Player Matchup

Ymir
Ymir
De bome
Ymir
Level 8
God Stats
12W - 3L
1,716 SR
Queue Stats
14W - 3L
1,705 Elo+
Party 2
Achilles
Achilles
dcioffi
Achilles
Level 109
God Stats
2W - 1L
1,602 SR
Queue Stats
71W - 57L
1,597 Elo+
Party 2
Sol
Sol
xRoguexRaiderx
Sol
Level 145
God Stats
2W - 0L
1,424 SR
Queue Stats
84W - 49L
1,662 Elo+
Party 2
Team Averages
Level 87
1,580 SR
1,654 Elo+

VS

Team Averages
Level 78
1,639 SR
1,551 Elo+
Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
JiggJag
Kukulkan
Level 11
God Stats
6W - 6L
1,687 SR
Queue Stats
29W - 26L
1,577 Elo+
Party 1
Osiris
Osiris
MushyMan42
Osiris
Level 104
God Stats
7W - 6L
1,730 SR
Queue Stats
47W - 39L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
De bome
Ymir
12
2 / 5 / 11
8,558
778
1,857
13,518
12,904
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
dcioffi
Achilles
13
5 / 5 / 11
9,294
845
8,464
11,697
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
10 / 0 / 5
10,115
920
20,103
7,696
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
4 / 5 / 4
8,031
730
5,544
13,844
13,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
JiggJag
Kukulkan
10
1 / 7 / 7
7,412
674
5,949
9,028
2,787
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
MushyMan42
Osiris
11
5 / 5 / 4
7,929
721
9,336
11,040
8,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
17
Kills
10
10
Deaths
17
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
5
4
1.2
W
Ymir
De bome
Ymir
2
5
11
1.5
L
Kukulkan
JiggJag
Kukulkan
1
7
7
0.64
L
Osiris
MushyMan42
Osiris
5
5
4
1.4
W
Achilles
dcioffi
Achilles
5
5
11
2.1
W
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,424
Damage
20,829
32,911
Taken
33,912
21,682
Mitigated
24,857
6,735
Healing
3,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,544
387
0
2,317
13,844
13,727
0
8,893
4,951
19,249
0
W
Ymir
De bome
Ymir
1,857
581
0
1,254
13,518
12,904
145
4,621
8,897
5,857
0
L
Kukulkan
JiggJag
Kukulkan
5,949
1,220
0
545
9,028
2,787
0
4,425
4,603
17,741
0
L
Osiris
MushyMan42
Osiris
9,336
3,544
0
644
11,040
8,343
0
6,789
4,251
0
17,020
W
Achilles
dcioffi
Achilles
8,464
2,789
0
2,258
11,697
5,357
0
4,822
6,875
0
32,659
W
20,103
8,046
0
3,223
7,696
3,421
2,548
2,482
5,214
57,448
6,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,967
Gold Earned
23,372
146
Minions Killed
83
10
Camps Cleared
0
670,515
Distance Traveled
610,516
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,031
730
36
3
0
220,374
0
W
Ymir
8,558
778
8
1
0
209,604
0
L
Kukulkan
7,412
674
33
3
0
177,200
1
L
Osiris
7,929
721
14
1
0
212,942
3
W
Achilles
9,294
845
45
4
5
227,015
2
W
Sol
10,115
920
93
8
5
233,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role