Player Matchup

Danzaburou
Danzaburou
Dirtregs
Danzaburou
Level 124
God Stats
6W - 7L
1,635 SR
Queue Stats
94W - 86L
1,560 Elo+
Party 4
Tiamat
Tiamat
I-JustWar-I
Tiamat
Level 104
God Stats
1W - 2L
1,640 SR
Queue Stats
56W - 49L
1,438 Elo+
Party 1
Achilles
Achilles
SquarchToddly
Achilles
Level 86
God Stats
51W - 56L
1,498 SR
Queue Stats
179W - 151L
1,562 Elo+
Party 1
Mercury
Mercury
XCrAzEdBaNaNaX
Mercury
Level 108
God Stats
1W - 6L
1,309 SR
Queue Stats
239W - 222L
1,516 Elo+
Party 1
Cerberus
Cerberus
blephegor
Cerberus
Level 123
God Stats
3W - 2L
1,713 SR
Queue Stats
299W - 293L
1,512 Elo+
Party 4
Team Averages
Level 109
1,559 SR
1,518 Elo+

VS

Team Averages
Level 115
1,655 SR
1,530 Elo+
Sol
Sol
Jackster759
Sol
Level 108
God Stats
89W - 68L
1,644 SR
Queue Stats
253W - 281L
1,525 Elo+
Party 2
Fenrir
Fenrir
MOEGAR23
Fenrir
Level 126
God Stats
6W - 4L
1,716 SR
Queue Stats
186W - 210L
1,528 Elo+
Party 2
Athena
Athena
ScRaPyXsiZzle
Athena
Level 146
God Stats
12W - 4L
1,777 SR
Queue Stats
253W - 252L
1,508 Elo+
Party 3
Mulan
Mulan
White Yaksha192
Mulan
Level 119
God Stats
28W - 17L
1,644 SR
Queue Stats
104W - 109L
1,548 Elo+
Party 2
Cupid
Cupid
codygus34
Cupid
Level 78
God Stats
11W - 10L
1,495 SR
Queue Stats
338W - 310L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dirtregs
Danzaburou
13
3 / 7 / 3
8,456
529
8,280
11,845
2,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
14
0 / 7 / 4
7,845
490
6,953
10,773
5,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
SquarchToddly
Achilles
11
3 / 3 / 8
7,876
492
7,369
14,439
17,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 3 / 3
9,001
563
7,455
12,769
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
blephegor
Cerberus
14
5 / 4 / 4
8,568
536
12,984
17,220
16,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 6
9,705
607
16,525
15,587
6,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
MOEGAR23
Fenrir
14
5 / 4 / 4
9,009
563
6,277
13,586
6,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 4 / 7
7,931
496
7,440
12,809
9,847
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 2 / 0
9,618
601
8,254
10,126
4,691
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
codygus34
Cupid
17
6 / 4 / 2
9,867
617
12,355
12,347
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
43
18
Kills
24
24
Deaths
18
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dirtregs
Danzaburou
3
7
3
0.64
L
Tiamat
0
7
4
0.29
W
6
4
6
2.25
W
Fenrir
MOEGAR23
Fenrir
5
4
4
1.75
W
1
4
7
1.13
L
Achilles
SquarchToddly
Achilles
3
3
8
2.33
W
6
2
0
3
L
7
3
3
2.83
L
Cerberus
blephegor
Cerberus
5
4
4
1.75
W
Cupid
codygus34
Cupid
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,041
Damage
50,851
67,046
Taken
64,455
46,677
Mitigated
31,972
19,465
Healing
25,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dirtregs
Danzaburou
8,280
3,940
0
1,990
11,845
2,145
0
1,324
10,521
0
43,327
L
Tiamat
6,953
510
0
2,203
10,773
5,821
0
6,525
4,248
50,154
0
W
16,525
5,910
187
9,183
15,587
6,169
1,180
5,825
9,367
58,733
5,692
W
Fenrir
MOEGAR23
Fenrir
6,277
2,321
0
5,789
13,586
6,476
0
3,224
10,244
0
54,291
W
7,440
1,954
306
1,376
12,809
9,847
36
4,472
8,250
29,115
0
L
Achilles
SquarchToddly
Achilles
7,369
2,240
0
4,568
14,439
17,078
0
5,545
8,894
0
16,329
W
8,254
1,259
193
3,780
10,126
4,691
92
4,265
5,727
0
43,868
L
7,455
3,042
0
3,914
12,769
5,342
0
4,706
8,063
0
54,556
L
Cerberus
blephegor
Cerberus
12,984
399
0
6,790
17,220
16,291
0
4,334
12,886
48,084
0
W
Cupid
codygus34
Cupid
12,355
7,069
0
4,995
12,347
4,789
2,324
1,484
10,810
0
83,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,746
Gold Earned
46,130
418
Minions Killed
510
0
Camps Cleared
0
1,489,682
Distance Traveled
1,592,406
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,456
529
85
5
0
258,995
3
L
Tiamat
7,845
490
107
7
0
286,983
3
W
Sol
9,705
607
129
8
0
286,523
2
W
Fenrir
9,009
563
87
5
0
342,310
4
W
Athena
7,931
496
43
3
0
333,392
0
L
Achilles
7,876
492
17
1
0
315,725
5
W
Mulan
9,618
601
108
7
0
352,915
9
L
Mercury
9,001
563
91
6
0
367,898
3
L
Cerberus
8,568
536
118
7
0
260,081
2
W
Cupid
9,867
617
143
9
0
277,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role