Player Matchup

Sylvanus
Sylvanus
SourMonkey88
Sylvanus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,205 Elo+
Party 2
Artemis
Artemis
XeroRuin
Artemis
Level 38
God Stats
38W - 37L
1,536 SR
Queue Stats
68W - 92L
1,337 Elo+
Party 2
Ra
Ra
shadowbeat12
Ra
Level 68
God Stats
15W - 20L
1,379 SR
Queue Stats
187W - 209L
1,466 Elo+
Solo
Team Averages
Level 39
1,472 SR
1,336 Elo+

VS

Team Averages
Level 77
1,482 SR
1,471 Elo+
Nike
Nike
Uneven Afro
Nike
Level 42
God Stats
1W - 2L
1,302 SR
Queue Stats
9W - 14L
1,333 Elo+
Party 1
Scylla
Scylla
acidbrn1281
Scylla
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 116L
1,632 Elo+
Solo
Izanami
Izanami
im feels
Izanami
Level 99
God Stats
6W - 6L
1,646 SR
Queue Stats
69W - 70L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SourMonkey88
Sylvanus
14
2 / 3 / 11
10,238
640
8,863
14,937
11,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
XeroRuin
Artemis
15
6 / 4 / 7
11,098
694
14,976
13,842
5,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 1 / 6
11,355
710
9,019
12,835
5,969
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 7
9,187
574
9,866
15,100
12,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
14
5 / 4 / 1
10,232
640
8,872
10,514
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
im feels
Izanami
14
2 / 4 / 6
9,905
619
13,780
11,579
4,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
14
Kills
8
8
Deaths
14
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
SourMonkey88
Sylvanus
2
3
11
2.5
L
1
6
7
0.75
W
Artemis
XeroRuin
Artemis
6
4
7
2.38
L
Scylla
5
4
1
1.38
L
Izanami
im feels
Izanami
2
4
6
1.25
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,858
Damage
32,518
41,614
Taken
37,193
23,130
Mitigated
21,880
22,872
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
SourMonkey88
Sylvanus
8,863
2,610
4,794
5,605
14,937
11,942
941
3,101
11,238
19,031
2,762
L
9,866
1,390
0
2,728
15,100
12,741
76
8,616
6,484
0
15,882
W
Artemis
XeroRuin
Artemis
14,976
7,081
0
2,265
13,842
5,219
465
3,521
9,930
0
39,159
L
Scylla
8,872
416
0
851
10,514
4,538
123
2,807
7,707
35,253
0
L
Izanami
im feels
Izanami
13,780
7,280
0
1,354
11,579
4,601
944
6,161
5,418
0
57,309
W
9,019
1,687
3,501
6,707
12,835
5,969
1,553
2,507
9,850
58,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,691
Gold Earned
29,324
196
Minions Killed
211
8
Camps Cleared
8
775,344
Distance Traveled
773,691
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,238
640
34
2
1
238,151
5
L
Nike
9,187
574
14
1
1
247,373
0
W
Artemis
11,098
694
47
3
1
260,080
0
L
Scylla
10,232
640
85
5
5
264,262
3
L
Izanami
9,905
619
112
7
2
262,056
4
W
Ra
11,355
710
115
7
6
277,113
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role