Player Matchup

Nox
Nox
Adversus
Nox
Level 160
God Stats
18W - 1L
2,114 SR
Queue Stats
951W - 215L
2,120 Elo+
Party 2
Baron Samedi
Baron Samedi
HappyHorsee
Baron Samedi
Level 156
God Stats
5W - 0L
1,964 SR
Queue Stats
68W - 6L
2,117 Elo+
Party 2
Sobek
Sobek
JhonClide
Sobek
Level 145
God Stats
2W - 0L
1,865 SR
Queue Stats
186W - 19L
2,128 Elo+
Party 2
Fenrir
Fenrir
Player344344
Fenrir
Level 160
God Stats
10W - 1L
1,976 SR
Queue Stats
1,000W - 164L
2,125 Elo+
Party 2
Anhur
Anhur
Tavå
Anhur
Level 160
God Stats
1W - 0L
1,798 SR
Queue Stats
93W - 19L
1,949 Elo+
Party 2
Team Averages
Level 156
1,943 SR
2,088 Elo+

VS

Team Averages
Level 129
1,674 SR
1,649 Elo+
Thoth
Thoth
 
Thoth
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Afterain
Freya
Level 93
God Stats
1W - 2L
1,827 SR
Queue Stats
127W - 63L
1,774 Elo+
Solo
Artio
Artio
Bearpierro
Artio
Level 154
God Stats
5W - 6L
1,592 SR
Queue Stats
586W - 495L
1,671 Elo+
Party 1
Mulan
Mulan
Ordanance
Mulan
Level 120
God Stats
99W - 66L
1,726 SR
Queue Stats
432W - 395L
1,666 Elo+
Party 1
Pele
Pele
brandon_snake
Pele
Level 148
God Stats
19W - 13L
1,728 SR
Queue Stats
110W - 106L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 11
9,370
937
12,992
5,130
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
HappyHorsee
Baron Samedi
13
2 / 2 / 20
9,161
916
10,989
13,309
8,918
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
JhonClide
Sobek
12
0 / 3 / 17
8,088
809
5,311
13,694
11,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
15
12 / 3 / 8
10,909
1,091
10,218
14,137
8,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Tavå
Anhur
15
5 / 2 / 9
9,147
915
34,364
11,496
4,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
2 / 2 / 6
7,678
768
17,173
11,192
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Afterain
Freya
12
1 / 4 / 6
6,961
696
5,330
14,156
5,345
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
11
3 / 5 / 5
7,871
787
2,510
18,294
19,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Ordanance
Mulan
11
2 / 4 / 5
6,852
685
4,863
15,393
9,520
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 8 / 2
7,291
729
10,890
21,185
6,842
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
34
23
Kills
10
10
Deaths
23
65
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
6
2.5
W
4
0
11
9.5
L
Freya
Afterain
Freya
1
4
6
1
L
Artio
3
5
5
1.1
W
Baron Samedi
HappyHorsee
Baron Samedi
2
2
20
6
W
Sobek
JhonClide
Sobek
0
3
17
2.83
L
Mulan
Ordanance
Mulan
2
4
5
1.13
W
Fenrir
12
3
8
5.33
W
Anhur
Tavå
Anhur
5
2
9
4.75
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,874
Damage
40,766
57,766
Taken
80,220
34,834
Mitigated
44,775
26,387
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
17,173
461
23
939
11,192
3,566
1
4,591
6,393
34,033
0
W
12,992
917
0
1,401
5,130
1,773
1,842
3,066
1,624
40,846
0
L
Freya
Afterain
Freya
5,330
1,888
0
1,634
14,156
5,345
0
4,735
9,287
14,844
0
L
Artio
2,510
157
942
1,855
18,294
19,502
0
5,838
12,066
5,678
0
W
Baron Samedi
HappyHorsee
Baron Samedi
10,989
1,069
6,194
5,959
13,309
8,918
238
4,778
6,988
15,242
0
W
Sobek
JhonClide
Sobek
5,311
339
0
3,486
13,694
11,360
277
6,821
6,733
14,399
0
L
Mulan
Ordanance
Mulan
4,863
425
0
505
15,393
9,520
0
5,644
9,455
0
6,580
W
Fenrir
10,218
2,765
0
5,598
14,137
8,675
3,567
4,701
6,536
0
23,329
W
Anhur
Tavå
Anhur
34,364
21,315
0
3,749
11,496
4,108
205
6,148
5,348
0
58,810
L
10,890
1,218
0
521
21,185
6,842
298
8,164
12,702
0
27,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,675
Gold Earned
36,653
209
Minions Killed
135
10
Camps Cleared
5
1,008,882
Distance Traveled
740,790
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,678
768
46
5
0
212,086
4
W
Nox
9,370
937
85
9
3
215,713
2
L
Freya
6,961
696
26
3
1
112,125
2
L
Artio
7,871
787
10
1
0
110,159
0
W
Baron Samedi
9,161
916
6
1
0
209,520
1
W
Sobek
8,088
809
15
2
0
214,801
6
L
Mulan
6,852
685
4
0
0
131,132
1
W
Fenrir
10,909
1,091
39
4
3
189,573
3
W
Anhur
9,147
915
64
6
4
179,275
0
L
Pele
7,291
729
49
5
4
175,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role