Player Matchup

Ares
Ares
Platinum III
 
Ares
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Anxiiety
Jing Wei
Diamond V
Level 160
God Stats
1W - 0L
1,765 SR
Queue Stats
390W - 375L
2,017 MMR
Solo
Poseidon
Poseidon
Platinum I
MoneyPrinter
Poseidon
Platinum I
Level 160
God Stats
12W - 10L
1,631 SR
Queue Stats
601W - 607L
1,940 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
paralll
Sun Wukong
Diamond III
Level 129
God Stats
10W - 16L
1,599 SR
Queue Stats
305W - 294L
2,180 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
riffleman0
Tsukuyomi
Platinum II
Level 156
God Stats
17W - 7L
1,697 SR
Queue Stats
91W - 79L
2,046 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,639 SR
1,936 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,613 SR
1,925 MMR
Chronos
Chronos
Diamond V
 
Chronos
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
HazardFree
Fenrir
Diamond IV
Level 160
God Stats
16W - 13L
1,789 SR
Queue Stats
758W - 735L
1,962 MMR
Party 1
Nemesis
Nemesis
Diamond III
Jasonszb9
Nemesis
Diamond III
Level 159
God Stats
3W - 6L
1,499 SR
Queue Stats
449W - 438L
2,096 MMR
Solo
Vulcan
Vulcan
Diamond III
MuckSticky
Vulcan
Diamond III
Level 66
God Stats
7W - 6L
1,760 SR
Queue Stats
226W - 223L
2,190 MMR
Party 1
Fafnir
Fafnir
Platinum III
XenoShino
Fafnir
Platinum III
Level 158
God Stats
74W - 87L
1,518 SR
Queue Stats
366W - 346L
1,877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
5 / 5 / 17
12,830
493
19,733
33,690
45,415
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Anxiiety
Jing Wei
20
7 / 6 / 11
14,491
557
27,300
31,662
16,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
MoneyPrinter
Poseidon
20
6 / 6 / 13
15,135
582
26,375
20,144
8,746
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
paralll
Sun Wukong
20
8 / 5 / 9
15,012
577
23,633
32,656
32,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
riffleman0
Tsukuyomi
20
6 / 11 / 13
14,640
563
28,730
28,368
15,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatGilgameshArtioMorgan Le FayOdin

VS

Bans
UllrGebTerraSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
4 / 8 / 3
12,958
498
14,223
35,327
11,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
HazardFree
Fenrir
18
3 / 9 / 15
12,684
488
13,463
36,091
28,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Jasonszb9
Nemesis
20
13 / 6 / 5
15,496
596
20,165
26,825
13,766
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
MuckSticky
Vulcan
20
11 / 4 / 9
15,511
597
36,014
24,748
10,801
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
XenoShino
Fafnir
18
2 / 5 / 8
12,992
500
16,281
29,511
37,553
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
73
32
Kills
33
33
Deaths
32
63
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
5
17
2.7
L
Chronos
 
Chronos
4
8
3
0.69
W
Jing Wei
Anxiiety
Jing Wei
7
6
11
2.08
L
Fenrir
HazardFree
Fenrir
3
9
15
1.17
L
Nemesis
Jasonszb9
Nemesis
13
6
5
2.58
W
Poseidon
MoneyPrinter
Poseidon
6
6
13
2.08
L
Vulcan
MuckSticky
Vulcan
11
4
9
3.88
L
Fafnir
XenoShino
Fafnir
2
5
8
1.2
W
Sun Wukong
paralll
Sun Wukong
8
5
9
2.5
W
Tsukuyomi
riffleman0
Tsukuyomi
6
11
13
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,771
Damage
100,146
146,520
Taken
152,502
117,959
Mitigated
102,616
55,226
Healing
32,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
19,733
1,038
543
9,501
33,690
45,415
405
17,053
16,339
37,440
0
L
Chronos
 
Chronos
14,223
6,522
0
6,673
35,327
11,589
1,136
9,995
25,332
94,549
0
W
Jing Wei
Anxiiety
Jing Wei
27,300
24,724
0
15,007
31,662
16,059
1,354
13,354
18,132
0
173,117
L
Fenrir
HazardFree
Fenrir
13,463
3,654
0
3,079
36,091
28,907
0
10,837
25,254
1,119
44,815
L
Nemesis
Jasonszb9
Nemesis
20,165
9,172
0
9,074
26,825
13,766
61
6,981
19,844
0
125,562
W
Poseidon
MoneyPrinter
Poseidon
26,375
2,933
0
7,248
20,144
8,746
978
7,391
12,516
140,457
0
L
Vulcan
MuckSticky
Vulcan
36,014
9,886
397
4,989
24,748
10,801
43
9,729
15,019
117,108
0
L
Fafnir
XenoShino
Fafnir
16,281
2,855
15
8,670
29,511
37,553
0
8,832
20,679
63,065
0
W
Sun Wukong
paralll
Sun Wukong
23,633
6,206
0
16,727
32,656
32,245
2,282
16,939
15,515
0
105,221
W
Tsukuyomi
riffleman0
Tsukuyomi
28,730
8,578
0
6,200
28,368
15,494
1,042
13,557
14,599
0
112,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,108
Gold Earned
69,641
731
Minions Killed
629
0
Camps Cleared
0
2,485,163
Distance Traveled
2,504,752
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,830
493
23
1
0
471,298
8
L
Chronos
12,958
498
136
5
0
473,103
1
W
Jing Wei
14,491
557
204
8
0
490,578
3
L
Fenrir
12,684
488
48
2
0
482,496
5
L
Nemesis
15,496
596
166
6
0
564,539
8
W
Poseidon
15,135
582
223
9
0
529,345
6
L
Vulcan
15,511
597
193
7
0
521,901
7
L
Fafnir
12,992
500
86
3
0
462,713
3
W
Sun Wukong
15,012
577
151
6
0
525,252
6
W
Tsukuyomi
14,640
563
130
5
0
468,690
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role