Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Daxxonn
Gilgamesh
Level 129
God Stats
22W - 16L
1,779 SR
Queue Stats
75W - 64L
1,707 Elo+
Party 1
Bastet
Bastet
KamehameSean
Bastet
Level 148
God Stats
18W - 10L
1,679 SR
Queue Stats
155W - 142L
1,511 Elo+
Solo
Ares
Ares
SirIvanThyGreat
Ares
Level 41
God Stats
2W - 9L
1,168 SR
Queue Stats
203W - 187L
1,592 Elo+
Solo
Anhur
Anhur
boxofsauce
Anhur
Level 89
God Stats
50W - 34L
1,675 SR
Queue Stats
668W - 612L
1,663 Elo+
Party 1
Team Averages
Level 107
1,560 SR
1,595 Elo+

VS

Team Averages
Level 122
1,627 SR
1,611 Elo+
Ra
Ra
BigFattyTank
Ra
Level 160
God Stats
28W - 27L
1,539 SR
Queue Stats
499W - 459L
1,646 Elo+
Solo
Serqet
Serqet
Mitts
Serqet
Level 157
God Stats
2W - 3L
1,661 SR
Queue Stats
425W - 382L
1,712 Elo+
Solo
Ullr
Ullr
WorthyProduct65
Ullr
Level 144
God Stats
1W - 3L
1,517 SR
Queue Stats
173W - 168L
1,531 Elo+
Solo
Geb
Geb
nomis379
Geb
Level 126
God Stats
17W - 10L
1,757 SR
Queue Stats
941W - 671L
1,538 Elo+
Party 2
Ares
Ares
レイザー
Ares
Level 24
God Stats
6W - 3L
1,659 SR
Queue Stats
47W - 27L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 4
6,174
617
2,987
3,822
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Daxxonn
Gilgamesh
11
3 / 0 / 2
6,450
645
4,126
4,769
3,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
10
3 / 2 / 1
5,957
596
1,674
5,057
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 6
5,559
556
4,211
4,490
2,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
11
3 / 0 / 1
5,950
595
5,130
3,491
705
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
5,691
569
1,864
3,574
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Mitts
Serqet
10
3 / 4 / 0
6,071
607
4,505
7,374
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
4,958
496
1,172
5,933
794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 3 / 1
4,635
464
2,304
8,530
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

4
0 / 0 / 0
3,684
368
133
1,004
566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
3
3
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
4
4
L
0
2
3
0.75
W
Gilgamesh
Daxxonn
Gilgamesh
3
0
2
4
W
Bastet
3
2
1
1.75
L
Serqet
Mitts
Serqet
3
4
0
0.75
W
0
0
6
3
L
0
2
0
0
W
Anhur
3
0
1
3.5
L
0
3
1
0.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,128
Damage
9,978
21,629
Taken
26,415
8,783
Mitigated
8,453
10,046
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,987
170
569
2,296
3,822
1,057
0
1,315
2,405
34,121
0
L
1,864
0
349
1,219
3,574
1,061
0
1,463
2,047
34,467
0
W
Gilgamesh
Daxxonn
Gilgamesh
4,126
705
0
1,254
4,769
3,261
0
227
4,070
4,758
26,332
W
Bastet
1,674
290
0
2,426
5,057
1,343
196
513
4,454
0
29,595
L
Serqet
Mitts
Serqet
4,505
889
0
1,600
7,374
2,296
0
1,714
5,600
0
29,549
W
4,211
472
0
1,919
4,490
2,417
0
1,689
2,767
18,636
0
L
1,172
661
0
1,637
5,933
794
0
969
4,964
0
26,391
W
Anhur
5,130
3,008
0
1,582
3,491
705
0
337
2,912
0
36,437
L
2,304
329
0
1,878
8,530
3,736
0
3,526
4,882
9,882
0
L
133
0
0
451
1,004
566
0
48
956
3,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,090
Gold Earned
25,039
339
Minions Killed
238
0
Camps Cleared
0
1,022,834
Distance Traveled
795,357
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,174
617
77
8
0
188,601
3
L
Ra
5,691
569
94
9
0
178,577
3
W
Gilgamesh
6,450
645
80
8
0
224,838
0
W
Bastet
5,957
596
75
8
0
213,701
0
L
Serqet
6,071
607
71
7
0
194,060
1
W
Ares
5,559
556
37
4
0
206,935
4
L
Ullr
4,958
496
56
6
0
168,103
3
W
Anhur
5,950
595
70
7
0
188,759
1
L
Geb
4,635
464
11
1
0
200,726
6
L
Ares
3,684
368
6
1
0
53,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role