Player Matchup

Discordia
Discordia
POLISHJUNGLEDIFF
Discordia
Level 25
God Stats
5W - 1L
1,931 SR
Queue Stats
106W - 89L
1,586 Elo+
Solo
Cerberus
Cerberus
PlanBozhij
Cerberus
Level 27
God Stats
1W - 1L
1,697 SR
Queue Stats
205W - 256L
1,481 Elo+
Party 1
Izanami
Izanami
armlearn
Izanami
Level 5
God Stats
6W - 7L
1,843 SR
Queue Stats
32W - 70L
1,827 Elo+
Party 1
Anhur
Anhur
fitteslikker1
Anhur
Level 27
God Stats
2W - 5L
1,324 SR
Queue Stats
210W - 200L
1,635 Elo+
Solo
Tiamat
Tiamat
jose20035
Tiamat
Level 14
God Stats
4W - 5L
1,627 SR
Queue Stats
8W - 7L
1,527 Elo+
Solo
Team Averages
Level 20
1,684 SR
1,611 Elo+

VS

Team Averages
Level 44
1,537 SR
1,664 Elo+
Loki
Loki
BauerOlaf
Loki
Level 23
God Stats
5W - 3L
1,479 SR
Queue Stats
70W - 39L
1,637 Elo+
Solo
Gilgamesh
Gilgamesh
Marko527
Gilgamesh
Level 11
God Stats
9W - 3L
1,588 SR
Queue Stats
138W - 134L
1,808 Elo+
Party 2
Kumbhakarna
Kumbhakarna
UzorYork
Kumbhakarna
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 19L
1,545 Elo+
Solo
Thoth
Thoth
ZhongKuiOnlyFans
Thoth
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 9L
1,747 Elo+
Solo
Ullr
Ullr
idhunter1234
Ullr
Level 147
God Stats
9W - 7L
1,619 SR
Queue Stats
343W - 288L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
11
0 / 5 / 2
6,845
489
4,540
7,069
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
PlanBozhij
Cerberus
7
0 / 9 / 1
5,470
391
3,652
16,605
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
armlearn
Izanami
6
0 / 12 / 0
4,818
344
3,796
11,189
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 8 / 0
7,357
526
6,803
12,394
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
jose20035
Tiamat
10
0 / 4 / 0
5,977
427
2,611
8,130
5,599
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
10 / 0 / 5
9,903
707
8,557
7,497
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Marko527
Gilgamesh
13
1 / 0 / 3
8,184
585
4,010
6,665
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
UzorYork
Kumbhakarna
14
5 / 0 / 17
9,094
650
6,346
13,114
11,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
7 / 1 / 5
9,726
695
6,834
7,127
2,485
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
15 / 2 / 6
9,438
674
17,847
9,289
3,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
74
3
Kills
38
38
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Loki
10
0
5
12.5
W
Gilgamesh
Marko527
Gilgamesh
1
0
3
2.5
L
Discordia
0
5
2
0.2
L
Cerberus
PlanBozhij
Cerberus
0
9
1
0.06
W
Kumbhakarna
UzorYork
Kumbhakarna
5
0
17
13.5
W
7
1
5
9.5
L
Izanami
armlearn
Izanami
0
12
0
0
L
3
8
0
0.38
W
15
2
6
9
L
Tiamat
jose20035
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
43,594
55,387
Taken
43,692
22,113
Mitigated
24,569
9,760
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
8,557
1,685
0
2,514
7,497
3,581
438
722
6,775
0
75,898
W
Gilgamesh
Marko527
Gilgamesh
4,010
854
0
2,844
6,665
3,771
1,052
2,040
4,625
0
34,499
L
Discordia
4,540
190
0
1,324
7,069
2,001
0
2,963
4,106
40,926
0
L
Cerberus
PlanBozhij
Cerberus
3,652
573
0
3,819
16,605
8,968
0
3,023
13,582
17,765
0
W
Kumbhakarna
UzorYork
Kumbhakarna
6,346
1,672
445
3,631
13,114
11,414
452
2,668
10,446
31,360
0
W
6,834
324
0
2,109
7,127
2,485
1,568
2,736
4,391
68,667
0
L
Izanami
armlearn
Izanami
3,796
3,164
0
663
11,189
2,367
0
2,761
8,428
0
15,709
L
6,803
3,160
0
1,912
12,394
3,178
0
3,783
8,611
0
35,095
W
17,847
7,862
0
1,706
9,289
3,318
2,131
2,637
6,652
0
66,913
L
Tiamat
jose20035
Tiamat
2,611
296
0
2,042
8,130
5,599
0
650
7,480
28,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
46,345
297
Minions Killed
494
0
Camps Cleared
0
1,128,350
Distance Traveled
1,361,248
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,903
707
127
9
0
326,503
3
W
Gilgamesh
8,184
585
85
6
0
258,902
4
L
Discordia
6,845
489
75
5
0
231,173
3
L
Cerberus
5,470
391
53
4
0
239,222
5
W
Kumbhakarna
9,094
650
45
3
0
263,072
5
W
Thoth
9,726
695
130
9
0
271,169
3
L
Izanami
4,818
344
31
2
0
188,044
0
L
Anhur
7,357
526
75
5
0
221,458
7
W
Ullr
9,438
674
107
8
0
241,602
3
L
Tiamat
5,977
427
63
5
0
248,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role