
1
0.38
W
Gilgamesh
LuKaSTaVeN
Gilgamesh
5
5
4
1.4
W
Bacchus
PcT-Anderson
Bacchus
2
2
9
3.25
W
Chronos
textil_Linde
Chronos
2
4
3
0.88
W
8
0
4
10
L
Hou Yi
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,470
Damage
33,447
44,066
Taken
56,406
24,737
Mitigated
34,850
8,514
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,048
889
0
1,334
12,669
12,654
495
246
12,423
12,490
21,644
W
Izanami
FazParty
Izanami
6,514
3,844
0
3,172
11,837
4,953
1,341
2,210
9,539
0
63,188
L
Kukulkan
Iokay13
Kukulkan
9,791
521
0
824
9,093
3,647
91
2,295
6,798
41,844
0
L
0
0
0
459
1,262
410
0
228
1,034
299
0
L
Nemesis
LordNeguetta
Nemesis
823
329
0
1,710
6,734
2,628
0
327
6,407
0
20,380
W
Gilgamesh
LuKaSTaVeN
Gilgamesh
9,276
3,222
0
1,361
12,588
9,935
1,237
3,183
9,347
0
28,869
W
Bacchus
PcT-Anderson
Bacchus
3,178
410
0
837
10,767
11,406
483
2,804
7,812
20,044
0
W
Chronos
textil_Linde
Chronos
3,198
705
0
2,504
10,037
4,104
859
2,419
7,386
41,290
0
W
11,281
2,954
0
2,774
11,177
4,452
2,215
954
10,195
0
67,647
L
Hou Yi
13,808
5,155
0
4,187
14,308
5,398
1,001
3,280
11,028
0
68,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,056
Gold Earned
47,230
305
Minions Killed
388
0
Camps Cleared
0
1,149,024
Distance Traveled
1,706,789
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,470
446
65
3
0
312,173
0
W
Izanami
9,197
484
112
6
0
318,249
4
L
Kukulkan
9,030
475
80
4
0
313,030
0
L
Ymir
5,164
272
0
0
0
30,281
0
L
Nemesis
6,816
359
49
3
0
146,177
1
W
Gilgamesh
9,538
502
50
3
0
319,015
0
W
Bacchus
8,823
464
38
2
0
379,481
6
W
Chronos
8,882
467
80
4
0
279,182
0
W
Loki
10,790
568
108
6
0
410,862
6
L
Hou Yi
9,576
504
111
6
0
347,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role