Player Matchup

Awilix
Awilix
OliverMerlin
Awilix
Level 18
God Stats
2W - 4L
1,593 SR
Queue Stats
34W - 31L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
TruestRepairman
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,574 Elo+
Solo
Hachiman
Hachiman
WASTELANDER429
Hachiman
Level 16
God Stats
7W - 13L
1,519 SR
Queue Stats
61W - 71L
1,627 Elo+
Solo
Poseidon
Poseidon
ZestyFart
Poseidon
Level 28
God Stats
11W - 13L
1,665 SR
Queue Stats
124W - 108L
1,612 Elo+
Solo
Cthulhu
Cthulhu
leofig
Cthulhu
Level 30
God Stats
15W - 7L
1,880 SR
Queue Stats
281W - 232L
1,690 Elo+
Solo
Team Averages
Level 22
1,631 SR
1,620 Elo+

VS

Team Averages
Level 20
1,546 SR
1,638 Elo+
Gilgamesh
Gilgamesh
PuskyTheThird
Gilgamesh
Level 22
God Stats
42W - 29L
1,769 SR
Queue Stats
377W - 251L
1,709 Elo+
Party 1
Izanami
Izanami
artemiswulfgar
Izanami
Level 25
God Stats
6W - 2L
1,530 SR
Queue Stats
121W - 119L
1,515 Elo+
Solo
Pele
Pele
iShakem
Pele
Level 15
God Stats
1W - 2L
1,216 SR
Queue Stats
23W - 20L
1,479 Elo+
Solo
Geb
Geb
püpüfart
Geb
Level 15
God Stats
3W - 2L
1,492 SR
Queue Stats
41W - 17L
1,749 Elo+
Party 1
Anubis
Anubis
thetamalegrind
Anubis
Level 24
God Stats
4W - 0L
1,723 SR
Queue Stats
72W - 38L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
2 / 6 / 0
6,644
475
1,774
10,388
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
TruestRepairman
Sun Wukong
11
2 / 2 / 3
6,964
497
7,231
13,737
5,215
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
10
0 / 4 / 2
6,191
442
3,621
8,145
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
ZestyFart
Poseidon
12
0 / 6 / 1
6,909
494
2,683
6,043
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
leofig
Cthulhu
9
3 / 4 / 0
6,637
474
4,292
10,333
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PuskyTheThird
Gilgamesh
15
7 / 0 / 4
9,024
645
9,411
7,919
4,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 2
8,376
598
5,798
7,499
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
iShakem
Pele
12
1 / 4 / 3
7,201
514
4,119
8,320
3,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
4 / 0 / 10
8,238
588
5,895
8,911
8,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
6 / 1 / 5
8,290
592
8,463
5,718
2,833
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
20
22
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Awilix
2
6
0
0.33
W
Gilgamesh
PuskyTheThird
Gilgamesh
7
0
4
9
L
Sun Wukong
TruestRepairman
Sun Wukong
2
2
3
1.75
L
Hachiman
0
4
2
0.25
L
Poseidon
ZestyFart
Poseidon
0
6
1
0.08
W
2
2
2
1.5
W
Pele
iShakem
Pele
1
4
3
0.63
L
Cthulhu
leofig
Cthulhu
3
4
0
0.75
W
4
0
10
9
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,601
Damage
33,686
48,646
Taken
38,367
19,499
Mitigated
22,171
9,881
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
1,774
614
0
1,533
10,388
3,278
0
2,499
7,889
0
29,423
W
Gilgamesh
PuskyTheThird
Gilgamesh
9,411
2,963
0
3,305
7,919
4,015
0
1,341
6,578
0
60,016
L
Sun Wukong
TruestRepairman
Sun Wukong
7,231
1,386
0
5,596
13,737
5,215
0
3,142
10,595
0
39,868
L
Hachiman
3,621
2,498
0
738
8,145
1,784
0
2,093
6,052
0
31,410
L
Poseidon
ZestyFart
Poseidon
2,683
171
0
296
6,043
1,566
0
2,532
3,511
48,337
0
W
5,798
3,139
0
1,526
7,499
3,260
2,880
1,263
6,236
0
66,008
W
Pele
iShakem
Pele
4,119
1,196
0
1,019
8,320
3,943
236
597
7,723
0
39,323
L
Cthulhu
leofig
Cthulhu
4,292
505
335
1,383
10,333
7,656
0
4,092
6,241
17,194
0
W
5,895
952
0
3,174
8,911
8,120
0
2,344
6,567
28,363
0
W
8,463
798
0
3,542
5,718
2,833
642
1,430
4,288
50,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
41,129
338
Minions Killed
435
0
Camps Cleared
0
1,340,145
Distance Traveled
1,424,303
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,644
475
70
5
0
261,350
1
W
Gilgamesh
9,024
645
99
7
0
313,539
3
L
Sun Wukong
6,964
497
78
6
0
292,668
7
L
Hachiman
6,191
442
60
4
0
255,023
6
L
Poseidon
6,909
494
103
7
0
255,263
4
W
Izanami
8,376
598
137
10
0
256,957
2
W
Pele
7,201
514
67
5
0
290,214
3
L
Cthulhu
6,637
474
27
2
0
275,841
5
W
Geb
8,238
588
37
3
0
313,126
1
W
Anubis
8,290
592
95
7
0
250,467
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role