Player Matchup

Chronos
Chronos
Seriphidium
Chronos
Level 129
God Stats
1W - 0L
1,244 SR
Queue Stats
8W - 5L
1,625 Elo+
Party 2
Jing Wei
Jing Wei
VisioningShadow
Jing Wei
Level 147
God Stats
1W - 0L
1,524 SR
Queue Stats
8W - 2L
1,775 Elo+
Party 2
Olorun
Olorun
joeskilove
Olorun
Level 23
God Stats
1W - 0L
1,701 SR
Queue Stats
8W - 1L
1,823 Elo+
Party 2
Apollo
Apollo
o Unoriginal o
Apollo
Level 160
God Stats
3W - 2L
1,558 SR
Queue Stats
84W - 95L
1,474 Elo+
Party 2
Team Averages
Level 115
1,507 SR
1,674 Elo+

VS

Team Averages
Level 99
1,448 SR
1,522 Elo+
Thoth
Thoth
Dannllex
Thoth
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 44L
1,426 Elo+
Solo
Medusa
Medusa
IronKorak
Medusa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,815 Elo+
Party 1
Thor
Thor
KgBeasst
Thor
Level 142
God Stats
1W - 1L
1,390 SR
Queue Stats
20W - 19L
1,626 Elo+
Party 1
Sylvanus
Sylvanus
Luimourao
Sylvanus
Level 129
God Stats
0W - 9L
1,400 SR
Queue Stats
5W - 16L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Seriphidium
Chronos
19
2 / 2 / 5
12,717
795
11,048
13,957
4,791
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
18
5 / 3 / 4
12,580
786
12,607
13,870
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
joeskilove
Olorun
17
4 / 1 / 8
12,074
755
9,514
17,452
27,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
11 / 6 / 3
12,957
810
14,315
13,314
4,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dannllex
Thoth
16
2 / 8 / 2
10,685
668
7,774
13,886
4,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
IronKorak
Medusa
19
8 / 7 / 2
12,823
801
19,819
21,951
9,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
16
2 / 7 / 5
10,610
663
9,220
14,806
6,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Luimourao
Sylvanus
15
0 / 0 / 5
9,833
615
3,793
8,105
10,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
22
Kills
12
12
Deaths
22
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thoth
Dannllex
Thoth
2
8
2
0.38
L
Medusa
IronKorak
Medusa
8
7
2
1.29
L
Thor
2
7
5
0.64
L
Sylvanus
Luimourao
Sylvanus
0
0
5
2.5
W
Chronos
Seriphidium
Chronos
2
2
5
2.25
W
Jing Wei
5
3
4
2.33
W
Olorun
joeskilove
Olorun
4
1
8
8
W
11
6
3
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,484
Damage
40,606
58,593
Taken
58,748
42,922
Mitigated
31,137
16,496
Healing
8,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Dannllex
Thoth
7,774
601
0
1,890
13,886
4,337
418
5,894
7,859
41,766
0
L
Medusa
IronKorak
Medusa
19,819
8,219
0
2,548
21,951
9,808
12
7,597
13,779
0
63,117
L
Thor
9,220
2,549
0
523
14,806
6,102
0
3,495
10,881
0
25,234
L
Sylvanus
Luimourao
Sylvanus
3,793
722
1,180
2,290
8,105
10,890
0
3,049
4,794
12,821
0
W
Chronos
Seriphidium
Chronos
11,048
2,054
0
3,466
13,957
4,791
667
2,953
11,004
62,110
0
W
Jing Wei
12,607
7,652
0
2,617
13,870
5,807
4,132
1,988
11,882
0
57,757
W
Olorun
joeskilove
Olorun
9,514
3,478
2,933
5,228
17,452
27,508
1,568
3,411
14,041
24,423
0
W
14,315
7,923
0
2,252
13,314
4,816
1,983
4,039
9,275
0
39,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,328
Gold Earned
43,951
289
Minions Killed
211
19
Camps Cleared
11
1,221,542
Distance Traveled
965,641
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,685
668
74
5
3
207,554
1
L
Medusa
12,823
801
76
5
3
275,852
3
L
Thor
10,610
663
48
3
3
233,120
2
L
Sylvanus
9,833
615
13
1
2
249,115
2
W
Chronos
12,717
795
109
7
10
318,253
1
W
Jing Wei
12,580
786
103
6
3
310,296
1
W
Olorun
12,074
755
31
2
1
309,384
1
W
Apollo
12,957
810
46
3
5
283,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role