Player Matchup

Tsukuyomi
Tsukuyomi
Krisavcik
Tsukuyomi
Level 16
God Stats
4W - 1L
1,895 SR
Queue Stats
7W - 5L
1,519 Elo+
Solo
Amaterasu
Amaterasu
MrSaint01
Amaterasu
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 27L
1,392 Elo+
Solo
Anhur
Anhur
hahajuan007
Anhur
Level 16
God Stats
2W - 0L
1,698 SR
Queue Stats
3W - 3L
1,399 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mowbflod
Morgan Le Fay
Level 10
God Stats
3W - 3L
1,451 SR
Queue Stats
38W - 39L
1,397 Elo+
Solo
Ares
Ares
ossiaiscute
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,227 Elo+
Solo
Team Averages
Level 15
1,609 SR
1,387 Elo+

VS

Team Averages
Level 19
1,553 SR
1,409 Elo+
Cthulhu
Cthulhu
ComandoDG
Cthulhu
Level 6
God Stats
1W - 3L
1,659 SR
Queue Stats
2W - 6L
1,440 Elo+
Party 1
Gilgamesh
Gilgamesh
Dreicik123
Gilgamesh
Level 29
God Stats
8W - 13L
1,601 SR
Queue Stats
47W - 52L
1,487 Elo+
Solo
Ra
Ra
KenoCy
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Apollo
Apollo
Mr-Starlord-04
Apollo
Level 29
God Stats
3W - 5L
1,591 SR
Queue Stats
125W - 214L
1,288 Elo+
Party 2
Loki
Loki
RedEyeGodAkashi
Loki
Level 28
God Stats
4W - 10L
1,412 SR
Queue Stats
133W - 212L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Krisavcik
Tsukuyomi
17
5 / 3 / 6
10,681
534
11,275
15,927
6,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
MrSaint01
Amaterasu
15
5 / 7 / 5
9,960
498
10,351
15,710
10,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 1 / 0
10,253
513
4,613
9,520
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
mowbflod
Morgan Le Fay
18
3 / 5 / 5
10,896
545
13,330
16,801
8,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 7
10,666
533
5,955
13,425
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ComandoDG
Cthulhu
15
4 / 2 / 2
9,826
491
9,839
13,696
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Dreicik123
Gilgamesh
16
5 / 7 / 4
10,233
512
10,801
15,756
10,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
14
2 / 6 / 5
9,070
454
10,261
13,141
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 1 / 1
8,328
416
1,845
7,267
2,205
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
4 / 3 / 4
10,129
506
13,690
14,186
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
19
Kills
17
17
Deaths
19
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ComandoDG
Cthulhu
4
2
2
2.5
L
Gilgamesh
Dreicik123
Gilgamesh
5
7
4
1
L
Ra
2
6
5
0.75
W
Tsukuyomi
Krisavcik
Tsukuyomi
5
3
6
2.67
L
2
1
1
2.5
W
Amaterasu
MrSaint01
Amaterasu
5
7
5
1.07
L
4
3
4
2
W
2
1
0
2
W
Morgan Le Fay
mowbflod
Morgan Le Fay
3
5
5
1.1
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,524
Damage
46,436
71,383
Taken
64,046
41,189
Mitigated
33,425
23,849
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ComandoDG
Cthulhu
9,839
650
371
2,669
13,696
10,787
246
4,013
9,683
32,844
0
L
Gilgamesh
Dreicik123
Gilgamesh
10,801
3,120
164
3,819
15,756
10,903
657
2,576
13,180
0
62,501
L
Ra
10,261
1,916
303
4,974
13,141
4,358
409
6,802
6,339
50,065
0
W
Tsukuyomi
Krisavcik
Tsukuyomi
11,275
3,015
0
7,205
15,927
6,355
0
4,993
10,834
0
88,626
L
1,845
1,270
0
386
7,267
2,205
19
2,216
5,051
0
39,793
W
Amaterasu
MrSaint01
Amaterasu
10,351
4,773
0
2,659
15,710
10,777
744
4,809
10,786
0
40,755
L
13,690
4,100
0
4,838
14,186
5,172
0
3,727
10,459
0
78,901
W
4,613
2,689
0
2,719
9,520
3,069
1,013
1,886
7,634
0
68,113
W
Morgan Le Fay
mowbflod
Morgan Le Fay
13,330
1,035
204
6,611
16,801
8,238
534
3,729
12,776
93,608
0
W
5,955
1,010
426
4,025
13,425
12,750
119
4,020
9,253
16,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,456
Gold Earned
47,586
516
Minions Killed
467
0
Camps Cleared
0
1,867,937
Distance Traveled
1,980,611
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,826
491
54
3
0
407,574
1
L
Gilgamesh
10,233
512
107
5
0
369,262
3
L
Ra
9,070
454
96
5
0
350,451
2
W
Tsukuyomi
10,681
534
131
7
0
383,142
2
L
Apollo
8,328
416
70
4
0
416,488
1
W
Amaterasu
9,960
498
64
3
0
372,170
1
L
Loki
10,129
506
140
7
0
436,836
1
W
Anhur
10,253
513
153
8
0
364,790
1
W
Morgan Le Fay
10,896
545
146
7
0
375,296
5
W
Ares
10,666
533
22
1
0
372,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role