Player Matchup

Zhong Kui
Zhong Kui
BenBooom412
Zhong Kui
Level 25
God Stats
11W - 9L
1,569 SR
Queue Stats
71W - 69L
1,363 Elo+
Party 3
Izanami
Izanami
IXSoulCatcherXI
Izanami
Level 28
God Stats
30W - 18L
1,746 SR
Queue Stats
116W - 97L
1,635 Elo+
Party 1
Bacchus
Bacchus
IXSoulRipperXI
Bacchus
Level 29
God Stats
4W - 1L
1,336 SR
Queue Stats
115W - 99L
1,633 Elo+
Party 1
Medusa
Medusa
McLovinKittens
Medusa
Level 29
God Stats
12W - 7L
1,599 SR
Queue Stats
71W - 87L
1,333 Elo+
Party 3
Sylvanus
Sylvanus
POPITO243
Sylvanus
Level 28
God Stats
7W - 3L
1,637 SR
Queue Stats
113W - 107L
1,573 Elo+
Solo
Team Averages
Level 28
1,577 SR
1,507 Elo+

VS

Team Averages
Level 25
1,574 SR
1,538 Elo+
Tsukuyomi
Tsukuyomi
EllDex
Tsukuyomi
Level 24
God Stats
3W - 2L
1,722 SR
Queue Stats
3W - 2L
1,807 Elo+
Solo
Gilgamesh
Gilgamesh
JP_NFRJ
Gilgamesh
Level 23
God Stats
4W - 11L
1,447 SR
Queue Stats
103W - 117L
1,266 Elo+
Solo
Baron Samedi
Baron Samedi
ManiacoYT
Baron Samedi
Level 24
God Stats
2W - 4L
1,720 SR
Queue Stats
36W - 23L
1,662 Elo+
Solo
Skadi
Skadi
Xz-Rampo_12
Skadi
Level 29
God Stats
4W - 5L
1,498 SR
Queue Stats
200W - 213L
1,481 Elo+
Party 2
Bellona
Bellona
Xz-sant1alf_361
Bellona
Level 27
God Stats
15W - 12L
1,484 SR
Queue Stats
110W - 124L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BenBooom412
Zhong Kui
10
4 / 1 / 4
5,773
577
4,982
5,189
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
8 / 2 / 4
6,911
691
8,862
6,621
1,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 1 / 6
5,307
531
2,120
5,912
3,670
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 8
5,351
535
1,630
3,277
1,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
POPITO243
Sylvanus
11
5 / 1 / 3
6,276
628
6,557
7,392
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EllDex
Tsukuyomi
7
1 / 5 / 2
4,704
470
3,569
6,195
1,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
JP_NFRJ
Gilgamesh
8
1 / 7 / 2
4,879
488
4,050
8,220
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Baron Samedi
ManiacoYT
Baron Samedi
8
1 / 5 / 2
5,035
504
4,049
7,354
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 1 / 1
5,987
599
3,716
6,959
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 0
5,140
514
3,025
5,330
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
6
6
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BenBooom412
Zhong Kui
4
1
4
6
L
Tsukuyomi
EllDex
Tsukuyomi
1
5
2
0.4
W
8
2
4
5
W
2
1
6
5
L
Gilgamesh
JP_NFRJ
Gilgamesh
1
7
2
0.29
L
Baron Samedi
ManiacoYT
Baron Samedi
1
5
2
0.4
W
0
1
8
4
W
Sylvanus
POPITO243
Sylvanus
5
1
3
6.5
L
2
1
1
2.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,151
Damage
18,409
28,391
Taken
34,058
13,790
Mitigated
11,369
11,497
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BenBooom412
Zhong Kui
4,982
1,095
0
2,133
5,189
3,578
991
316
4,873
26,015
4,853
L
Tsukuyomi
EllDex
Tsukuyomi
3,569
1,079
526
1,114
6,195
1,391
386
1,125
5,070
0
18,212
W
8,862
6,210
0
1,862
6,621
1,588
2,081
569
6,052
0
40,298
W
2,120
255
0
1,434
5,912
3,670
189
678
5,234
7,076
0
L
Gilgamesh
JP_NFRJ
Gilgamesh
4,050
1,178
0
378
8,220
2,798
0
3,230
4,990
0
21,708
L
Baron Samedi
ManiacoYT
Baron Samedi
4,049
183
323
1,802
7,354
2,596
0
4,048
3,306
21,887
0
W
1,630
885
0
664
3,277
1,119
581
375
2,902
0
21,049
W
Sylvanus
POPITO243
Sylvanus
6,557
2,554
1,346
4,058
7,392
3,835
294
2,111
5,281
27,358
8,922
L
3,716
1,838
0
1,122
6,959
1,545
848
1,517
5,442
0
26,553
L
3,025
940
0
805
5,330
3,039
301
2,419
2,911
0
23,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,618
Gold Earned
25,745
255
Minions Killed
203
0
Camps Cleared
0
865,801
Distance Traveled
954,767
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,773
577
56
6
0
171,543
0
L
Tsukuyomi
4,704
470
35
4
0
213,362
0
W
Izanami
6,911
691
74
7
0
178,653
0
W
Bacchus
5,307
531
13
1
0
196,031
6
L
Gilgamesh
4,879
488
32
3
0
183,709
0
L
Baron Samedi
5,035
504
38
4
0
156,762
1
W
Medusa
5,351
535
48
5
0
157,289
3
W
Sylvanus
6,276
628
64
6
0
162,285
3
L
Skadi
5,987
599
53
5
0
182,260
1
L
Bellona
5,140
514
45
5
0
218,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role