Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
GoldZapdos
Cernunnos
Level 146
God Stats
0W - 1L
1,649 SR
Queue Stats
42W - 42L
1,541 Elo+
Party 2
Zeus
Zeus
Lalaluxi
Zeus
Level 158
God Stats
1W - 4L
1,560 SR
Queue Stats
318W - 322L
1,616 Elo+
Solo
Odin
Odin
PaleCaliburn
Odin
Level 128
God Stats
2W - 2L
1,527 SR
Queue Stats
532W - 485L
1,534 Elo+
Solo
Ra
Ra
xDoomDaY
Ra
Level 85
God Stats
10W - 15L
1,515 SR
Queue Stats
867W - 695L
1,565 Elo+
Solo
Team Averages
Level 124
1,550 SR
1,551 Elo+

VS

Team Averages
Level 139
1,605 SR
1,610 Elo+
Fenrir
Fenrir
B2E Sebo
Fenrir
Level 152
God Stats
5W - 3L
1,693 SR
Queue Stats
133W - 122L
1,633 Elo+
Party 1
Bacchus
Bacchus
FE4R OniChan
Bacchus
Level 160
God Stats
15W - 5L
1,721 SR
Queue Stats
912W - 765L
1,641 Elo+
Party 1
Anubis
Anubis
LMilbanke
Anubis
Level 103
God Stats
23W - 19L
1,531 SR
Queue Stats
49W - 51L
1,526 Elo+
Solo
Ullr
Ullr
SeroxCoD
Ullr
Level 125
God Stats
1W - 6L
1,502 SR
Queue Stats
445W - 361L
1,571 Elo+
Solo
Thor
Thor
Trapzzeeh
Thor
Level 156
God Stats
6W - 4L
1,581 SR
Queue Stats
233W - 172L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
2 / 1 / 1
4,869
609
2,348
4,903
1,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
GoldZapdos
Cernunnos
10
1 / 1 / 0
5,227
653
3,040
5,018
1,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
9
2 / 3 / 2
5,038
630
3,836
5,449
1,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

1
0 / 2 / 0
3,171
396
372
1,467
207
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

8
0 / 3 / 0
4,586
573
1,707
5,154
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B2E Sebo
Fenrir
8
1 / 1 / 2
4,854
607
3,653
6,464
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
FE4R OniChan
Bacchus
8
2 / 1 / 3
4,886
611
4,023
6,141
4,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
LMilbanke
Anubis
9
3 / 2 / 0
5,133
642
1,862
3,747
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
10
2 / 1 / 1
5,773
722
3,172
3,528
861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
10
2 / 0 / 2
5,619
702
3,475
4,806
1,626
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
10
10
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
1
1
2.5
W
Fenrir
B2E Sebo
Fenrir
1
1
2
2
W
Bacchus
FE4R OniChan
Bacchus
2
1
3
3.5
L
Cernunnos
GoldZapdos
Cernunnos
1
1
0
1
W
Anubis
LMilbanke
Anubis
3
2
0
1.5
L
Zeus
2
3
2
1
L
0
2
0
0
W
Ullr
2
1
1
2.5
W
Thor
2
0
2
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,303
Damage
16,185
21,991
Taken
24,686
5,349
Mitigated
10,313
5,064
Healing
9,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,348
1,114
0
538
4,903
1,368
0
529
4,374
0
20,614
W
Fenrir
B2E Sebo
Fenrir
3,653
862
0
3,083
6,464
1,972
0
1,356
5,082
0
23,676
W
Bacchus
FE4R OniChan
Bacchus
4,023
1,334
0
1,184
6,141
4,583
0
1,465
4,653
12,897
0
L
Cernunnos
GoldZapdos
Cernunnos
3,040
1,705
0
1,991
5,018
1,137
0
1,243
3,775
0
28,486
W
Anubis
LMilbanke
Anubis
1,862
113
131
1,262
3,747
1,271
72
1,140
2,607
24,331
0
L
Zeus
3,836
1,310
0
1,178
5,449
1,325
0
3,581
1,868
23,153
0
L
372
372
0
275
1,467
207
0
360
1,107
0
1,654
W
Ullr
3,172
1,402
0
1,528
3,528
861
0
0
3,528
0
30,363
W
Thor
3,475
503
0
2,372
4,806
1,626
0
1,355
3,273
0
30,372
L
1,707
525
43
1,039
5,154
1,312
0
172
4,982
22,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,891
Gold Earned
26,265
217
Minions Killed
245
0
Camps Cleared
0
655,615
Distance Traveled
805,309
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,869
609
44
6
0
182,114
1
W
Fenrir
4,854
607
48
6
0
178,870
1
W
Bacchus
4,886
611
8
1
0
170,267
0
L
Cernunnos
5,227
653
59
7
0
139,961
3
W
Anubis
5,133
642
56
7
0
142,882
1
L
Zeus
5,038
630
52
7
0
135,766
1
L
Odin
3,171
396
2
0
0
36,621
0
W
Ullr
5,773
722
72
9
0
145,792
2
W
Thor
5,619
702
61
8
0
167,498
1
L
Ra
4,586
573
60
8
0
161,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role