Player Matchup

Camazotz
Camazotz
J-Cal-3
Camazotz
Level 5
God Stats
0W - 4L
1,564 SR
Queue Stats
47W - 70L
1,456 Elo+
Solo
Neith
Neith
Jazzy___Girl
Neith
Level 5
God Stats
0W - 4L
1,289 SR
Queue Stats
3W - 7L
1,219 Elo+
Party 1
Merlin
Merlin
SoloOrlFeed
Merlin
Level 42
God Stats
2W - 1L
1,699 SR
Queue Stats
6W - 9L
1,452 Elo+
Party 1
Team Averages
Level 17
1,517 SR
1,376 Elo+

VS

Team Averages
Level 51
1,543 SR
1,480 Elo+
Mulan
Mulan
EVOsenpaiuwu
Mulan
Level 16
God Stats
1W - 0L
1,460 SR
Queue Stats
10W - 6L
1,589 Elo+
Party 2
Cthulhu
Cthulhu
Har D Shell2804
Cthulhu
Level 109
God Stats
9W - 6L
1,738 SR
Queue Stats
280W - 356L
1,413 Elo+
Party 2
Jormungandr
Jormungandr
Kraggarr
Jormungandr
Level 27
God Stats
12W - 17L
1,432 SR
Queue Stats
94W - 96L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
J-Cal-3
Camazotz
11
1 / 9 / 2
8,173
584
7,903
18,122
10,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 10 / 3
8,079
577
2,367
12,235
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
12
2 / 6 / 1
8,687
621
17,367
11,056
3,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 1 / 7
12,111
865
19,039
16,941
11,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 16
9,543
682
7,421
17,170
16,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
Kraggarr
Jormungandr
15
6 / 0 / 17
10,897
778
11,138
18,155
19,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
65
3
Kills
25
25
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
17
1
7
20.5
W
2
3
16
3.33
L
Camazotz
J-Cal-3
Camazotz
1
9
2
0.22
L
0
10
3
0.15
W
Jormungandr
Kraggarr
Jormungandr
6
0
17
14.5
L
Merlin
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,637
Damage
37,598
41,413
Taken
52,266
19,308
Mitigated
47,158
6,646
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,039
4,785
0
4,571
16,941
11,014
1,016
5,973
10,388
0
48,360
W
7,421
722
1,158
4,424
17,170
16,183
493
5,447
11,326
22,476
0
L
Camazotz
J-Cal-3
Camazotz
7,903
2,217
124
5,488
18,122
10,509
0
7,175
10,392
0
15,511
L
2,367
1,049
0
784
12,235
4,956
0
4,207
7,899
0
6,213
W
Jormungandr
Kraggarr
Jormungandr
11,138
2,635
944
2,709
18,155
19,961
473
7,199
10,523
35,043
0
L
Merlin
17,367
1,225
0
250
11,056
3,843
0
6,708
4,047
57,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,939
Gold Earned
32,551
114
Minions Killed
156
2
Camps Cleared
9
678,995
Distance Traveled
783,659
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,111
865
81
6
5
281,284
5
W
Cthulhu
9,543
682
14
1
2
221,371
1
L
Camazotz
8,173
584
19
1
0
245,017
1
L
Neith
8,079
577
7
1
0
194,438
0
W
Jormungandr
10,897
778
61
4
2
281,004
2
L
Merlin
8,687
621
88
6
2
239,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role