Player Matchup

Bellona
Bellona
 
Bellona
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
FafnirAteFenrir
Artemis
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 71L
1,531 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MINIATOR
Tsukuyomi
Level 69
God Stats
6W - 9L
1,290 SR
Queue Stats
245W - 312L
1,421 Elo+
Solo
Anubis
Anubis
NubbieSausages
Anubis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,714 Elo+
Party 3
Geb
Geb
POKIMANENUDES
Geb
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,379 Elo+
Party 3
Team Averages
Level 101
1,458 SR
1,509 Elo+

VS

Team Averages
Level 58
1,406 SR
1,365 Elo+
Ravana
Ravana
BAKE SLUMPED
Ravana
Level 58
God Stats
6W - 5L
1,294 SR
Queue Stats
154W - 177L
1,348 Elo+
Party 1
Vulcan
Vulcan
GotYoGirl
Vulcan
Level 59
God Stats
5W - 6L
1,486 SR
Queue Stats
193W - 233L
1,369 Elo+
Party 2
Charybdis
Charybdis
theonlyoption
Charybdis
Level 69
God Stats
22W - 30L
1,265 SR
Queue Stats
170W - 184L
1,416 Elo+
Party 1
Sol
Sol
xirlfairyx
Sol
Level 38
God Stats
11W - 14L
1,344 SR
Queue Stats
107W - 148L
1,318 Elo+
Party 2
Baron Samedi
Baron Samedi
zachtodd11
Baron Samedi
Level 66
God Stats
3W - 4L
1,640 SR
Queue Stats
132W - 156L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
1
0 / 0 / 0
4,384
292
0
0
0
13
5 / 3 / 4
8,090
539
10,456
9,309
3,457
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
MINIATOR
Tsukuyomi
11
1 / 10 / 2
6,950
463
4,331
11,966
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 6 / 1
6,262
417
2,335
6,902
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 1 / 4
8,531
569
4,062
12,002
12,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
6 / 2 / 5
9,711
647
6,076
9,615
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
GotYoGirl
Vulcan
14
4 / 3 / 4
8,876
592
8,125
7,365
3,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
theonlyoption
Charybdis
14
0 / 1 / 3
7,893
526
3,664
10,753
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 2 / 5
9,163
611
5,628
7,289
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
zachtodd11
Baron Samedi
14
5 / 2 / 3
9,153
610
8,109
9,251
4,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
20
20
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
W
Ravana
6
2
5
4.25
L
5
3
4
2.33
W
Vulcan
GotYoGirl
Vulcan
4
3
4
2
L
Tsukuyomi
MINIATOR
Tsukuyomi
1
10
2
0.2
L
0
6
1
0.08
L
4
1
4
6
W
Charybdis
theonlyoption
Charybdis
0
1
3
1.5
W
5
2
5
3.75
W
Baron Samedi
zachtodd11
Baron Samedi
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,184
Damage
31,602
40,179
Taken
44,273
23,263
Mitigated
17,145
6,841
Healing
21,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
6,076
1,457
0
4,074
9,615
4,191
279
1,077
8,477
0
62,489
L
10,456
3,334
0
2,051
9,309
3,457
62
4,422
4,819
0
45,104
W
Vulcan
GotYoGirl
Vulcan
8,125
1,443
487
2,336
7,365
3,145
717
1,154
6,211
46,667
0
L
Tsukuyomi
MINIATOR
Tsukuyomi
4,331
1,364
0
990
11,966
4,818
0
5,795
6,110
0
34,184
L
2,335
0
0
717
6,902
2,670
0
3,860
2,820
26,598
0
L
4,062
741
115
2,968
12,002
12,318
0
6,836
4,952
19,419
0
W
Charybdis
theonlyoption
Charybdis
3,664
1,720
0
7,546
10,753
2,968
615
1,536
9,147
0
51,981
W
5,628
2,157
430
2,852
7,289
2,787
2,595
1,042
6,177
32,351
6,343
W
Baron Samedi
zachtodd11
Baron Samedi
8,109
53
952
2,957
9,251
4,054
1,623
1,509
7,620
50,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,217
Gold Earned
44,796
229
Minions Killed
449
0
Camps Cleared
0
1,003,084
Distance Traveled
1,347,414
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,384
292
0
0
0
454
0
W
Ravana
9,711
647
115
8
0
308,284
1
L
Artemis
8,090
539
75
5
0
233,186
1
W
Vulcan
8,876
592
66
4
0
269,248
7
L
Tsukuyomi
6,950
463
65
4
0
226,018
3
L
Anubis
6,262
417
62
4
0
242,828
0
L
Geb
8,531
569
27
2
0
300,598
0
W
Charybdis
7,893
526
92
6
0
251,133
1
W
Sol
9,163
611
80
5
0
256,450
6
W
Baron Samedi
9,153
610
96
6
0
262,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role