Player Matchup

Kukulkan
Kukulkan
Beckum
Kukulkan
Level 7
God Stats
7W - 5L
1,448 SR
Queue Stats
12W - 7L
1,517 Elo+
Party 2
Thor
Thor
Nervisus
Thor
Level 105
God Stats
1W - 1L
1,356 SR
Queue Stats
157W - 126L
1,557 Elo+
Party 2
Neith
Neith
PagyGamii
Neith
Level 86
God Stats
6W - 2L
1,473 SR
Queue Stats
34W - 32L
1,394 Elo+
Solo
Arachne
Arachne
Vitality17
Arachne
Level 87
God Stats
15W - 11L
1,506 SR
Queue Stats
150W - 140L
1,565 Elo+
Party 2
Sobek
Sobek
beanbean1302
Sobek
Level 108
God Stats
7W - 5L
1,456 SR
Queue Stats
123W - 94L
1,569 Elo+
Party 2
Team Averages
Level 79
1,448 SR
1,520 Elo+

VS

Team Averages
Level 61
1,618 SR
1,379 Elo+
Zeus
Zeus
Kharn264
Zeus
Level 83
God Stats
17W - 14L
1,572 SR
Queue Stats
158W - 162L
1,483 Elo+
Solo
Danzaburou
Danzaburou
Nihaclcdra
Danzaburou
Level 26
God Stats
8W - 9L
1,676 SR
Queue Stats
54W - 97L
1,324 Elo+
Party 1
Yemoja
Yemoja
S3Premium
Yemoja
Level 142
God Stats
1W - 1L
1,570 SR
Queue Stats
228W - 244L
1,384 Elo+
Party 1
Sun Wukong
Sun Wukong
ZeroChill94
Sun Wukong
Level 26
God Stats
5W - 9L
1,629 SR
Queue Stats
50W - 94L
1,305 Elo+
Party 1
Nemesis
Nemesis
rave23
Nemesis
Level 29
God Stats
18W - 12L
1,644 SR
Queue Stats
80W - 90L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Beckum
Kukulkan
19
11 / 0 / 15
13,329
1,212
26,149
3,648
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
18
3 / 2 / 20
10,570
961
16,006
9,243
4,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
PagyGamii
Neith
18
4 / 2 / 18
11,056
1,005
14,775
10,304
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Vitality17
Arachne
18
7 / 2 / 16
11,532
1,048
9,273
10,916
5,034
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 20
11,452
1,041
7,773
14,592
21,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

252

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
3 / 7 / 4
10,331
939
14,133
12,301
4,020
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Nihaclcdra
Danzaburou
16
1 / 5 / 6
10,051
914
11,083
17,744
6,577
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
S3Premium
Yemoja
16
0 / 2 / 7
9,667
879
3,652
13,293
14,655
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
ZeroChill94
Sun Wukong
16
1 / 6 / 5
9,754
887
4,942
15,620
17,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
rave23
Nemesis
16
3 / 8 / 2
10,394
945
11,032
19,325
9,583
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
32
28
Kills
8
8
Deaths
28
89
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Beckum
Kukulkan
11
0
15
18.5
L
Zeus
3
7
4
0.71
W
Thor
3
2
20
6.5
L
Danzaburou
Nihaclcdra
Danzaburou
1
5
6
0.8
W
Neith
PagyGamii
Neith
4
2
18
6.5
L
Yemoja
S3Premium
Yemoja
0
2
7
1.75
W
Arachne
Vitality17
Arachne
7
2
16
7.5
L
Sun Wukong
ZeroChill94
Sun Wukong
1
6
5
0.58
W
3
2
20
6.5
L
Nemesis
rave23
Nemesis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,976
Damage
44,842
48,703
Taken
78,283
37,099
Mitigated
52,437
7,248
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Beckum
Kukulkan
26,149
1,948
316
425
3,648
1,805
0
1,842
1,806
56,866
0
L
Zeus
14,133
3,898
0
0
12,301
4,020
0
4,441
7,716
41,016
0
W
Thor
16,006
2,020
0
0
9,243
4,149
0
2,237
7,006
0
25,668
L
Danzaburou
Nihaclcdra
Danzaburou
11,083
5,917
0
489
17,744
6,577
0
10,292
7,282
0
35,113
W
Neith
PagyGamii
Neith
14,775
5,886
0
2,762
10,304
4,805
0
3,596
6,708
0
33,479
L
Yemoja
S3Premium
Yemoja
3,652
610
7,598
2,511
13,293
14,655
0
5,833
7,267
18,952
0
W
Arachne
Vitality17
Arachne
9,273
7,398
0
1,625
10,916
5,034
0
4,357
6,559
0
19,094
L
Sun Wukong
ZeroChill94
Sun Wukong
4,942
817
0
290
15,620
17,602
0
6,201
9,235
0
18,595
W
7,773
711
0
2,120
14,592
21,306
0
5,753
8,839
12,149
0
L
Nemesis
rave23
Nemesis
11,032
5,302
0
900
19,325
9,583
0
6,306
12,861
0
24,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,939
Gold Earned
50,197
183
Minions Killed
217
9
Camps Cleared
9
1,070,775
Distance Traveled
1,021,054
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,329
1,212
98
9
0
208,235
0
L
Zeus
10,331
939
77
7
0
195,849
0
W
Thor
10,570
961
20
2
0
205,512
0
L
Danzaburou
10,051
914
50
5
0
208,134
1
W
Neith
11,056
1,005
36
3
2
203,156
0
L
Yemoja
9,667
879
33
3
2
190,844
0
W
Arachne
11,532
1,048
23
2
7
250,951
0
L
Sun Wukong
9,754
887
31
3
0
196,271
0
W
Sobek
11,452
1,041
6
1
0
202,921
0
L
Nemesis
10,394
945
26
2
7
229,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role