Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Get_Flanked73
Hou Yi
Level 93
God Stats
7W - 9L
1,494 SR
Queue Stats
583W - 652L
1,543 Elo+
Party 1
Chaac
Chaac
NiGHt ZoNeZ
Chaac
Level 97
God Stats
9W - 3L
1,710 SR
Queue Stats
41W - 30L
1,565 Elo+
Party 1
Team Averages
Level 117
1,568 SR
1,536 Elo+

VS

Team Averages
Level 97
1,459 SR
1,354 Elo+
Sun Wukong
Sun Wukong
bleumastadon
Sun Wukong
Level 107
God Stats
19W - 21L
1,391 SR
Queue Stats
119W - 156L
1,288 Elo+
Solo
Yemoja
Yemoja
eddtrocity
Yemoja
Level 141
God Stats
3W - 3L
1,515 SR
Queue Stats
161W - 179L
1,492 Elo+
Solo
Apollo
Apollo
vENVY Liljoe
Apollo
Level 43
God Stats
22W - 24L
1,471 SR
Queue Stats
70W - 84L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 1 / 9
10,940
684
16,101
7,227
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 8
10,955
685
8,249
7,349
2,694
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 0 / 9
10,489
656
12,126
15,120
17,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
bleumastadon
Sun Wukong
12
1 / 6 / 0
8,796
550
6,716
15,411
11,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
eddtrocity
Yemoja
11
0 / 2 / 1
8,431
527
8,221
11,506
7,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
11
0 / 6 / 1
8,522
533
3,991
14,691
5,039
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
9
9.5
W
5
0
8
9
W
4
0
9
8.5
L
Sun Wukong
bleumastadon
Sun Wukong
1
6
0
0.17
L
Yemoja
eddtrocity
Yemoja
0
2
1
0.25
L
Apollo
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,476
Damage
18,928
29,696
Taken
41,608
22,320
Mitigated
24,193
17,632
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
16,101
662
51
3,407
7,227
2,452
769
2,840
4,387
55,738
0
W
8,249
3,550
0
3,027
7,349
2,694
1,569
2,155
5,194
0
45,915
W
12,126
1,166
808
10,339
15,120
17,174
380
4,091
11,029
0
30,980
L
Sun Wukong
bleumastadon
Sun Wukong
6,716
1,026
618
2,180
15,411
11,364
0
3,897
10,503
0
17,852
L
Yemoja
eddtrocity
Yemoja
8,221
872
1,445
1,109
11,506
7,790
0
4,601
6,003
29,588
0
L
Apollo
3,991
3,219
0
1,377
14,691
5,039
0
7,139
6,937
0
29,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,384
Gold Earned
25,749
202
Minions Killed
138
12
Camps Cleared
2
949,823
Distance Traveled
775,368
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,940
684
80
5
6
307,747
4
W
Hou Yi
10,955
685
95
6
5
299,418
2
W
Chaac
10,489
656
27
2
1
342,658
1
L
Sun Wukong
8,796
550
30
2
0
280,112
4
L
Yemoja
8,431
527
37
2
0
267,762
4
L
Apollo
8,522
533
71
4
2
227,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role