Player Matchup

Athena
Athena
Edwardssj-13
Athena
Level 26
God Stats
12W - 12L
1,300 SR
Queue Stats
91W - 101L
1,376 Elo+
Solo
Anhur
Anhur
SamianGames
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 137L
1,472 Elo+
Party 2
Ravana
Ravana
flulien
Ravana
Level 27
God Stats
2W - 3L
1,434 SR
Queue Stats
27W - 25L
1,382 Elo+
Solo
Bellona
Bellona
matek1200
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,049 Elo+
Party 2
Olorun
Olorun
skorpiodanny
Olorun
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
104W - 116L
1,289 Elo+
Solo
Team Averages
Level 19
1,447 SR
1,314 Elo+

VS

Team Averages
Level 27
1,552 SR
1,385 Elo+
Tsukuyomi
Tsukuyomi
DMS_rayor3n
Tsukuyomi
Level 27
God Stats
14W - 5L
1,580 SR
Queue Stats
67W - 62L
1,425 Elo+
Party 1
Chaac
Chaac
Vulpo5
Chaac
Level 26
God Stats
21W - 7L
1,648 SR
Queue Stats
66W - 57L
1,422 Elo+
Party 1
Vamana
Vamana
leixoesTheMan
Vamana
Level 23
God Stats
58W - 82L
1,462 SR
Queue Stats
84W - 120L
1,311 Elo+
Solo
Jing Wei
Jing Wei
nikinta1
Jing Wei
Level 29
God Stats
2W - 11L
1,521 SR
Queue Stats
78W - 100L
1,368 Elo+
Solo
Agni
Agni
pikofarada
Agni
Level 28
God Stats
2W - 0L
1,548 SR
Queue Stats
2W - 2L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 2 / 1
6,864
429
4,798
14,225
9,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 9 / 1
6,263
391
6,215
12,793
3,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
flulien
Ravana
10
2 / 3 / 0
6,268
392
2,507
8,640
3,064
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
matek1200
Bellona
10
0 / 5 / 1
6,065
379
4,184
10,037
8,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
10
0 / 6 / 2
6,175
386
4,508
12,790
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DMS_rayor3n
Tsukuyomi
17
10 / 0 / 2
10,242
640
10,959
8,850
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Vulpo5
Chaac
14
6 / 1 / 3
9,105
569
14,793
13,180
6,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 3
8,590
537
2,414
9,118
4,584
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
nikinta1
Jing Wei
14
3 / 1 / 8
8,525
533
6,051
8,008
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 2 / 7
8,092
506
9,532
8,320
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
25
25
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DMS_rayor3n
Tsukuyomi
10
0
2
11
L
Athena
1
2
1
0.75
L
1
9
1
0.17
W
Chaac
Vulpo5
Chaac
6
1
3
7.5
L
Ravana
flulien
Ravana
2
3
0
0.67
W
4
0
3
5.5
L
Bellona
matek1200
Bellona
0
5
1
0.1
W
Jing Wei
nikinta1
Jing Wei
3
1
8
7
W
2
2
7
2.75
L
Olorun
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,212
Damage
43,749
58,485
Taken
47,476
28,509
Mitigated
19,781
7,602
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DMS_rayor3n
Tsukuyomi
10,959
2,831
0
2,329
8,850
3,989
359
523
8,327
0
71,966
L
Athena
4,798
1,987
0
1,880
14,225
9,870
0
20
14,171
25,671
0
L
6,215
2,920
0
1,363
12,793
3,180
164
1,340
11,331
0
30,490
W
Chaac
Vulpo5
Chaac
14,793
3,920
0
6,250
13,180
6,109
2,672
4,083
9,097
0
50,939
L
Ravana
flulien
Ravana
2,507
778
0
473
8,640
3,064
518
1,726
6,610
0
18,315
W
2,414
1,856
0
2,057
9,118
4,584
2,972
50
9,068
0
40,939
L
Bellona
matek1200
Bellona
4,184
593
0
524
10,037
8,539
173
430
9,557
5,466
18,919
W
Jing Wei
nikinta1
Jing Wei
6,051
4,113
0
1,966
8,008
2,466
0
1,778
6,230
0
35,880
W
9,532
142
0
2,244
8,320
2,633
288
3,670
4,650
38,959
0
L
Olorun
4,508
1,646
362
3,000
12,790
3,856
660
4,884
7,284
33,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,635
Gold Earned
44,554
218
Minions Killed
417
0
Camps Cleared
0
1,409,950
Distance Traveled
1,554,880
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,242
640
139
9
0
366,638
3
L
Athena
6,864
429
36
2
0
312,299
1
L
Anhur
6,263
391
52
3
0
265,110
1
W
Chaac
9,105
569
77
5
0
304,430
0
L
Ravana
6,268
392
33
2
0
279,615
0
W
Vamana
8,590
537
70
4
0
284,035
1
L
Bellona
6,065
379
49
3
0
307,767
0
W
Jing Wei
8,525
533
73
5
0
285,368
4
W
Agni
8,092
506
58
4
0
314,409
0
L
Olorun
6,175
386
48
3
0
245,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role