Player Matchup

Bacchus
Bacchus
CrinitusFatso7
Bacchus
Level 75
God Stats
4W - 3L
1,572 SR
Queue Stats
13W - 37L
1,207 Elo+
Party 1
Kukulkan
Kukulkan
Kataraktan
Kukulkan
Level 121
God Stats
3W - 1L
1,536 SR
Queue Stats
78W - 105L
1,245 Elo+
Party 1
Arachne
Arachne
Rozpier_dolator
Arachne
Level 59
God Stats
20W - 31L
1,386 SR
Queue Stats
59W - 101L
1,269 Elo+
Party 1
Chaac
Chaac
Zombb__
Chaac
Level 41
God Stats
16W - 8L
1,556 SR
Queue Stats
310W - 316L
1,355 Elo+
Solo
Neith
Neith
kozakinier
Neith
Level 28
God Stats
11W - 31L
1,326 SR
Queue Stats
19W - 38L
1,223 Elo+
Party 1
Team Averages
Level 65
1,475 SR
1,260 Elo+

VS

Team Averages
Level 81
1,452 SR
1,334 Elo+
Danzaburou
Danzaburou
Chunky9Gam3r
Danzaburou
Level 89
God Stats
1W - 4L
1,253 SR
Queue Stats
320W - 322L
1,427 Elo+
Solo
Kukulkan
Kukulkan
CinnamonMite993
Kukulkan
Level 42
God Stats
128W - 125L
1,407 SR
Queue Stats
171W - 177L
1,237 Elo+
Solo
Vamana
Vamana
NikoAkaSbabs
Vamana
Level 107
God Stats
2W - 1L
1,626 SR
Queue Stats
160W - 187L
1,288 Elo+
Solo
Nemesis
Nemesis
NukeMe_God
Nemesis
Level 100
God Stats
2W - 3L
1,499 SR
Queue Stats
260W - 318L
1,328 Elo+
Solo
Merlin
Merlin
VACC BAN9460
Merlin
Level 65
God Stats
36W - 25L
1,476 SR
Queue Stats
174W - 173L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
9,027
475
5,284
17,558
16,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Kataraktan
Kukulkan
16
6 / 2 / 4
10,899
574
9,108
8,466
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 0 / 7
11,426
601
2,668
11,373
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Zombb__
Chaac
16
5 / 0 / 1
10,800
568
11,252
16,789
11,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
14
4 / 1 / 3
9,233
486
5,172
7,903
2,689
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chunky9Gam3r
Danzaburou
12
2 / 3 / 1
7,958
419
7,177
10,288
3,736
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
0 / 2 / 2
7,790
410
8,170
4,209
2,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
10
0 / 2 / 1
7,075
372
7,904
12,108
9,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
NukeMe_God
Nemesis
10
1 / 7 / 1
7,261
382
6,062
13,232
5,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
13
2 / 5 / 1
8,391
442
9,251
9,760
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
19
Kills
5
5
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chunky9Gam3r
Danzaburou
2
3
1
0.83
L
Kukulkan
0
2
2
0.5
W
1
2
7
2.25
W
Kukulkan
Kataraktan
Kukulkan
6
2
4
4
L
Vamana
0
2
1
0.25
L
Nemesis
NukeMe_God
Nemesis
1
7
1
0.21
W
3
0
7
6.5
L
Merlin
2
5
1
0.5
W
Chaac
Zombb__
Chaac
5
0
1
5.5
W
Neith
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,484
Damage
38,564
62,089
Taken
49,597
38,586
Mitigated
24,869
27,510
Healing
10,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chunky9Gam3r
Danzaburou
7,177
3,372
119
3,533
10,288
3,736
197
2,094
8,194
0
46,876
L
Kukulkan
8,170
865
0
0
4,209
2,481
220
2,008
2,201
45,824
0
W
5,284
402
375
6,932
17,558
16,015
509
3,902
13,656
17,927
0
W
Kukulkan
Kataraktan
Kukulkan
9,108
266
69
3,325
8,466
3,328
910
4,264
4,202
57,098
0
L
Vamana
7,904
4,460
0
2,370
12,108
9,513
583
2,095
9,973
0
32,917
L
Nemesis
NukeMe_God
Nemesis
6,062
1,792
68
3,167
13,232
5,478
0
4,307
8,711
0
29,942
W
2,668
1,361
0
5,742
11,373
5,226
2,118
2,278
9,095
0
103,631
L
Merlin
9,251
43
0
1,517
9,760
3,661
0
3,388
6,126
51,356
0
W
Chaac
Zombb__
Chaac
11,252
1,952
36
8,313
16,789
11,328
1,631
3,684
13,105
0
63,698
W
Neith
5,172
1,907
88
2,630
7,903
2,689
2,416
3,464
4,439
0
48,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,385
Gold Earned
38,475
524
Minions Killed
374
0
Camps Cleared
0
1,781,967
Distance Traveled
1,451,274
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,958
419
73
4
0
283,192
3
L
Kukulkan
7,790
410
99
5
0
265,570
0
W
Bacchus
9,027
475
25
1
0
336,801
5
W
Kukulkan
10,899
574
125
7
0
348,844
5
L
Vamana
7,075
372
62
3
0
300,515
3
L
Nemesis
7,261
382
53
3
0
325,044
0
W
Arachne
11,426
601
158
8
0
375,608
0
L
Merlin
8,391
442
87
5
0
276,953
3
W
Chaac
10,800
568
127
7
0
404,577
2
W
Neith
9,233
486
89
5
0
316,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role