Player Matchup

Ra
Ra
 
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Spark-It-Up-420-
Sobek
Level 143
God Stats
16W - 15L
1,482 SR
Queue Stats
548W - 540L
1,519 Elo+
Party 2
Zhong Kui
Zhong Kui
blueeagle6655
Zhong Kui
Level 134
God Stats
1W - 0L
1,543 SR
Queue Stats
54W - 63L
1,476 Elo+
Solo
Artemis
Artemis
cashnutz
Artemis
Level 47
God Stats
5W - 3L
1,431 SR
Queue Stats
43W - 62L
1,411 Elo+
Party 2
Team Averages
Level 121
1,491 SR
1,481 Elo+

VS

Team Averages
Level 85
1,635 SR
1,538 Elo+
Tyr
Tyr
ConstableCat
Tyr
Level 47
God Stats
1W - 1L
1,712 SR
Queue Stats
150W - 91L
1,575 Elo+
Party 1
Geb
Geb
Preymos
Geb
Level 77
God Stats
1W - 2L
1,601 SR
Queue Stats
133W - 77L
1,578 Elo+
Party 1
Chang'e
Chang'e
RaspyCuck
Chang'e
Level 149
God Stats
0W - 3L
1,757 SR
Queue Stats
434W - 358L
1,558 Elo+
Party 1
Janus
Janus
johntunder231
Janus
Level 129
God Stats
3W - 5L
1,602 SR
Queue Stats
261W - 290L
1,488 Elo+
Solo
King Arthur
King Arthur
muddy_flamingo0
King Arthur
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 149L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
8 / 3 / 15
10,700
973
18,388
14,100
7,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
 
Fafnir
16
6 / 1 / 18
10,620
965
6,257
14,105
17,123
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 1 / 22
10,437
949
10,520
25,654
29,562
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
blueeagle6655
Zhong Kui
14
3 / 8 / 10
9,090
826
10,588
15,187
9,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
cashnutz
Artemis
17
8 / 2 / 14
10,221
929
19,294
11,019
6,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 10
7,695
700
8,948
17,669
17,758
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Geb
15
2 / 4 / 8
8,474
770
10,096
15,458
17,920
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
RaspyCuck
Chang'e
16
8 / 6 / 1
9,684
880
19,354
13,133
6,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 10
8,703
791
15,795
10,764
5,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
muddy_flamingo0
King Arthur
13
1 / 7 / 4
8,221
747
7,609
20,895
14,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
47
28
Kills
14
15
Deaths
28
79
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
3
15
5.17
W
Fafnir
 
Fafnir
6
1
18
15
L
0
6
10
0.83
L
Geb
2
4
8
1.5
L
Chang'e
RaspyCuck
Chang'e
8
6
1
1.42
W
3
1
22
14
W
Zhong Kui
blueeagle6655
Zhong Kui
3
8
10
1
W
Artemis
cashnutz
Artemis
8
2
14
7.5
L
3
5
10
1.6
L
King Arthur
muddy_flamingo0
King Arthur
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,047
Damage
61,802
80,065
Taken
77,919
69,520
Mitigated
61,720
40,953
Healing
24,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
18,388
1,670
8,709
6,442
14,100
7,721
928
8,909
4,972
38,073
0
W
Fafnir
 
Fafnir
6,257
2,024
2,972
3,795
14,105
17,123
1,092
9,109
4,732
12,987
0
L
8,948
1,595
2,002
2,786
17,669
17,758
0
9,760
7,909
0
15,160
L
Geb
10,096
755
1,008
2,176
15,458
17,920
0
8,283
7,175
17,936
0
L
Chang'e
RaspyCuck
Chang'e
19,354
530
4,082
3,335
13,133
6,324
0
7,232
5,901
32,083
0
W
10,520
962
720
11,444
25,654
29,562
477
12,532
12,723
20,217
0
W
Zhong Kui
blueeagle6655
Zhong Kui
10,588
965
341
1,951
15,187
9,042
900
7,735
7,368
18,213
0
W
Artemis
cashnutz
Artemis
19,294
9,049
1,906
2,673
11,019
6,072
2,003
6,960
3,877
0
35,659
L
15,795
1,177
1,014
1,872
10,764
5,429
0
8,461
2,303
34,406
0
L
King Arthur
muddy_flamingo0
King Arthur
7,609
1,146
1,570
4,669
20,895
14,289
0
12,017
8,878
0
13,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,068
Gold Earned
42,777
114
Minions Killed
92
0
Camps Cleared
0
962,249
Distance Traveled
987,409
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,700
973
37
3
0
185,937
0
W
Fafnir
10,620
965
9
1
0
190,817
0
L
Tyr
7,695
700
12
1
0
215,641
1
L
Geb
8,474
770
14
1
0
210,990
0
L
Chang'e
9,684
880
24
2
0
207,406
0
W
Sobek
10,437
949
10
1
0
220,843
0
W
Zhong Kui
9,090
826
24
2
0
183,861
1
W
Artemis
10,221
929
34
3
0
180,791
4
L
Janus
8,703
791
32
3
0
181,754
1
L
King Arthur
8,221
747
10
1
0
171,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role