Player Matchup

Ne Zha
Ne Zha
Itsthecatbus
Ne Zha
Level 117
God Stats
3W - 2L
1,438 SR
Queue Stats
80W - 108L
1,404 Elo+
Party 2
Cthulhu
Cthulhu
Jinxlett
Cthulhu
Level 86
God Stats
4W - 14L
1,296 SR
Queue Stats
79W - 105L
1,402 Elo+
Party 2
Ao Kuang
Ao Kuang
Khuxx
Ao Kuang
Level 62
God Stats
11W - 7L
1,506 SR
Queue Stats
38W - 40L
1,487 Elo+
Party 2
Team Averages
Level 88
1,413 SR
1,431 Elo+

VS

Team Averages
Level 76
1,536 SR
1,379 Elo+
Baron Samedi
Baron Samedi
B0DIED
Baron Samedi
Level 82
God Stats
13W - 16L
1,484 SR
Queue Stats
336W - 478L
1,347 Elo+
Party 1
Fenrir
Fenrir
MistaChow007
Fenrir
Level 129
God Stats
7W - 6L
1,500 SR
Queue Stats
209W - 257L
1,269 Elo+
Party 1
Zhong Kui
Zhong Kui
Trump2024now
Zhong Kui
Level 18
God Stats
14W - 6L
1,623 SR
Queue Stats
73W - 65L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
6 / 4 / 1
10,824
722
12,622
12,095
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Jinxlett
Cthulhu
13
2 / 6 / 6
9,610
641
12,094
17,011
17,434
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Khuxx
Ao Kuang
12
1 / 7 / 7
9,133
609
8,796
16,877
8,340
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B0DIED
Baron Samedi
14
1 / 3 / 13
10,236
682
7,315
11,654
4,764
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
16
9 / 4 / 8
11,428
762
10,956
16,019
9,838
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Trump2024now
Zhong Kui
15
7 / 2 / 9
11,389
759
20,331
17,018
16,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
9
Kills
17
17
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
B0DIED
Baron Samedi
1
3
13
2.5
L
Ne Zha
6
4
1
1.63
L
Cthulhu
Jinxlett
Cthulhu
2
6
6
0.83
L
Ao Kuang
Khuxx
Ao Kuang
1
7
7
0.64
W
Fenrir
9
4
8
3.25
W
Zhong Kui
Trump2024now
Zhong Kui
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,512
Damage
38,602
45,983
Taken
44,691
31,155
Mitigated
31,021
8,191
Healing
20,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
B0DIED
Baron Samedi
7,315
517
1,119
4,475
11,654
4,764
434
6,314
5,340
41,682
0
L
Ne Zha
12,622
5,562
0
1,592
12,095
5,381
0
8,313
3,782
0
28,860
L
Cthulhu
Jinxlett
Cthulhu
12,094
725
723
2,497
17,011
17,434
0
9,041
7,970
39,824
0
L
Ao Kuang
Khuxx
Ao Kuang
8,796
3,032
0
3,379
16,877
8,340
0
10,619
6,258
19,386
0
W
Fenrir
10,956
3,016
0
5,033
16,019
9,838
0
8,357
7,662
33
25,754
W
Zhong Kui
Trump2024now
Zhong Kui
20,331
554
138
10,170
17,018
16,419
573
7,566
9,452
52,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
33,053
126
Minions Killed
181
4
Camps Cleared
10
822,946
Distance Traveled
810,206
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,236
682
72
5
3
280,154
3
L
Ne Zha
10,824
722
37
2
2
297,133
5
L
Cthulhu
9,610
641
64
4
0
283,505
2
L
Ao Kuang
9,133
609
25
2
2
242,308
2
W
Fenrir
11,428
762
29
2
2
276,496
1
W
Zhong Kui
11,389
759
80
5
5
253,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role