Player Matchup

Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
FayesBourbon
Sol
Level 71
God Stats
2W - 3L
1,366 SR
Queue Stats
6W - 11L
1,369 Elo+
Party 1
Janus
Janus
Incogcheeto
Janus
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 17L
1,231 Elo+
Party 3
Nemesis
Nemesis
PhatIzMad
Nemesis
Level 6
God Stats
3W - 2L
1,609 SR
Queue Stats
3W - 5L
1,379 Elo+
Party 3
Bacchus
Bacchus
Sundrie
Bacchus
Level 26
God Stats
0W - 1L
1,684 SR
Queue Stats
61W - 56L
1,398 Elo+
Party 1
Team Averages
Level 65
1,532 SR
1,376 Elo+

VS

Team Averages
Level 49
1,471 SR
1,421 Elo+
Tsukuyomi
Tsukuyomi
JustVibn
Tsukuyomi
Level 27
God Stats
9W - 14L
1,413 SR
Queue Stats
41W - 53L
1,385 Elo+
Party 4
Medusa
Medusa
KalLife
Medusa
Level 48
God Stats
10W - 12L
1,458 SR
Queue Stats
479W - 586L
1,436 Elo+
Party 2
Odin
Odin
Manic404
Odin
Level 61
God Stats
22W - 10L
1,685 SR
Queue Stats
364W - 423L
1,447 Elo+
Party 2
Merlin
Merlin
ZWall360Z
Merlin
Level 62
God Stats
1W - 3L
1,258 SR
Queue Stats
45W - 70L
1,417 Elo+
Party 4
Gilgamesh
Gilgamesh
aFatherFigure69
Gilgamesh
Level 49
God Stats
62W - 70L
1,540 SR
Queue Stats
418W - 511L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 5 / 1
6,595
366
3,129
7,609
1,883
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 5 / 1
8,147
453
4,272
11,245
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 7 / 0
9,362
520
6,051
12,072
3,334
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
PhatIzMad
Nemesis
12
0 / 5 / 3
7,586
421
4,164
10,685
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
Sundrie
Bacchus
10
2 / 5 / 0
7,371
410
3,787
14,869
14,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JustVibn
Tsukuyomi
17
13 / 2 / 6
11,020
612
12,279
8,797
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
KalLife
Medusa
16
7 / 1 / 5
9,989
555
6,998
10,177
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
12
1 / 0 / 7
8,409
467
3,699
9,675
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
ZWall360Z
Merlin
15
3 / 1 / 5
9,635
535
8,367
6,425
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
aFatherFigure69
Gilgamesh
13
2 / 3 / 4
8,526
474
6,673
11,540
7,592
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
7
Kills
26
27
Deaths
7
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
1
0.1
L
2
5
1
0.5
L
3
7
0
0.43
W
Tsukuyomi
JustVibn
Tsukuyomi
13
2
6
8
W
Medusa
KalLife
Medusa
7
1
5
9.5
W
Odin
1
0
7
4.5
L
Nemesis
PhatIzMad
Nemesis
0
5
3
0.3
L
Bacchus
Sundrie
Bacchus
2
5
0
0.4
W
Merlin
ZWall360Z
Merlin
3
1
5
5.5
W
Gilgamesh
aFatherFigure69
Gilgamesh
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,403
Damage
38,016
56,480
Taken
46,614
27,052
Mitigated
24,477
10,588
Healing
11,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,129
1,223
0
1,330
7,609
1,883
736
537
7,056
0
31,170
L
4,272
1,766
0
3,386
11,245
2,989
1,607
0
11,245
42,589
0
L
6,051
198
0
500
12,072
3,334
0
2,704
9,192
61,995
0
W
Tsukuyomi
JustVibn
Tsukuyomi
12,279
3,498
0
1,571
8,797
3,948
0
2,887
5,910
0
67,679
W
Medusa
KalLife
Medusa
6,998
3,008
0
4,016
10,177
3,618
1,723
3,299
6,878
0
68,985
W
Odin
3,699
1,032
0
2,061
9,675
7,090
239
1,681
7,994
0
25,751
L
Nemesis
PhatIzMad
Nemesis
4,164
1,531
0
2,407
10,685
4,177
0
1,972
8,644
0
39,350
L
Bacchus
Sundrie
Bacchus
3,787
1,036
0
2,965
14,869
14,669
336
2,770
11,976
21,342
0
W
Merlin
ZWall360Z
Merlin
8,367
1,426
0
2,334
6,425
2,229
1,325
2,706
3,719
58,696
0
W
Gilgamesh
aFatherFigure69
Gilgamesh
6,673
1,118
0
1,569
11,540
7,592
50
3,709
7,831
0
37,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,061
Gold Earned
47,579
342
Minions Killed
439
0
Camps Cleared
0
1,533,048
Distance Traveled
1,692,586
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,595
366
54
3
0
299,755
5
L
Sol
8,147
453
87
5
0
287,057
0
L
Janus
9,362
520
114
6
0
308,741
6
W
Tsukuyomi
11,020
612
115
6
0
380,171
0
W
Medusa
9,989
555
113
6
0
322,005
1
W
Odin
8,409
467
32
2
0
345,555
5
L
Nemesis
7,586
421
61
3
0
331,513
5
L
Bacchus
7,371
410
26
1
0
305,982
2
W
Merlin
9,635
535
126
7
0
315,986
3
W
Gilgamesh
8,526
474
53
3
0
328,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role