Player Matchup

Ra
Ra
B2E Sebo
Ra
Level 152
God Stats
8W - 6L
1,614 SR
Queue Stats
133W - 122L
1,644 Elo+
Party 1
Guan Yu
Guan Yu
FE4R OniChan
Guan Yu
Level 160
God Stats
13W - 8L
1,866 SR
Queue Stats
912W - 765L
1,652 Elo+
Party 1
Khepri
Khepri
TomFooty7
Khepri
Level 143
God Stats
7W - 4L
1,642 SR
Queue Stats
294W - 290L
1,573 Elo+
Solo
Chang'e
Chang'e
Trapzzeeh
Chang'e
Level 156
God Stats
4W - 5L
1,262 SR
Queue Stats
233W - 172L
1,694 Elo+
Party 1
Izanami
Izanami
cesitar2003
Izanami
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 119L
1,525 Elo+
Solo
Team Averages
Level 151
1,577 SR
1,618 Elo+

VS

Team Averages
Level 139
1,659 SR
1,538 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
GoldZapdos
Chiron
Level 146
God Stats
1W - 0L
1,557 SR
Queue Stats
42W - 42L
1,527 Elo+
Party 2
Sobek
Sobek
Lalaluxi
Sobek
Level 158
God Stats
6W - 0L
2,017 SR
Queue Stats
318W - 322L
1,604 Elo+
Solo
Mercury
Mercury
SeroxCoD
Mercury
Level 125
God Stats
25W - 9L
1,723 SR
Queue Stats
445W - 361L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
7,089
545
4,554
6,250
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
FE4R OniChan
Guan Yu
11
0 / 3 / 0
6,299
485
6,811
16,680
13,354
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Khepri
TomFooty7
Khepri
9
1 / 2 / 1
5,934
456
2,969
7,497
6,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
Trapzzeeh
Chang'e
12
3 / 3 / 2
6,943
534
7,675
7,599
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
cesitar2003
Izanami
9
1 / 1 / 0
5,697
438
4,156
4,876
1,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
2 / 0 / 1
8,124
625
11,133
11,829
7,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
13
2 / 3 / 1
7,682
591
3,264
6,257
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
GoldZapdos
Chiron
12
1 / 1 / 2
6,558
504
6,233
7,226
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Lalaluxi
Sobek
11
1 / 1 / 3
6,934
533
4,065
13,792
9,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
SeroxCoD
Mercury
12
3 / 1 / 2
7,336
564
4,642
6,703
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
9
9
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
0
1
2.5
W
Janus
 
Janus
2
3
1
0.83
L
1
0
4
3
L
Guan Yu
FE4R OniChan
Guan Yu
0
3
0
0
W
Chiron
GoldZapdos
Chiron
1
1
2
2
W
Sobek
Lalaluxi
Sobek
1
1
3
2.5
W
Mercury
SeroxCoD
Mercury
3
1
2
4
L
Khepri
TomFooty7
Khepri
1
2
1
0.75
L
Chang'e
Trapzzeeh
Chang'e
3
3
2
1.33
L
Izanami
cesitar2003
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,165
Damage
29,337
42,902
Taken
45,807
25,546
Mitigated
23,966
15,417
Healing
25,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,133
2,959
89
8,748
11,829
7,566
553
1,504
10,325
60,323
0
W
Janus
 
Janus
3,264
267
0
1,731
6,257
1,972
52
3,803
2,216
48,468
0
L
4,554
354
148
3,831
6,250
2,207
0
2,468
3,710
49,711
0
L
Guan Yu
FE4R OniChan
Guan Yu
6,811
1,635
200
5,382
16,680
13,354
0
10,255
6,395
0
45,111
W
Chiron
GoldZapdos
Chiron
6,233
3,977
1,612
4,160
7,226
2,047
968
2,943
4,255
0
47,442
W
Sobek
Lalaluxi
Sobek
4,065
487
0
5,561
13,792
9,975
0
5,202
8,416
17,978
0
W
Mercury
SeroxCoD
Mercury
4,642
2,678
0
3,522
6,703
2,406
3
1,766
4,847
0
40,896
L
Khepri
TomFooty7
Khepri
2,969
668
0
1,294
7,497
6,296
0
1,331
6,162
15,096
0
L
Chang'e
Trapzzeeh
Chang'e
7,675
402
213
3,198
7,599
2,281
0
3,335
4,168
44,145
0
L
Izanami
cesitar2003
Izanami
4,156
3,357
0
1,151
4,876
1,408
0
871
4,005
0
32,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
36,634
362
Minions Killed
408
0
Camps Cleared
0
1,273,206
Distance Traveled
1,323,070
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,124
625
119
9
0
252,763
2
W
Janus
7,682
591
106
8
0
257,295
3
L
Ra
7,089
545
103
8
0
301,858
3
L
Guan Yu
6,299
485
89
7
0
262,339
0
W
Chiron
6,558
504
86
7
0
236,352
2
W
Sobek
6,934
533
18
1
0
259,480
3
W
Mercury
7,336
564
79
6
0
317,180
3
L
Khepri
5,934
456
8
1
0
253,704
4
L
Chang'e
6,943
534
85
7
0
256,913
3
L
Izanami
5,697
438
77
6
0
198,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role