Player Matchup

Bacchus
Bacchus
Azsvst
Bacchus
Level 147
God Stats
14W - 13L
1,569 SR
Queue Stats
199W - 205L
1,458 Elo+
Solo
Arachne
Arachne
BarilyGaming
Arachne
Level 120
God Stats
34W - 11L
1,647 SR
Queue Stats
181W - 178L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Daemon5150
Ah Muzen Cab
Level 116
God Stats
96W - 63L
1,569 SR
Queue Stats
284W - 262L
1,406 Elo+
Solo
He Bo
He Bo
HeyItsRūku
He Bo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
460W - 527L
1,392 Elo+
Solo
Ymir
Ymir
deadeyejake-
Ymir
Level 83
God Stats
66W - 75L
1,465 SR
Queue Stats
352W - 434L
1,427 Elo+
Solo
Team Averages
Level 115
1,550 SR
1,422 Elo+

VS

Team Averages
Level 75
1,453 SR
1,449 Elo+
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Criminal_Mind247
Janus
Level 56
God Stats
1W - 3L
1,518 SR
Queue Stats
210W - 247L
1,389 Elo+
Solo
Yemoja
Yemoja
KrystalCorgi420
Yemoja
Level 64
God Stats
3W - 11L
1,263 SR
Queue Stats
191W - 218L
1,489 Elo+
Party 1
Pele
Pele
LeftoverRelic
Pele
Level 79
God Stats
7W - 10L
1,517 SR
Queue Stats
136W - 150L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
ScorpionStorm53
Gilgamesh
Level 106
God Stats
2W - 4L
1,468 SR
Queue Stats
918W - 863L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azsvst
Bacchus
12
4 / 0 / 8
8,702
512
7,109
10,535
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
BarilyGaming
Arachne
19
9 / 2 / 2
11,485
676
7,390
10,093
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Daemon5150
Ah Muzen Cab
17
7 / 2 / 6
10,113
595
15,803
11,242
4,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 5
8,106
477
4,236
8,631
2,497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 3 / 1
8,597
506
3,065
8,514
8,084
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 4 / 2
7,885
464
7,805
12,406
3,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 7 / 3
7,631
449
3,247
8,350
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 0
7,077
416
1,960
12,260
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 3 / 3
8,703
512
7,744
12,475
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
ScorpionStorm53
Gilgamesh
17
5 / 1 / 0
10,114
595
5,135
9,779
8,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
21
Kills
11
11
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
2
0.75
W
Bacchus
Azsvst
Bacchus
4
0
8
8
W
Arachne
BarilyGaming
Arachne
9
2
2
5
L
0
7
3
0.21
W
Ah Muzen Cab
Daemon5150
Ah Muzen Cab
7
2
6
5
W
1
4
5
0.88
L
1
6
0
0.17
L
3
3
3
1.5
L
Gilgamesh
ScorpionStorm53
Gilgamesh
5
1
0
5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,603
Damage
25,891
49,015
Taken
55,270
30,680
Mitigated
28,841
17,597
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,805
3,081
0
3,466
12,406
3,678
0
2,797
9,609
0
46,644
W
Bacchus
Azsvst
Bacchus
7,109
630
0
2,563
10,535
10,957
184
995
9,540
15,534
0
W
Arachne
BarilyGaming
Arachne
7,390
4,961
0
6,499
10,093
5,021
2,694
907
9,118
0
89,249
L
3,247
197
0
252
8,350
3,332
0
2,722
5,628
34,765
0
W
Ah Muzen Cab
Daemon5150
Ah Muzen Cab
15,803
7,875
629
4,692
11,242
4,121
1,718
1,498
9,712
0
83,457
W
4,236
328
0
2,325
8,631
2,497
790
1,793
6,616
26,403
0
L
1,960
494
1,853
3,055
12,260
9,383
0
3,085
9,175
11,999
0
L
7,744
1,503
185
5,199
12,475
4,354
0
2,527
9,948
0
52,660
L
Gilgamesh
ScorpionStorm53
Gilgamesh
5,135
1,735
0
2,408
9,779
8,094
2,251
3,279
6,500
0
67,370
W
3,065
561
0
889
8,514
8,084
736
0
8,514
41,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,003
Gold Earned
41,410
457
Minions Killed
418
0
Camps Cleared
0
1,555,413
Distance Traveled
1,457,942
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,885
464
76
4
0
300,058
2
W
Bacchus
8,702
512
11
1
0
312,233
8
W
Arachne
11,485
676
161
9
0
379,160
3
L
Janus
7,631
449
65
4
0
278,057
0
W
Ah Muzen Cab
10,113
595
141
8
0
315,490
0
W
He Bo
8,106
477
54
3
0
301,005
5
L
Yemoja
7,077
416
39
2
0
256,307
2
L
Pele
8,703
512
104
6
0
335,671
1
L
Gilgamesh
10,114
595
134
8
0
287,849
1
W
Ymir
8,597
506
90
5
0
247,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role