Player Matchup

Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Gamerluitenant
Thanatos
Level 121
God Stats
8W - 5L
1,474 SR
Queue Stats
354W - 332L
1,523 Elo+
Solo
Sobek
Sobek
chbod10
Sobek
Level 147
God Stats
3W - 1L
1,657 SR
Queue Stats
197W - 188L
1,485 Elo+
Solo
Team Averages
Level 114
1,526 SR
1,502 Elo+

VS

Team Averages
Level 144
1,481 SR
1,525 Elo+
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Dagisct
Fenrir
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,562 Elo+
Solo
Ne Zha
Ne Zha
Raffyky
Ne Zha
Level 159
God Stats
10W - 9L
1,572 SR
Queue Stats
436W - 425L
1,544 Elo+
Party 1
Rama
Rama
teaXice
Rama
Level 102
God Stats
3W - 8L
1,332 SR
Queue Stats
170W - 169L
1,535 Elo+
Party 1
Anhur
Anhur
woshizijiren
Anhur
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 96L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
11 / 2 / 18
11,210
1,019
14,110
8,778
3,952
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
 
Discordia
16
2 / 3 / 22
9,559
869
8,539
6,782
3,115
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
 
Zeus
14
3 / 3 / 16
9,102
827
15,936
6,958
2,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
15
7 / 4 / 13
9,819
893
10,109
12,034
5,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
chbod10
Sobek
17
8 / 2 / 18
10,355
941
8,674
13,040
18,659
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 7 / 5
8,753
796
6,309
17,869
17,545
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Dagisct
Fenrir
16
7 / 6 / 5
10,752
977
5,351
11,191
4,816
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
Raffyky
Ne Zha
15
3 / 6 / 4
8,688
790
9,924
12,986
8,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
teaXice
Rama
14
0 / 6 / 8
8,385
762
5,733
9,381
3,804
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 6 / 3
9,035
821
5,172
11,087
4,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
39
31
Kills
14
14
Deaths
31
87
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
2
18
10
W
Discordia
 
Discordia
2
3
22
4.33
W
Zeus
 
Zeus
3
3
16
3.67
L
Geb
 
Geb
1
7
5
0.5
L
Fenrir
Dagisct
Fenrir
7
6
5
1.58
W
Thanatos
7
4
13
3.38
L
Ne Zha
Raffyky
Ne Zha
3
6
4
0.83
W
Sobek
chbod10
Sobek
8
2
18
8.5
L
Rama
teaXice
Rama
0
6
8
0.67
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,368
Damage
32,489
47,592
Taken
62,514
33,531
Mitigated
38,969
25,175
Healing
14,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,110
7,712
2,877
2,218
8,778
3,952
3,189
1,532
7,246
0
28,947
W
Discordia
 
Discordia
8,539
223
1,722
953
6,782
3,115
421
840
5,942
18,935
0
W
Zeus
 
Zeus
15,936
600
2,317
1,143
6,958
2,056
1,200
1,197
5,761
28,935
0
L
Geb
 
Geb
6,309
399
1,107
2,281
17,869
17,545
315
9,386
8,483
14,043
0
L
Fenrir
Dagisct
Fenrir
5,351
1,965
1,610
2,388
11,191
4,816
1,089
5,666
5,525
0
7,860
W
Thanatos
10,109
2,642
790
7,709
12,034
5,749
449
340
11,694
0
17,524
L
Ne Zha
Raffyky
Ne Zha
9,924
1,506
781
2,833
12,986
8,485
552
6,878
6,108
0
22,167
W
Sobek
chbod10
Sobek
8,674
117
1,970
3,476
13,040
18,659
524
2,400
10,640
24,330
0
L
Rama
teaXice
Rama
5,733
2,692
525
765
9,381
3,804
1,057
5,269
4,112
0
16,884
L
5,172
1,272
1,381
1,072
11,087
4,319
688
5,950
5,137
0
13,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,045
Gold Earned
45,613
121
Minions Killed
72
0
Camps Cleared
0
997,206
Distance Traveled
919,668
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,210
1,019
37
3
0
179,474
4
W
Discordia
9,559
869
19
2
0
190,645
4
W
Zeus
9,102
827
21
2
0
202,322
0
L
Geb
8,753
796
3
0
0
195,280
1
L
Fenrir
10,752
977
10
1
0
154,309
0
W
Thanatos
9,819
893
18
2
0
213,018
0
L
Ne Zha
8,688
790
15
1
0
214,042
1
W
Sobek
10,355
941
26
2
0
211,747
0
L
Rama
8,385
762
26
2
0
179,734
0
L
Anhur
9,035
821
18
2
0
176,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role