Player Matchup

Apollo
Apollo
GCboschh
Apollo
Level 46
God Stats
42W - 20L
1,606 SR
Queue Stats
199W - 178L
1,544 Elo+
Party 3
Ullr
Ullr
HairlineB
Ullr
Level 149
God Stats
4W - 1L
1,714 SR
Queue Stats
132W - 90L
1,629 Elo+
Party 3
Pele
Pele
KittyGrinxX
Pele
Level 107
God Stats
8W - 12L
1,602 SR
Queue Stats
187W - 162L
1,622 Elo+
Party 1
Hel
Hel
Langee
Hel
Level 160
God Stats
1W - 0L
1,960 SR
Queue Stats
177W - 175L
1,610 Elo+
Party 3
Sobek
Sobek
Satoru Eyes
Sobek
Level 18
God Stats
4W - 0L
1,724 SR
Queue Stats
96W - 72L
1,641 Elo+
Party 1
Team Averages
Level 96
1,721 SR
1,609 Elo+

VS

Team Averages
Level 88
1,554 SR
1,668 Elo+
Ullr
Ullr
AbsoluteSagster
Ullr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 66L
1,799 Elo+
Party 2
Nox
Nox
BoiBussie
Nox
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 97L
1,772 Elo+
Party 2
Izanami
Izanami
D3VI
Izanami
Level 83
God Stats
3W - 6L
1,481 SR
Queue Stats
97W - 86L
1,411 Elo+
Solo
Thoth
Thoth
Grilled Dirt
Thoth
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 16L
1,881 Elo+
Party 2
Artio
Artio
IPutz
Artio
Level 147
God Stats
2W - 3L
1,792 SR
Queue Stats
41W - 33L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GCboschh
Apollo
13
5 / 1 / 2
7,841
560
6,169
8,917
2,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
12
3 / 4 / 4
7,120
509
7,924
10,259
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
2 / 1 / 7
7,621
544
4,093
7,492
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
Langee
Hel
14
5 / 4 / 6
8,293
592
11,388
13,311
7,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 5
7,262
519
3,643
12,459
10,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
7,708
551
8,919
9,938
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 2 / 3
6,707
479
6,161
8,489
3,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
D3VI
Izanami
12
1 / 6 / 0
6,740
481
3,919
8,966
2,627
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
4 / 4 / 0
7,446
532
7,600
7,676
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
IPutz
Artio
10
0 / 6 / 1
5,845
418
3,623
12,275
8,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
10
11
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
L
1
2
3
1.25
L
Izanami
D3VI
Izanami
1
6
0
0.17
W
Apollo
GCboschh
Apollo
5
1
2
6
L
4
4
0
1
W
Ullr
3
4
4
1.25
L
Artio
IPutz
Artio
0
6
1
0.08
W
2
1
7
5.5
W
Hel
Langee
Hel
5
4
6
2
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,217
Damage
30,222
52,438
Taken
47,344
26,510
Mitigated
20,231
18,593
Healing
11,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,919
3,173
0
3,935
9,938
3,303
0
3,188
6,554
0
47,337
L
6,161
1,286
0
2,154
8,489
3,670
0
2,783
5,630
25,119
0
L
Izanami
D3VI
Izanami
3,919
2,039
0
1,559
8,966
2,627
336
1,336
7,616
0
42,886
W
Apollo
GCboschh
Apollo
6,169
3,314
0
2,809
8,917
2,721
627
2,343
6,482
0
49,340
L
7,600
441
0
793
7,676
2,178
0
1,458
6,160
46,659
0
W
Ullr
7,924
2,603
0
1,079
10,259
3,164
336
5,910
3,910
0
49,478
L
Artio
IPutz
Artio
3,623
409
0
3,452
12,275
8,453
0
5,451
6,353
20,453
0
W
4,093
617
0
2,063
7,492
2,902
0
1,657
5,807
0
48,318
W
Hel
Langee
Hel
11,388
1,732
851
7,357
13,311
7,250
180
4,006
9,229
44,467
0
W
3,643
100
0
4,434
12,459
10,473
0
2,827
9,462
22,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
34,446
406
Minions Killed
359
0
Camps Cleared
0
1,370,933
Distance Traveled
1,313,294
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,708
551
95
7
0
287,736
2
L
Nox
6,707
479
44
3
0
256,296
2
L
Izanami
6,740
481
77
6
0
245,484
4
W
Apollo
7,841
560
95
7
0
287,960
1
L
Thoth
7,446
532
103
7
0
263,044
5
W
Ullr
7,120
509
94
7
0
231,003
4
L
Artio
5,845
418
40
3
0
260,734
0
W
Pele
7,621
544
101
7
0
321,805
4
W
Hel
8,293
592
88
6
0
260,125
1
W
Sobek
7,262
519
28
2
0
270,040
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role