Player Matchup

Loki
Loki
Gold III
EXTERMINATED315
Loki
Gold III
Level 157
God Stats
11W - 15L
1,547 SR
Queue Stats
1,198W - 1,215L
1,444 MMR
Solo
Izanami
Izanami
Gold III
ExclusiveCSR
Izanami
Gold III
Level 129
God Stats
226W - 155L
1,643 SR
Queue Stats
590W - 607L
1,486 MMR
Solo
Susano
Susano
Gold III
JEWZILLATRON
Susano
Gold III
Level 160
God Stats
7W - 10L
1,438 SR
Queue Stats
230W - 223L
1,362 MMR
Party 1
Khepri
Khepri
Gold IV
RuckusPrince
Khepri
Gold IV
Level 157
God Stats
4W - 2L
1,683 SR
Queue Stats
55W - 52L
1,453 MMR
Solo
Tiamat
Tiamat
Gold I
WackyCandy91088
Tiamat
Gold I
Level 160
God Stats
5W - 7L
1,511 SR
Queue Stats
153W - 143L
1,554 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,565 SR
1,460 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,634 SR
1,482 MMR
Chernobog
Chernobog
Bronze III
 
Chernobog
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Silver III
Housedshea
Sobek
Silver III
Level 124
God Stats
1W - 0L
1,729 SR
Queue Stats
6W - 6L
1,446 MMR
Solo
Awilix
Awilix
Silver III
Lil-Chief-GV
Awilix
Silver III
Level 109
God Stats
19W - 24L
1,590 SR
Queue Stats
43W - 44L
1,493 MMR
Solo
Amaterasu
Amaterasu
Bronze III
UneatenMuffin
Amaterasu
Bronze III
Level 39
God Stats
3W - 0L
1,734 SR
Queue Stats
6W - 0L
1,540 MMR
Party 2
Hera
Hera
Gold III
lVIagix
Hera
Gold III
Level 65
God Stats
15W - 12L
1,619 SR
Queue Stats
320W - 311L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 11 / 0
4,851
373
158
9,748
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
ExclusiveCSR
Izanami
8
1 / 4 / 0
5,503
423
3,802
5,420
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
10
0 / 4 / 0
5,963
459
3,085
7,314
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
6
0 / 4 / 0
5,109
393
1,447
8,174
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 3 / 0
5,936
457
1,632
7,674
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaMorgan Le FaySetTsukuyomiGilgamesh

VS

Bans
UllrGebPersephoneRavanaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
4 / 0 / 7
8,513
655
7,129
6,664
2,041
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
12
3 / 1 / 7
7,458
574
1,916
8,856
6,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
13
6 / 0 / 4
8,210
632
4,662
5,381
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
UneatenMuffin
Amaterasu
15
9 / 0 / 1
9,455
727
6,373
6,266
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
lVIagix
Hera
14
1 / 0 / 3
8,413
647
4,870
3,397
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
1
Kills
23
26
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
0
7
7.5
L
0
11
0
0
L
Izanami
ExclusiveCSR
Izanami
1
4
0
0.25
W
Sobek
3
1
7
6.5
L
Susano
0
4
0
0
W
Awilix
6
0
4
8
L
Khepri
0
4
0
0
W
Amaterasu
UneatenMuffin
Amaterasu
9
0
1
9.5
L
0
3
0
0
W
Hera
lVIagix
Hera
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,124
Damage
24,950
38,330
Taken
30,564
15,506
Mitigated
15,671
5,751
Healing
14,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,129
4,470
0
2,103
6,664
2,041
3,202
866
5,798
0
55,972
L
158
0
0
564
9,748
2,263
0
0
9,748
0
9,505
L
Izanami
ExclusiveCSR
Izanami
3,802
2,446
0
878
5,420
1,960
440
499
4,921
0
26,487
W
Sobek
1,916
366
0
3,700
8,856
6,550
66
731
8,057
17,424
0
L
Susano
3,085
470
0
1,108
7,314
2,085
0
0
7,314
0
30,027
W
Awilix
4,662
1,798
0
2,939
5,381
1,850
1,445
34
5,347
0
40,010
L
Khepri
1,447
164
0
1,737
8,174
5,641
0
2,181
5,971
12,666
0
W
Amaterasu
UneatenMuffin
Amaterasu
6,373
3,158
0
4,405
6,266
4,078
2,052
449
5,803
0
48,962
L
1,632
207
0
1,464
7,674
3,557
0
4,039
3,529
28,725
0
W
Hera
lVIagix
Hera
4,870
1,846
0
994
3,397
1,152
1,644
887
2,412
58,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,362
Gold Earned
42,049
246
Minions Killed
453
0
Camps Cleared
0
1,070,473
Distance Traveled
1,419,125
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,513
655
109
8
0
281,146
4
L
Loki
4,851
373
29
2
0
220,314
0
L
Izanami
5,503
423
57
4
0
180,005
2
W
Sobek
7,458
574
31
2
0
262,800
6
L
Susano
5,963
459
71
5
0
220,678
2
W
Awilix
8,210
632
74
6
0
337,920
3
L
Khepri
5,109
393
20
2
0
207,530
1
W
Amaterasu
9,455
727
108
8
0
286,308
2
L
Tiamat
5,936
457
69
5
0
241,946
3
W
Hera
8,413
647
131
10
0
250,951
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role