Player Matchup

Sol
Sol
Biorr12
Sol
Level 112
God Stats
2W - 0L
1,300 SR
Queue Stats
230W - 269L
1,398 Elo+
Party 1
Geb
Geb
Sir-Daniel-14
Geb
Level 123
God Stats
25W - 18L
1,562 SR
Queue Stats
320W - 386L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
chelelo928
Danzaburou
Level 98
God Stats
82W - 95L
1,489 SR
Queue Stats
282W - 326L
1,377 Elo+
Party 1
Team Averages
Level 111
1,450 SR
1,384 Elo+

VS

Team Averages
Level 48
1,572 SR
1,273 Elo+
Kukulkan
Kukulkan
LordFredicus
Kukulkan
Level 8
God Stats
0W - 1L
1,314 SR
Queue Stats
0W - 8L
1,108 Elo+
Party 2
Terra
Terra
Revenant Hades
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,292 Elo+
Party 2
Artemis
Artemis
sharkattack15
Artemis
Level 120
God Stats
1W - 4L
1,902 SR
Queue Stats
23W - 31L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
5 / 0 / 7
9,215
768
9,372
6,428
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 2 / 6
8,584
715
8,649
11,012
9,067
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
chelelo928
Danzaburou
13
4 / 0 / 6
8,955
746
6,507
4,806
1,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LordFredicus
Kukulkan
11
1 / 4 / 1
7,183
599
5,285
7,132
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 2
6,741
562
1,023
13,321
9,071
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
10
1 / 5 / 1
7,030
586
5,266
9,279
3,314
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
13
Kills
2
2
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
5
0
7
8.5
L
Kukulkan
LordFredicus
Kukulkan
1
4
1
0.38
L
0
4
2
0.25
W
4
2
6
3.5
W
Danzaburou
chelelo928
Danzaburou
4
0
6
7
L
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,528
Damage
11,574
22,246
Taken
29,732
13,019
Mitigated
14,966
4,308
Healing
2,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
9,372
794
0
1,885
6,428
2,381
841
1,280
5,064
35,330
2,156
L
Kukulkan
LordFredicus
Kukulkan
5,285
547
0
0
7,132
2,581
0
5,800
1,082
22,754
0
L
1,023
348
735
1,094
13,321
9,071
0
5,868
7,192
5,263
0
W
8,649
328
0
839
11,012
9,067
125
3,547
7,230
22,203
0
W
Danzaburou
chelelo928
Danzaburou
6,507
2,593
537
1,047
4,806
1,571
1,246
1,662
3,036
0
28,936
L
Artemis
5,266
1,086
0
580
9,279
3,314
0
5,657
3,281
0
22,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,754
Gold Earned
20,954
132
Minions Killed
101
8
Camps Cleared
2
642,575
Distance Traveled
581,178
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,215
768
62
5
4
224,844
4
L
Kukulkan
7,183
599
59
5
1
207,511
2
L
Terra
6,741
562
12
1
0
207,597
0
W
Geb
8,584
715
14
1
2
232,995
12
W
Danzaburou
8,955
746
56
5
2
184,736
0
L
Artemis
7,030
586
30
3
1
166,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role