Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
BernieXan
Apollo
Level 84
God Stats
12W - 16L
1,624 SR
Queue Stats
130W - 172L
1,455 Elo+
Party 1
Cerberus
Cerberus
DaJuiceisLoose
Cerberus
Level 49
God Stats
15W - 14L
1,594 SR
Queue Stats
236W - 258L
1,488 Elo+
Party 1
Sol
Sol
Dollar Beals
Sol
Level 127
God Stats
20W - 22L
1,661 SR
Queue Stats
162W - 166L
1,509 Elo+
Party 1
Team Averages
Level 100
1,576 SR
1,490 Elo+

VS

Team Averages
Level 91
1,502 SR
1,604 Elo+
Tiamat
Tiamat
IronKorak
Tiamat
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,876 Elo+
Party 2
Tyr
Tyr
KgBeasst
Tyr
Level 142
God Stats
3W - 0L
1,551 SR
Queue Stats
16W - 18L
1,665 Elo+
Party 2
Danzaburou
Danzaburou
TooLegit2quitx6
Danzaburou
Level 108
God Stats
24W - 14L
1,591 SR
Queue Stats
241W - 218L
1,506 Elo+
Party 3
Bacchus
Bacchus
jagTurtle71
Bacchus
Level 89
God Stats
11W - 10L
1,571 SR
Queue Stats
135W - 132L
1,522 Elo+
Party 3
Nemesis
Nemesis
mello_vinny
Nemesis
Level 101
God Stats
2W - 1L
1,298 SR
Queue Stats
86W - 93L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 5 / 0
9,720
463
13,878
22,718
17,343
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
 
Mercury
15
0 / 4 / 2
8,762
417
4,363
16,847
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
BernieXan
Apollo
17
2 / 6 / 2
10,785
514
7,108
13,039
4,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
14
2 / 7 / 3
8,559
408
7,088
22,150
18,146
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 7 / 3
10,299
490
15,047
18,563
5,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IronKorak
Tiamat
18
4 / 1 / 8
11,282
537
13,133
15,686
10,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 1 / 3
11,738
559
14,460
19,107
25,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
TooLegit2quitx6
Danzaburou
18
15 / 2 / 6
12,671
603
24,105
13,299
6,119
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
jagTurtle71
Bacchus
16
4 / 2 / 15
11,659
555
8,846
15,660
24,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
mello_vinny
Nemesis
20
1 / 0 / 7
12,125
577
6,008
13,009
6,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
6
Kills
29
29
Deaths
6
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
0
0.2
L
Mercury
 
Mercury
0
4
2
0.25
L
Apollo
BernieXan
Apollo
2
6
2
0.5
L
Cerberus
2
7
3
0.5
L
1
7
3
0.36
W
Tiamat
IronKorak
Tiamat
4
1
8
8
W
5
1
3
6.5
W
Danzaburou
TooLegit2quitx6
Danzaburou
15
2
6
9
W
Bacchus
jagTurtle71
Bacchus
4
2
15
5.75
W
Nemesis
mello_vinny
Nemesis
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,484
Damage
66,552
93,317
Taken
76,761
50,847
Mitigated
72,932
28,209
Healing
36,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,878
1,176
0
7,449
22,718
17,343
81
3,171
19,412
7,490
60,600
L
Mercury
 
Mercury
4,363
955
0
5,251
16,847
5,205
75
1,178
15,619
0
59,585
L
Apollo
BernieXan
Apollo
7,108
4,416
0
2,853
13,039
4,404
0
2,013
11,026
0
67,788
L
Cerberus
7,088
419
172
4,974
22,150
18,146
12
7,390
14,478
36,603
0
L
15,047
6,749
0
7,510
18,563
5,749
2,221
7,402
10,803
78,111
0
W
Tiamat
IronKorak
Tiamat
13,133
613
235
6,014
15,686
10,721
430
10,146
5,540
72,297
0
W
14,460
1,709
0
9,212
19,107
25,093
276
1,415
17,692
0
69,195
W
Danzaburou
TooLegit2quitx6
Danzaburou
24,105
14,105
0
6,680
13,299
6,119
9,139
3,813
9,486
0
92,985
W
Bacchus
jagTurtle71
Bacchus
8,846
1,188
812
5,335
15,660
24,468
1,199
4,630
11,030
32,441
0
W
Nemesis
mello_vinny
Nemesis
6,008
1,328
99
8,510
13,009
6,531
0
4,219
8,790
0
99,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,125
Gold Earned
59,475
592
Minions Killed
593
0
Camps Cleared
0
1,923,143
Distance Traveled
2,120,056
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,720
463
131
6
0
361,769
5
L
Mercury
8,762
417
108
5
0
469,770
0
L
Apollo
10,785
514
152
7
0
371,116
1
L
Cerberus
8,559
408
44
2
0
400,521
3
L
Sol
10,299
490
157
7
0
319,967
4
W
Tiamat
11,282
537
126
6
0
429,681
7
W
Tyr
11,738
559
132
6
0
424,522
1
W
Danzaburou
12,671
603
126
6
0
378,334
3
W
Bacchus
11,659
555
47
2
0
402,060
2
W
Nemesis
12,125
577
162
8
0
485,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role