Player Matchup

Olorun
Olorun
Gold IV
Dαve
Olorun
Gold IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,733 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 64
1,500 SR
1,733 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,383 SR
958 MMR
Set
Set
Silver IV
KremerAlmighty
Set
Silver IV
Level 145
God Stats
12W - 34L
1,383 SR
Queue Stats
19W - 110L
958 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dαve
Olorun
14
3 / 0 / 0
8,153
1,019
8,003
5,692
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
UllrHou YiAnhurTsukuyomiSkadi

VS

Bans
SolPoseidonAh Muzen CabHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,924
741
1,813
10,795
8,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
Dαve
Olorun
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,003
Damage
1,813
5,692
Taken
10,795
4,075
Mitigated
8,876
2,996
Healing
791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Dαve
Olorun
8,003
4,783
0
2,996
5,692
4,075
1,975
231
5,461
47,487
6,654
L
1,813
865
0
791
10,795
8,876
0
6,988
3,807
0
26,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,153
Gold Earned
5,924
91
Minions Killed
48
5
Camps Cleared
1
152,616
Distance Traveled
176,712
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,153
1,019
91
11
5
152,616
1
L
Set
5,924
741
48
6
1
176,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role