Player Matchup

Ganesha
Ganesha
Babby_Daddy91
Ganesha
Level 16
God Stats
2W - 9L
1,315 SR
Queue Stats
21W - 26L
1,401 Elo+
Solo
Thor
Thor
PuChUs122
Thor
Level 14
God Stats
1W - 1L
1,717 SR
Queue Stats
42W - 40L
1,439 Elo+
Solo
Tiamat
Tiamat
Xeno379
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,697 Elo+
Solo
Anubis
Anubis
imheemgoofy
Anubis
Level 16
God Stats
3W - 4L
1,580 SR
Queue Stats
59W - 61L
1,486 Elo+
Solo
Fenrir
Fenrir
silentsnake98
Fenrir
Level 27
God Stats
18W - 22L
1,452 SR
Queue Stats
46W - 58L
1,390 Elo+
Solo
Team Averages
Level 18
1,513 SR
1,483 Elo+

VS

Team Averages
Level 24
1,463 SR
1,576 Elo+
Charybdis
Charybdis
HrDorrible
Charybdis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 85L
1,564 Elo+
Solo
Neith
Neith
Kalex_Badtr0p3rs
Neith
Level 28
God Stats
2W - 3L
1,190 SR
Queue Stats
52W - 52L
1,402 Elo+
Solo
Bellona
Bellona
Loliesarelife
Bellona
Level 27
God Stats
4W - 0L
1,427 SR
Queue Stats
5W - 1L
1,599 Elo+
Party 1
Fenrir
Fenrir
WINGSOFIRE
Fenrir
Level 27
God Stats
2W - 0L
1,698 SR
Queue Stats
5W - 1L
1,599 Elo+
Party 1
Ra
Ra
demonslayer56
Ra
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 10 / 3
7,312
1,045
2,164
21,656
12,044
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
0 / 8 / 2
6,618
945
8,459
13,964
6,372
Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Xeno379
Tiamat
12
1 / 9 / 0
7,055
1,008
2,829
14,513
8,902
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
13
1 / 14 / 2
7,515
1,074
10,406
22,671
9,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 0
6,994
999
2,136
3,016
1,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

21

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HrDorrible
Charybdis
17
16 / 0 / 18
11,195
1,599
25,958
5,294
1,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

16
7 / 0 / 27
9,602
1,372
11,976
5,672
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
15
8 / 2 / 22
9,744
1,392
14,120
10,682
8,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
WINGSOFIRE
Fenrir
15
9 / 1 / 14
9,354
1,336
9,882
8,229
5,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 1 / 17
8,020
1,146
6,980
3,877
1,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
140
4
Kills
42
42
Deaths
4
7
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
10
3
0.15
W
Charybdis
HrDorrible
Charybdis
16
0
18
25
W
7
0
27
20.5
W
Bellona
8
2
22
9.5
L
Thor
0
8
2
0.13
W
Fenrir
WINGSOFIRE
Fenrir
9
1
14
16
L
Tiamat
Xeno379
Tiamat
1
9
0
0.11
W
2
1
17
10.5
L
Anubis
1
14
2
0.14
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,994
Damage
68,916
75,820
Taken
33,754
38,026
Mitigated
18,959
5,509
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
2,164
85
0
853
21,656
12,044
0
1,556
20,100
7,155
0
W
Charybdis
HrDorrible
Charybdis
25,958
14,653
0
1,348
5,294
1,890
0
2,096
3,198
0
42,928
W
11,976
6,703
0
2,022
5,672
2,035
0
2,953
2,719
0
25,619
W
Bellona
14,120
6,168
1,010
1,097
10,682
8,415
0
5,439
5,243
0
22,513
L
Thor
8,459
1,813
0
0
13,964
6,372
0
1,284
12,680
0
12,640
W
Fenrir
WINGSOFIRE
Fenrir
9,882
3,760
0
1,258
8,229
5,552
0
2,508
5,721
0
16,316
L
Tiamat
Xeno379
Tiamat
2,829
555
0
688
14,513
8,902
0
1,158
13,355
8,608
0
W
6,980
713
1,362
224
3,877
1,067
0
2,403
1,474
20,332
0
L
Anubis
10,406
578
0
3,781
22,671
9,708
0
2,692
19,979
33,318
0
L
2,136
325
0
187
3,016
1,000
0
290
2,726
0
4,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,494
Gold Earned
47,915
93
Minions Killed
146
4
Camps Cleared
6
472,364
Distance Traveled
681,888
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,312
1,045
0
0
0
122,500
1
W
Charybdis
11,195
1,599
57
8
3
139,730
0
W
Neith
9,602
1,372
35
5
1
134,284
0
W
Bellona
9,744
1,392
12
2
2
156,540
0
L
Thor
6,618
945
15
2
4
103,828
2
W
Fenrir
9,354
1,336
8
1
0
146,885
1
L
Tiamat
7,055
1,008
20
3
0
90,549
0
W
Ra
8,020
1,146
34
5
0
104,449
0
L
Anubis
7,515
1,074
54
8
0
101,805
0
L
Fenrir
6,994
999
4
1
0
53,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role