Player Matchup

Apollo
Apollo
Ale_San_Br
Apollo
Level 10
God Stats
10W - 10L
1,806 SR
Queue Stats
22W - 33L
1,349 Elo+
Solo
Ares
Ares
JonathanGS_09
Ares
Level 7
God Stats
1W - 2L
1,278 SR
Queue Stats
8W - 7L
1,561 Elo+
Solo
Bellona
Bellona
Thaals
Bellona
Level 30
God Stats
28W - 43L
1,372 SR
Queue Stats
376W - 446L
1,367 Elo+
Solo
Kali
Kali
XXT-Calango-R2
Kali
Level 29
God Stats
9W - 4L
1,625 SR
Queue Stats
63W - 36L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
edenkrt
Baron Samedi
Level 6
God Stats
1W - 1L
1,417 SR
Queue Stats
2W - 4L
1,371 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,429 Elo+

VS

Team Averages
Level 13
1,557 SR
1,474 Elo+
Geb
Geb
Cleberfried
Geb
Level 18
God Stats
3W - 5L
1,671 SR
Queue Stats
58W - 74L
1,327 Elo+
Solo
Sun Wukong
Sun Wukong
Diekum
Sun Wukong
Level 7
God Stats
3W - 5L
1,512 SR
Queue Stats
13W - 17L
1,450 Elo+
Solo
Chronos
Chronos
Khyokah
Chronos
Level 19
God Stats
4W - 2L
1,600 SR
Queue Stats
15W - 5L
1,641 Elo+
Solo
Bakasura
Bakasura
PSGYATO
Bakasura
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hera
Hera
wolfmandow
Hera
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ale_San_Br
Apollo
11
0 / 3 / 0
6,813
401
288
6,052
1,329
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 1
6,067
357
946
3,468
1,989
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Thaals
Bellona
15
3 / 2 / 2
8,940
526
9,136
15,451
12,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 4 / 3
7,773
457
4,991
11,380
3,879
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
edenkrt
Baron Samedi
12
2 / 5 / 3
7,767
457
8,682
8,267
3,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
8,233
484
3,773
16,689
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Diekum
Sun Wukong
17
9 / 0 / 1
10,412
612
11,406
13,570
11,165
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
Khyokah
Chronos
20
5 / 0 / 0
11,999
706
5,281
9,255
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
PSGYATO
Bakasura
7
2 / 5 / 3
6,819
401
3,511
6,079
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 2 / 7
7,864
463
5,127
4,568
1,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
17
17
Deaths
10
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
Ale_San_Br
Apollo
0
3
0
0
W
1
3
6
1.33
W
Sun Wukong
Diekum
Sun Wukong
9
0
1
9.5
L
1
3
1
0.5
W
Chronos
Khyokah
Chronos
5
0
0
5
W
Bakasura
PSGYATO
Bakasura
2
5
3
0.7
L
Bellona
Thaals
Bellona
3
2
2
2
L
3
4
3
1.13
L
Baron Samedi
edenkrt
Baron Samedi
2
5
3
0.7
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,043
Damage
29,098
44,618
Taken
50,161
22,735
Mitigated
29,165
13,649
Healing
17,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Ale_San_Br
Apollo
288
213
0
613
6,052
1,329
0
3,419
2,633
0
27,431
W
3,773
1,212
0
4,894
16,689
9,451
27
4,163
12,526
28,414
0
W
Sun Wukong
Diekum
Sun Wukong
11,406
2,034
0
5,527
13,570
11,165
42
1,582
11,988
9,882
46,521
L
946
244
0
0
3,468
1,989
188
1,265
2,146
9,796
0
W
Chronos
Khyokah
Chronos
5,281
1,772
0
5,084
9,255
4,812
3,544
128
9,127
110,776
15,697
W
Bakasura
PSGYATO
Bakasura
3,511
2,314
0
1,261
6,079
2,148
0
1,402
4,677
0
17,875
L
Bellona
Thaals
Bellona
9,136
3,781
0
6,964
15,451
12,292
832
5,081
9,957
0
59,820
L
4,991
2,480
0
3,983
11,380
3,879
368
2,802
8,568
0
36,953
L
Baron Samedi
edenkrt
Baron Samedi
8,682
607
645
1,444
8,267
3,246
956
3,357
4,684
38,554
0
W
5,127
1,274
133
616
4,568
1,589
0
2,481
2,087
29,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
45,327
333
Minions Killed
454
0
Camps Cleared
0
1,364,250
Distance Traveled
1,423,800
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,813
401
53
3
0
255,670
0
W
Geb
8,233
484
48
3
0
271,476
2
W
Sun Wukong
10,412
612
109
6
0
364,735
2
L
Ares
6,067
357
13
1
0
150,472
0
W
Chronos
11,999
706
200
12
0
402,992
5
W
Bakasura
6,819
401
37
2
0
163,619
3
L
Bellona
8,940
526
134
8
0
326,727
2
L
Kali
7,773
457
61
4
0
341,246
0
L
Baron Samedi
7,767
457
72
4
0
290,135
4
W
Hera
7,864
463
60
4
0
220,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role