Player Matchup

Hun Batz
Hun Batz
Kolarok
Hun Batz
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,434 Elo+
Party 1
Eset
Eset
L0rdFartquad
Eset
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 7L
1,434 Elo+
Party 1
Sol
Sol
LordBae
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,434 Elo+
Party 1
Skadi
Skadi
MechaGhidorah
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,725 Elo+
Party 1
Xing Tian
Xing Tian
theArbiter117
Xing Tian
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,505 Elo+

VS

Team Averages
Level 22
1,541 SR
1,518 Elo+
Merlin
Merlin
DebonairDevil12
Merlin
Level 27
God Stats
2W - 2L
1,323 SR
Queue Stats
5W - 4L
1,418 Elo+
Solo
Nike
Nike
MonkeySlayerV
Nike
Level 17
God Stats
12W - 13L
1,547 SR
Queue Stats
26W - 23L
1,516 Elo+
Solo
Loki
Loki
SC spongethug
Loki
Level 8
God Stats
6W - 4L
1,554 SR
Queue Stats
6W - 4L
1,503 Elo+
Solo
Ratatoskr
Ratatoskr
YouGotNothin369
Ratatoskr
Level 28
God Stats
33W - 20L
1,678 SR
Queue Stats
111W - 101L
1,589 Elo+
Solo
Set
Set
dmorgan2413
Set
Level 28
God Stats
18W - 15L
1,603 SR
Queue Stats
94W - 91L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kolarok
Hun Batz
7
0 / 7 / 3
4,994
416
2,024
6,811
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 8 / 3
4,792
399
2,374
6,962
1,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
9
1 / 6 / 1
5,657
471
6,138
7,362
2,080
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 1
5,777
481
2,569
5,606
989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
theArbiter117
Xing Tian
9
3 / 1 / 0
6,408
534
4,003
7,583
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 7
5,763
480
2,688
4,513
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 1
7,388
616
2,951
5,585
3,154
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 1 / 1
7,060
588
5,308
5,963
1,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ratatoskr
YouGotNothin369
Ratatoskr
12
7 / 1 / 4
7,227
602
9,026
9,163
3,545
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
7 / 0 / 5
7,785
649
5,888
7,015
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
26
26
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
Hun Batz
Kolarok
Hun Batz
0
7
3
0.21
L
0
8
3
0.19
L
Sol
1
6
1
0.25
L
1
4
1
0.38
W
5
0
1
5.5
W
7
1
1
7.5
W
Ratatoskr
YouGotNothin369
Ratatoskr
7
1
4
9
W
7
0
5
9.5
L
Xing Tian
theArbiter117
Xing Tian
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,108
Damage
25,861
34,324
Taken
32,239
11,362
Mitigated
12,623
5,386
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,688
174
0
0
4,513
1,337
0
2,500
2,013
20,431
0
L
Hun Batz
Kolarok
Hun Batz
2,024
806
0
509
6,811
2,128
120
192
6,619
0
18,764
L
2,374
643
0
250
6,962
1,086
0
217
6,745
9,779
0
L
Sol
6,138
1,900
0
1,779
7,362
2,080
802
197
7,165
24,415
3,069
L
2,569
1,230
0
1,079
5,606
989
135
545
5,061
0
27,222
W
2,951
360
0
580
5,585
3,154
352
1,565
4,020
1,906
37,205
W
5,308
1,074
0
1,596
5,963
1,752
1,160
1,259
4,704
0
39,069
W
Ratatoskr
YouGotNothin369
Ratatoskr
9,026
3,429
0
4,420
9,163
3,545
0
4,666
4,497
0
43,514
W
5,888
2,600
0
4,077
7,015
2,835
0
1,924
5,091
0
46,149
L
Xing Tian
theArbiter117
Xing Tian
4,003
208
0
1,769
7,583
5,079
0
1,719
5,864
12,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,628
Gold Earned
35,223
188
Minions Killed
366
0
Camps Cleared
0
1,120,322
Distance Traveled
1,189,182
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,763
480
45
4
0
205,704
0
L
Hun Batz
4,994
416
38
3
0
219,544
0
L
Eset
4,792
399
13
1
0
229,764
0
L
Sol
5,657
471
57
5
0
206,082
0
L
Skadi
5,777
481
70
6
0
214,344
0
W
Nike
7,388
616
88
7
0
237,554
5
W
Loki
7,060
588
72
6
0
243,592
0
W
Ratatoskr
7,227
602
70
6
0
246,233
1
W
Set
7,785
649
91
8
0
256,099
3
L
Xing Tian
6,408
534
10
1
0
250,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role