Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Matazanos666
Zhong Kui
Level 142
God Stats
30W - 22L
1,590 SR
Queue Stats
170W - 166L
1,544 Elo+
Party 3
Jing Wei
Jing Wei
berna234666
Jing Wei
Level 156
God Stats
13W - 14L
1,662 SR
Queue Stats
372W - 357L
1,650 Elo+
Party 3
Merlin
Merlin
joacko-07
Merlin
Level 155
God Stats
7W - 4L
1,355 SR
Queue Stats
295W - 278L
1,580 Elo+
Party 3
Yemoja
Yemoja
killer_pawin666
Yemoja
Level 29
God Stats
1W - 0L
1,362 SR
Queue Stats
49W - 31L
1,667 Elo+
Party 3
Team Averages
Level 127
1,494 SR
1,588 Elo+

VS

Team Averages
Level 49
1,480 SR
1,320 Elo+
Jormungandr
Jormungandr
Captain_Thadd
Jormungandr
Level 78
God Stats
9W - 7L
1,482 SR
Queue Stats
394W - 488L
1,337 Elo+
Party 1
Ne Zha
Ne Zha
Eldritch_hobo
Ne Zha
Level 43
God Stats
17W - 12L
1,594 SR
Queue Stats
215W - 276L
1,351 Elo+
Party 2
Neith
Neith
Mimi_Mausu
Neith
Level 27
God Stats
40W - 48L
1,569 SR
Queue Stats
121W - 168L
1,271 Elo+
Party 1
Tiamat
Tiamat
NorthStarFallenG
Tiamat
Level 29
God Stats
7W - 9L
1,490 SR
Queue Stats
106W - 149L
1,309 Elo+
Party 2
Susano
Susano
Sejuru_
Susano
Level 68
God Stats
0W - 3L
1,262 SR
Queue Stats
369W - 452L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 7
7,596
584
6,558
6,874
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Matazanos666
Zhong Kui
14
6 / 0 / 3
8,052
619
8,353
9,066
5,773
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
berna234666
Jing Wei
12
0 / 0 / 3
6,755
520
3,648
3,948
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
joacko-07
Merlin
13
4 / 1 / 6
7,913
609
5,780
5,007
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 0 / 8
6,341
488
1,749
4,974
3,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Captain_Thadd
Jormungandr
8
0 / 4 / 0
5,548
427
2,959
10,966
8,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 0
5,846
450
2,148
8,024
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
9
0 / 3 / 0
5,270
405
2,345
4,935
1,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,654
435
1,360
7,979
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
Sejuru_
Susano
11
1 / 4 / 0
6,900
531
4,238
8,066
4,966
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
19
Kills
1
1
Deaths
19
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
7
10.5
L
Jormungandr
Captain_Thadd
Jormungandr
0
4
0
0
L
0
3
0
0
W
Zhong Kui
Matazanos666
Zhong Kui
6
0
3
7.5
L
Neith
0
3
0
0
L
0
5
0
0
L
Susano
Sejuru_
Susano
1
4
0
0.25
W
Jing Wei
berna234666
Jing Wei
0
0
3
1.5
W
Merlin
joacko-07
Merlin
4
1
6
7
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,088
Damage
13,050
29,869
Taken
39,970
15,734
Mitigated
21,179
13,311
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,558
1,408
0
2,830
6,874
3,204
0
790
6,074
214
35,270
L
Jormungandr
Captain_Thadd
Jormungandr
2,959
240
22
2,897
10,966
8,015
0
3,067
7,899
27,823
0
L
2,148
607
0
2,410
8,024
3,069
0
3,104
4,920
0
33,335
W
Zhong Kui
Matazanos666
Zhong Kui
8,353
382
74
5,902
9,066
5,773
1,062
689
8,363
44,427
0
L
Neith
2,345
927
0
1,000
4,935
1,423
288
1,133
3,802
0
20,806
L
1,360
52
0
1,513
7,979
3,706
0
4,528
3,451
24,141
0
L
Susano
Sejuru_
Susano
4,238
384
0
811
8,066
4,966
0
4,522
3,544
0
31,669
W
Jing Wei
berna234666
Jing Wei
3,648
2,839
0
805
3,948
1,132
2,174
703
3,245
0
47,320
W
Merlin
joacko-07
Merlin
5,780
373
0
1,150
5,007
1,745
0
798
4,119
53,008
0
W
1,749
397
661
1,889
4,974
3,880
63
1,246
3,686
13,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,657
Gold Earned
29,218
379
Minions Killed
311
0
Camps Cleared
0
1,219,425
Distance Traveled
1,182,716
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,596
584
68
5
0
296,282
3
L
Jormungandr
5,548
427
57
4
0
227,931
4
L
Ne Zha
5,846
450
75
6
0
252,634
0
W
Zhong Kui
8,052
619
107
8
0
254,247
5
L
Neith
5,270
405
39
3
0
220,803
0
L
Tiamat
5,654
435
60
5
0
238,728
0
L
Susano
6,900
531
80
6
0
242,620
1
W
Jing Wei
6,755
520
83
6
0
239,963
2
W
Merlin
7,913
609
102
8
0
241,998
7
W
Yemoja
6,341
488
19
1
0
186,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role