Player Matchup

Merlin
Merlin
Hisham_awwad
Merlin
Level 37
God Stats
1W - 1L
1,770 SR
Queue Stats
4W - 5L
1,395 Elo+
Solo
Sylvanus
Sylvanus
RiberDK
Sylvanus
Level 124
God Stats
52W - 48L
1,569 SR
Queue Stats
494W - 511L
1,507 Elo+
Solo
Medusa
Medusa
chrono_phobia
Medusa
Level 54
God Stats
32W - 36L
1,397 SR
Queue Stats
240W - 260L
1,386 Elo+
Solo
Bellona
Bellona
megaddw
Bellona
Level 110
God Stats
7W - 7L
1,547 SR
Queue Stats
317W - 312L
1,421 Elo+
Solo
Fenrir
Fenrir
thyerri_lc
Fenrir
Level 41
God Stats
2W - 1L
1,701 SR
Queue Stats
38W - 56L
1,365 Elo+
Solo
Team Averages
Level 73
1,597 SR
1,415 Elo+

VS

Team Averages
Level 70
1,514 SR
1,470 Elo+
Fenrir
Fenrir
As-a-seins
Fenrir
Level 48
God Stats
8W - 5L
1,764 SR
Queue Stats
258W - 271L
1,442 Elo+
Solo
Yemoja
Yemoja
IMyFoster_-
Yemoja
Level 89
God Stats
1W - 1L
1,261 SR
Queue Stats
555W - 594L
1,456 Elo+
Solo
Set
Set
Lozzo__
Set
Level 105
God Stats
8W - 10L
1,322 SR
Queue Stats
397W - 483L
1,422 Elo+
Solo
Izanami
Izanami
hakerdelavida
Izanami
Level 45
God Stats
41W - 34L
1,598 SR
Queue Stats
258W - 235L
1,543 Elo+
Solo
Anubis
Anubis
x_Horsleys_x
Anubis
Level 62
God Stats
24W - 18L
1,624 SR
Queue Stats
209W - 199L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 4 / 0
6,921
494
4,023
9,105
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
RiberDK
Sylvanus
10
1 / 2 / 1
6,701
479
3,969
10,492
3,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 3 / 1
6,325
452
3,374
5,599
1,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
megaddw
Bellona
13
4 / 3 / 1
7,947
568
8,728
11,436
9,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
thyerri_lc
Fenrir
12
1 / 5 / 3
7,154
511
2,242
11,874
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
As-a-seins
Fenrir
14
7 / 2 / 4
8,574
612
8,846
10,280
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
13
2 / 1 / 3
7,438
531
3,919
6,617
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
13
0 / 4 / 5
7,490
535
5,577
9,753
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
13
0 / 2 / 3
7,523
537
2,629
5,755
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
15
7 / 0 / 1
8,959
640
7,944
4,582
2,303
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
9
Kills
16
17
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
As-a-seins
Fenrir
7
2
4
4.5
L
Merlin
2
4
0
0.5
W
Yemoja
2
1
3
3.5
W
Set
0
4
5
0.63
L
Sylvanus
RiberDK
Sylvanus
1
2
1
0.75
L
1
3
1
0.5
W
Izanami
0
2
3
0.75
L
Bellona
megaddw
Bellona
4
3
1
1.5
L
Fenrir
thyerri_lc
Fenrir
1
5
3
0.5
W
Anubis
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,336
Damage
28,915
48,506
Taken
36,987
21,903
Mitigated
19,986
16,696
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
As-a-seins
Fenrir
8,846
3,135
0
2,283
10,280
3,864
428
2,695
7,585
0
53,104
L
Merlin
4,023
145
0
1,190
9,105
2,100
141
5,581
3,524
33,180
0
W
Yemoja
3,919
304
520
2,268
6,617
4,668
280
2,276
4,341
29,467
0
W
Set
5,577
2,361
0
2,409
9,753
7,633
0
0
9,753
1,905
37,346
L
Sylvanus
RiberDK
Sylvanus
3,969
1,227
1,720
3,889
10,492
3,806
252
1,333
9,159
22,115
0
L
3,374
1,007
0
705
5,599
1,696
552
1,044
4,555
0
33,783
W
Izanami
2,629
1,781
0
940
5,755
1,518
0
919
4,836
0
53,123
L
Bellona
megaddw
Bellona
8,728
3,963
0
4,656
11,436
9,629
0
2,056
8,693
0
38,853
L
Fenrir
thyerri_lc
Fenrir
2,242
370
0
4,536
11,874
4,672
19
2,396
9,394
0
44,383
W
Anubis
7,944
67
0
3,363
4,582
2,303
406
2,172
2,410
64,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,048
Gold Earned
39,984
326
Minions Killed
480
0
Camps Cleared
0
1,301,642
Distance Traveled
1,322,255
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,574
612
97
7
0
311,717
3
L
Merlin
6,921
494
57
4
0
247,947
0
W
Yemoja
7,438
531
46
3
0
239,641
2
W
Set
7,490
535
91
7
0
269,603
4
L
Sylvanus
6,701
479
50
4
0
255,341
2
L
Medusa
6,325
452
62
4
0
273,869
5
W
Izanami
7,523
537
116
8
0
245,160
1
L
Bellona
7,947
568
69
5
0
259,943
3
L
Fenrir
7,154
511
88
6
0
264,542
0
W
Anubis
8,959
640
130
9
0
256,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role