Player Matchup

Kuzenbo
Kuzenbo
KiritoTheHearted
Kuzenbo
Level 66
God Stats
2W - 0L
1,628 SR
Queue Stats
82W - 29L
1,784 Elo+
Party 1
Hel
Hel
Prodigy803
Hel
Level 56
God Stats
2W - 1L
1,349 SR
Queue Stats
102W - 35L
1,778 Elo+
Party 1
Susano
Susano
Waters303
Susano
Level 19
God Stats
2W - 0L
1,702 SR
Queue Stats
12W - 1L
2,012 Elo+
Party 1
Team Averages
Level 47
1,560 SR
1,858 Elo+

VS

Team Averages
Level 77
1,433 SR
1,492 Elo+
Eset
Eset
FunkyRainbow
Eset
Level 79
God Stats
25W - 42L
1,476 SR
Queue Stats
727W - 825L
1,462 Elo+
Solo
Set
Set
Jorau
Set
Level 127
God Stats
6W - 9L
1,321 SR
Queue Stats
274W - 378L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
Silentninja18
Erlang Shen
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 50L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 11
11,324
809
10,083
19,252
32,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 4 / 11
11,264
805
13,624
16,032
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
Waters303
Susano
13
2 / 6 / 16
9,650
689
14,231
14,937
8,073
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 8
8,465
605
12,419
10,813
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
Jorau
Set
12
3 / 7 / 7
9,107
651
9,045
16,023
8,578
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
Silentninja18
Erlang Shen
12
7 / 7 / 3
9,376
670
13,830
17,502
15,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
21
Kills
11
11
Deaths
21
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
7
8
0.71
L
Set
Jorau
Set
3
7
7
0.93
W
10
1
11
15.5
W
9
4
11
3.63
L
Erlang Shen
Silentninja18
Erlang Shen
7
7
3
1.21
W
Susano
Waters303
Susano
2
6
16
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,938
Damage
35,294
50,221
Taken
44,338
46,533
Mitigated
27,737
19,866
Healing
9,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,419
478
1,133
1,536
10,813
3,943
291
5,629
5,184
36,155
0
L
Set
Jorau
Set
9,045
3,518
464
2,808
16,023
8,578
218
9,049
6,974
0
22,692
W
10,083
4,817
0
2,176
19,252
32,131
336
3,948
14,874
25,559
0
W
13,624
1,977
9,747
7,793
16,032
6,329
1,333
5,357
10,202
47,694
0
L
Erlang Shen
Silentninja18
Erlang Shen
13,830
7,623
52
3,087
17,502
15,216
326
9,482
8,020
0
25,018
W
Susano
Waters303
Susano
14,231
3,135
0
150
14,937
8,073
301
3,448
10,926
0
29,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
26,948
143
Minions Killed
102
5
Camps Cleared
6
751,862
Distance Traveled
669,410
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,465
605
54
4
2
212,314
0
L
Set
9,107
651
23
2
1
236,043
1
W
Kuzenbo
11,324
809
27
2
0
251,690
4
W
Hel
11,264
805
88
6
3
259,302
0
L
Erlang Shen
9,376
670
25
2
3
221,053
1
W
Susano
9,650
689
28
2
2
240,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role