Player Matchup

Ullr
Ullr
Diamond V
 
Ullr
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
Keenø
Artio
Masters
Level 159
God Stats
9W - 5L
1,660 SR
Queue Stats
177W - 181L
2,617 MMR
Solo
Raijin
Raijin
Diamond III
Minaln
Raijin
Diamond III
Level 146
God Stats
2W - 2L
1,769 SR
Queue Stats
181W - 156L
2,179 MMR
Party 1
Camazotz
Camazotz
Diamond III
paralll
Camazotz
Diamond III
Level 129
God Stats
2W - 15L
1,140 SR
Queue Stats
305W - 294L
2,229 MMR
Solo
Yemoja
Yemoja
Diamond II
swaqqx
Yemoja
Diamond II
Level 157
God Stats
4W - 2L
1,886 SR
Queue Stats
364W - 352L
2,309 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,591 SR
2,167 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,516 SR
2,274 MMR
Achilles
Achilles
Diamond IV
HazardFree
Achilles
Diamond IV
Level 160
God Stats
11W - 15L
1,327 SR
Queue Stats
758W - 735L
1,914 MMR
Party 2
Cerberus
Cerberus
Diamond I
LoveBewbs
Cerberus
Diamond I
Level 146
God Stats
1W - 2L
1,331 SR
Queue Stats
247W - 277L
2,301 MMR
Solo
Sobek
Sobek
Diamond III
MuckSticky
Sobek
Diamond III
Level 66
God Stats
6W - 5L
1,480 SR
Queue Stats
226W - 223L
2,141 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Masters
Sobeku
Morgan Le Fay
Masters
Level 158
God Stats
2W - 0L
1,846 SR
Queue Stats
189W - 159L
2,447 MMR
Solo
Medusa
Medusa
Masters
castorcastor
Medusa
Masters
Level 159
God Stats
5W - 8L
1,598 SR
Queue Stats
117W - 129L
2,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
3 / 3 / 6
10,183
536
8,159
15,406
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Keenø
Artio
15
1 / 3 / 2
9,523
501
13,223
19,448
15,890
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Minaln
Raijin
15
2 / 6 / 7
9,833
518
12,411
11,604
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
paralll
Camazotz
17
7 / 4 / 4
10,677
562
10,248
16,560
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
swaqqx
Yemoja
13
0 / 4 / 9
8,686
457
6,302
13,882
13,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TiamatPersephoneLokiGilgameshAthena

VS

Bans
GebTsukuyomiOdinFenrirSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HazardFree
Achilles
16
7 / 4 / 10
10,800
568
11,101
16,524
13,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
LoveBewbs
Cerberus
17
1 / 1 / 7
10,611
558
6,535
19,004
18,480
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
15
3 / 4 / 10
10,156
535
7,879
20,873
23,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Sobeku
Morgan Le Fay
18
4 / 4 / 9
10,977
578
13,424
12,448
4,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
19
5 / 1 / 4
11,693
615
13,607
9,843
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
60
13
Kills
20
20
Deaths
14
28
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
3
6
2
W
Achilles
HazardFree
Achilles
7
4
10
3
L
Artio
Keenø
Artio
1
3
2
0.67
W
Cerberus
LoveBewbs
Cerberus
1
1
7
4.5
L
Raijin
Minaln
Raijin
2
6
7
0.92
W
Sobek
3
4
10
2
W
Morgan Le Fay
Sobeku
Morgan Le Fay
4
4
9
2.13
W
Medusa
5
1
4
7
L
Camazotz
paralll
Camazotz
7
4
4
2.25
L
Yemoja
swaqqx
Yemoja
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,343
Damage
52,546
76,900
Taken
78,692
43,917
Mitigated
63,085
27,904
Healing
29,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,159
3,458
0
2,124
15,406
4,450
1,166
2,502
12,888
0
71,308
W
Achilles
HazardFree
Achilles
11,101
2,289
0
4,454
16,524
13,043
1,360
6,195
10,086
0
57,065
L
Artio
Keenø
Artio
13,223
2,785
802
9,171
19,448
15,890
0
7,517
11,771
70,102
0
W
Cerberus
LoveBewbs
Cerberus
6,535
298
0
10,670
19,004
18,480
0
10,361
8,533
70,914
0
L
Raijin
Minaln
Raijin
12,411
813
87
1,543
11,604
4,408
33
5,261
6,183
72,819
0
W
Sobek
7,879
263
0
6,368
20,873
23,192
125
8,286
12,205
22,639
0
W
Morgan Le Fay
Sobeku
Morgan Le Fay
13,424
994
241
4,254
12,448
4,780
589
5,728
6,518
79,247
0
W
Medusa
13,607
4,962
0
3,923
9,843
3,590
6,940
1,227
8,592
0
109,976
L
Camazotz
paralll
Camazotz
10,248
1,986
0
6,513
16,560
5,705
0
6,411
9,947
0
64,163
L
Yemoja
swaqqx
Yemoja
6,302
1,217
4,089
3,575
13,882
13,464
140
5,677
8,021
27,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
54,237
520
Minions Killed
600
0
Camps Cleared
0
1,839,723
Distance Traveled
1,915,306
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,183
536
133
7
0
370,042
5
W
Achilles
10,800
568
90
5
0
394,730
2
L
Artio
9,523
501
118
6
0
363,029
1
W
Cerberus
10,611
558
188
10
0
399,842
9
L
Raijin
9,833
518
137
7
0
337,592
6
W
Sobek
10,156
535
24
1
0
380,598
2
W
Morgan Le Fay
10,977
578
143
8
0
355,257
6
W
Medusa
11,693
615
155
8
0
384,879
4
L
Camazotz
10,677
562
99
5
0
424,252
3
L
Yemoja
8,686
457
33
2
0
344,808
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role