Player Matchup

Chang'e
Chang'e
FaithfulSword
Chang'e
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 63L
1,557 Elo+
Solo
Neith
Neith
KoreaCapturedMe
Neith
Level 29
God Stats
2W - 6L
1,588 SR
Queue Stats
91W - 91L
1,554 Elo+
Solo
Sobek
Sobek
Morbid1ntent
Sobek
Level 17
God Stats
40W - 39L
1,509 SR
Queue Stats
189W - 195L
1,523 Elo+
Solo
Da Ji
Da Ji
TymeHop
Da Ji
Level 18
God Stats
2W - 3L
1,296 SR
Queue Stats
26W - 48L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
soheil-TN
Gilgamesh
Level 27
God Stats
8W - 4L
1,596 SR
Queue Stats
100W - 98L
1,451 Elo+
Solo
Team Averages
Level 23
1,498 SR
1,522 Elo+

VS

Team Averages
Level 21
1,506 SR
1,408 Elo+
Erlang Shen
Erlang Shen
CHICKEN_SUNEKIT
Erlang Shen
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,316 Elo+
Party 1
Danzaburou
Danzaburou
CHICKEN_TRAP_RVR
Danzaburou
Level 21
God Stats
16W - 11L
1,517 SR
Queue Stats
23W - 28L
1,360 Elo+
Party 1
Janus
Janus
Poncas86
Janus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,566 Elo+
Solo
Sobek
Sobek
iammetiss_
Sobek
Level 25
God Stats
1W - 3L
1,540 SR
Queue Stats
21W - 27L
1,348 Elo+
Party 1
Thanatos
Thanatos
lion974tortu
Thanatos
Level 27
God Stats
9W - 6L
1,471 SR
Queue Stats
35W - 36L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
11 / 2 / 7
11,297
565
15,919
18,776
7,413
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 4 / 4
11,389
569
15,437
12,067
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
10 / 5 / 9
10,877
544
12,777
22,287
20,058
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
TymeHop
Da Ji
17
4 / 6 / 9
10,456
523
9,559
16,483
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
soheil-TN
Gilgamesh
12
0 / 4 / 4
7,967
398
2,587
14,647
7,717
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CHICKEN_SUNEKIT
Erlang Shen
16
5 / 8 / 4
10,151
508
6,697
13,867
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
CHICKEN_TRAP_RVR
Danzaburou
14
5 / 8 / 3
9,357
468
7,362
15,581
4,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Poncas86
Janus
15
5 / 5 / 6
9,718
486
17,699
16,040
5,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
12
0 / 2 / 9
8,348
417
3,838
12,877
14,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thanatos
lion974tortu
Thanatos
14
5 / 9 / 5
9,155
458
11,354
15,296
6,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
47
32
Kills
20
21
Deaths
32
33
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CHICKEN_SUNEKIT
Erlang Shen
5
8
4
0.88
L
Danzaburou
CHICKEN_TRAP_RVR
Danzaburou
5
8
3
0.81
W
Chang'e
11
2
7
7.25
W
7
4
4
2.25
W
10
5
9
2.9
L
Janus
Poncas86
Janus
5
5
6
1.6
W
Da Ji
TymeHop
Da Ji
4
6
9
1.42
L
Sobek
0
2
9
2.25
L
Thanatos
lion974tortu
Thanatos
5
9
5
0.83
W
Gilgamesh
soheil-TN
Gilgamesh
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,279
Damage
46,950
84,260
Taken
73,661
47,050
Mitigated
37,907
32,180
Healing
18,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CHICKEN_SUNEKIT
Erlang Shen
6,697
2,832
0
1,487
13,867
7,399
2,305
7,957
5,910
0
31,503
L
Danzaburou
CHICKEN_TRAP_RVR
Danzaburou
7,362
3,423
25
3,573
15,581
4,583
0
2,855
12,726
0
53,665
W
Chang'e
15,919
825
1,122
11,750
18,776
7,413
1,245
6,884
11,892
67,453
0
W
15,437
7,555
0
5,035
12,067
5,377
511
2,503
9,564
0
87,817
W
12,777
819
0
7,481
22,287
20,058
582
3,915
18,372
49,065
0
L
Janus
Poncas86
Janus
17,699
1,103
262
2,807
16,040
5,224
157
7,730
8,310
65,447
0
W
Da Ji
TymeHop
Da Ji
9,559
2,484
0
4,812
16,483
6,485
0
5,029
11,454
0
70,495
L
Sobek
3,838
291
0
1,870
12,877
14,327
0
3,464
9,413
16,246
0
L
Thanatos
lion974tortu
Thanatos
11,354
3,338
0
8,891
15,296
6,374
0
6,881
8,415
0
53,885
W
Gilgamesh
soheil-TN
Gilgamesh
2,587
107
667
1,313
14,647
7,717
579
3,361
11,286
0
24,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,986
Gold Earned
46,729
433
Minions Killed
345
0
Camps Cleared
0
1,895,675
Distance Traveled
1,778,446
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,151
508
66
3
0
355,859
0
L
Danzaburou
9,357
468
84
4
0
314,630
4
W
Chang'e
11,297
565
86
4
0
384,876
4
W
Neith
11,389
569
126
6
0
326,929
3
W
Sobek
10,877
544
64
3
0
369,334
0
L
Janus
9,718
486
87
4
0
402,503
2
W
Da Ji
10,456
523
110
6
0
416,158
1
L
Sobek
8,348
417
25
1
0
323,491
1
L
Thanatos
9,155
458
83
4
0
381,963
0
W
Gilgamesh
7,967
398
47
2
0
398,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role