Player Matchup

Ao Kuang
Ao Kuang
DjDooMz
Ao Kuang
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,534 Elo+
Party 1
Thor
Thor
Gigi1993
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,564 Elo+
Party 2
Bakasura
Bakasura
MaruTheMenace
Bakasura
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 108L
1,589 Elo+
Solo
Chang'e
Chang'e
ScelaRune
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,512 Elo+
Party 1
Medusa
Medusa
Ultimafighter
Medusa
Level 5
God Stats
1W - 1L
1,752 SR
Queue Stats
3W - 2L
1,818 Elo+
Party 2
Team Averages
Level 13
1,550 SR
1,603 Elo+

VS

Team Averages
Level 23
1,556 SR
1,470 Elo+
Set
Set
 
Set
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Cyberkiller555
Athena
Level 29
God Stats
2W - 0L
1,707 SR
Queue Stats
99W - 93L
1,527 Elo+
Solo
Anhur
Anhur
DiabloTheDog
Anhur
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
104W - 93L
1,618 Elo+
Solo
Ra
Ra
Hiks0r
Ra
Level 7
God Stats
5W - 5L
1,576 SR
Queue Stats
8W - 6L
1,490 Elo+
Solo
Fenrir
Fenrir
Va01007
Fenrir
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DjDooMz
Ao Kuang
11
5 / 5 / 2
7,502
536
8,690
11,264
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
8
0 / 7 / 0
5,379
384
1,849
8,603
4,456
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
MaruTheMenace
Bakasura
12
3 / 7 / 0
7,311
522
5,653
11,445
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
ScelaRune
Chang'e
11
1 / 5 / 3
6,628
473
2,691
6,654
1,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 0
6,363
455
3,536
5,447
979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
16 / 3 / 2
10,498
750
15,680
13,698
6,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 11
7,866
562
3,444
7,794
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 0 / 2
9,662
690
6,016
8,750
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
11
1 / 4 / 3
7,319
523
2,932
6,406
2,329
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Va01007
Fenrir
11
1 / 1 / 1
7,077
506
327
7,223
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
9
Kills
27
27
Deaths
9
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
16
3
2
5.67
W
1
1
11
6.5
W
8
0
2
9
L
Ao Kuang
DjDooMz
Ao Kuang
5
5
2
1.2
L
Thor
0
7
0
0
W
Ra
1
4
3
0.63
L
Bakasura
MaruTheMenace
Bakasura
3
7
0
0.43
L
Chang'e
ScelaRune
Chang'e
1
5
3
0.5
L
0
3
0
0
W
Fenrir
Va01007
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,419
Damage
28,399
43,413
Taken
43,871
12,640
Mitigated
20,078
8,082
Healing
14,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
15,680
6,561
25
3,498
13,698
6,105
407
3,158
10,044
0
79,850
W
3,444
791
0
2,048
7,794
5,345
0
1,782
5,819
16,186
0
W
6,016
2,428
0
5,047
8,750
3,455
868
1,099
7,313
0
66,185
L
Ao Kuang
DjDooMz
Ao Kuang
8,690
2,332
0
2,373
11,264
3,154
809
2,407
8,857
25,302
3,516
L
Thor
1,849
175
0
947
8,603
4,456
0
1,412
7,191
0
18,354
W
Ra
2,932
569
274
991
6,406
2,329
836
3,950
2,337
32,607
0
L
Bakasura
MaruTheMenace
Bakasura
5,653
3,662
0
1,561
11,445
2,715
26
1,116
10,329
0
39,577
L
Chang'e
ScelaRune
Chang'e
2,691
104
793
1,448
6,654
1,336
451
1,146
5,508
24,805
0
L
3,536
1,577
0
960
5,447
979
400
295
5,152
0
36,276
W
Fenrir
Va01007
Fenrir
327
0
0
2,534
7,223
2,844
108
627
6,596
0
36,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,183
Gold Earned
42,422
307
Minions Killed
388
0
Camps Cleared
0
1,314,054
Distance Traveled
1,349,003
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,498
750
110
8
0
280,649
0
W
Athena
7,866
562
27
2
0
280,355
3
W
Anhur
9,662
690
121
9
0
249,683
5
L
Ao Kuang
7,502
536
51
4
0
249,028
0
L
Thor
5,379
384
36
3
0
280,083
3
W
Ra
7,319
523
62
4
0
272,558
2
L
Bakasura
7,311
522
88
6
0
261,888
7
L
Chang'e
6,628
473
58
4
0
253,997
1
L
Medusa
6,363
455
74
5
0
269,058
5
W
Fenrir
7,077
506
68
5
0
265,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role