Player Matchup

Cthulhu
Cthulhu
Gold II
Bardoc777
Cthulhu
Gold II
Level 126
God Stats
1W - 1L
1,841 SR
Queue Stats
262W - 256L
1,596 MMR
Solo
Scylla
Scylla
Gold II
Heimmain
Scylla
Gold II
Level 68
God Stats
3W - 3L
1,662 SR
Queue Stats
391W - 396L
1,609 MMR
Solo
Guan Yu
Guan Yu
Gold II
JonnyDarkoIV
Guan Yu
Gold II
Level 159
God Stats
0W - 2L
1,662 SR
Queue Stats
449W - 457L
1,566 MMR
Solo
Danzaburou
Danzaburou
Platinum II
LoboVarg
Danzaburou
Platinum II
Level 160
God Stats
0W - 1L
1,110 SR
Queue Stats
84W - 98L
1,694 MMR
Solo
Sol
Sol
Bronze III
NANDOMJ23
Sol
Bronze III
Level 34
God Stats
9W - 9L
1,739 SR
Queue Stats
43W - 60L
1,597 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,603 SR
1,612 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 94
1,616 SR
1,612 MMR
Awilix
Awilix
Gold II
Jomost
Awilix
Gold II
Level 85
God Stats
20W - 15L
1,559 SR
Queue Stats
102W - 104L
1,660 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
LarryCeleb
Kumbhakarna
Gold III
Level 147
God Stats
22W - 27L
1,546 SR
Queue Stats
172W - 179L
1,560 MMR
Solo
Anhur
Anhur
Gold I
Nid0king
Anhur
Gold I
Level 81
God Stats
12W - 5L
1,758 SR
Queue Stats
41W - 35L
1,682 MMR
Solo
Persephone
Persephone
Silver I
Sสmuℝสΐ
Persephone
Silver I
Level 47
God Stats
4W - 3L
1,640 SR
Queue Stats
85W - 84L
1,588 MMR
Solo
Chang'e
Chang'e
Gold IV
jigetus
Chang'e
Gold IV
Level 108
God Stats
19W - 18L
1,577 SR
Queue Stats
99W - 98L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bardoc777
Cthulhu
19
4 / 7 / 7
13,305
493
18,930
34,446
41,645
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Heimmain
Scylla
20
2 / 7 / 9
13,176
488
15,806
19,357
6,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
JonnyDarkoIV
Guan Yu
20
4 / 7 / 0
13,468
499
14,956
33,429
48,701
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
LoboVarg
Danzaburou
20
4 / 8 / 4
13,151
487
11,390
25,371
11,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 8 / 5
14,460
536
24,368
32,945
10,813
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayUllrTiamatOdinArtio

VS

Bans
GilgameshAthenaGebGaneshaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Jomost
Awilix
20
19 / 3 / 4
16,457
610
29,940
23,951
9,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
LarryCeleb
Kumbhakarna
18
3 / 1 / 22
13,537
501
8,441
31,196
30,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
Nid0king
Anhur
20
8 / 6 / 12
16,395
607
29,073
22,935
8,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Sสmuℝสΐ
Persephone
20
6 / 5 / 13
15,123
560
30,508
18,033
5,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
jigetus
Chang'e
20
1 / 4 / 12
14,569
540
15,954
25,900
18,063
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
100
19
Kills
37
37
Deaths
19
25
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bardoc777
Cthulhu
4
7
7
1.07
L
Scylla
Heimmain
Scylla
2
7
9
0.93
W
Awilix
Jomost
Awilix
19
3
4
7
L
Guan Yu
JonnyDarkoIV
Guan Yu
4
7
0
0.57
W
Kumbhakarna
LarryCeleb
Kumbhakarna
3
1
22
14
L
Danzaburou
LoboVarg
Danzaburou
4
8
4
0.75
L
5
8
5
0.94
W
Anhur
Nid0king
Anhur
8
6
12
2.33
W
Persephone
Sสmuℝสΐ
Persephone
6
5
13
2.5
W
Chang'e
jigetus
Chang'e
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,450
Damage
113,916
145,548
Taken
122,015
118,694
Mitigated
71,952
48,931
Healing
47,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bardoc777
Cthulhu
18,930
1,450
473
7,216
34,446
41,645
56
13,530
20,364
47,351
0
L
Scylla
Heimmain
Scylla
15,806
1,292
117
5,470
19,357
6,321
67
6,561
12,622
81,747
0
W
Awilix
Jomost
Awilix
29,940
11,431
0
4,920
23,951
9,405
940
10,245
13,536
0
142,172
L
Guan Yu
JonnyDarkoIV
Guan Yu
14,956
1,122
2,334
7,557
33,429
48,701
32
15,223
17,787
22,214
63,532
W
Kumbhakarna
LarryCeleb
Kumbhakarna
8,441
1,011
0
10,386
31,196
30,051
110
21,565
9,167
29,865
0
L
Danzaburou
LoboVarg
Danzaburou
11,390
4,403
0
8,120
25,371
11,214
0
7,965
17,198
0
115,719
L
24,368
7,766
0
17,644
32,945
10,813
5,426
11,950
20,743
134,705
0
W
Anhur
Nid0king
Anhur
29,073
15,795
0
6,509
22,935
8,473
3,373
13,387
9,522
0
146,891
W
Persephone
Sสmuℝสΐ
Persephone
30,508
1,951
148
4,729
18,033
5,960
889
11,507
6,207
108,021
0
W
Chang'e
jigetus
Chang'e
15,954
1,431
6,615
13,747
25,900
18,063
735
10,177
15,723
109,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,560
Gold Earned
76,081
685
Minions Killed
727
0
Camps Cleared
0
2,421,624
Distance Traveled
2,647,739
29
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,305
493
60
2
0
487,387
8
L
Scylla
13,176
488
124
5
0
488,311
4
W
Awilix
16,457
610
137
5
0
595,470
13
L
Guan Yu
13,468
499
139
5
0
500,593
7
W
Kumbhakarna
13,537
501
32
1
0
562,064
10
L
Danzaburou
13,151
487
175
6
0
483,009
6
L
Sol
14,460
536
187
7
0
462,324
4
W
Anhur
16,395
607
199
7
0
494,789
4
W
Persephone
15,123
560
143
5
0
504,230
2
W
Chang'e
14,569
540
216
8
0
491,186
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role