Player Matchup

Cthulhu
Cthulhu
Platinum IV
CushionyStorm62
Cthulhu
Platinum IV
Level 129
God Stats
6W - 7L
1,472 SR
Queue Stats
50W - 43L
2,001 MMR
Party 2
Raijin
Raijin
Gold I
EatenBube
Raijin
Gold I
Level 121
God Stats
15W - 10L
1,678 SR
Queue Stats
73W - 73L
1,693 MMR
Party 2
Artemis
Artemis
Gold IV
Snappy K4
Artemis
Gold IV
Level 120
God Stats
20W - 13L
1,632 SR
Queue Stats
53W - 58L
1,451 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,594 SR
1,715 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,500 SR
1,253 MMR
Fenrir
Fenrir
Bronze III
Chattier26
Fenrir
Bronze III
Level 87
God Stats
0W - 1L
1,494 SR
Queue Stats
1W - 2L
1,439 MMR
Party 1
He Bo
He Bo
Bronze III
Th3MexicanPow3r
He Bo
Bronze III
Level 128
God Stats
0W - 1L
1,513 SR
Queue Stats
3W - 4L
1,489 MMR
Party 1
Chaac
Chaac
Silver IV
The_MFn_Bruhz
Chaac
Silver IV
Level 41
God Stats
4W - 9L
1,492 SR
Queue Stats
223W - 299L
830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
9,233
769
9,834
14,512
12,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
EatenBube
Raijin
13
6 / 7 / 6
9,306
776
5,909
10,780
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Snappy K4
Artemis
12
4 / 3 / 8
8,706
726
7,915
6,824
1,908
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Morgan Le FayAphroditeGilgameshPersephone

VS

Bans
DanzaburouSobekMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chattier26
Fenrir
11
4 / 4 / 4
8,169
681
6,207
9,080
2,952
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 6 / 6
7,813
651
5,637
9,396
2,904
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 5 / 2
8,257
688
9,761
10,781
7,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
15
Kills
11
11
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chattier26
Fenrir
4
4
4
1.5
W
5
1
8
9
W
Raijin
EatenBube
Raijin
6
7
6
1.29
W
Artemis
Snappy K4
Artemis
4
3
8
2.67
L
1
6
6
0.67
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,658
Damage
21,605
32,116
Taken
29,257
17,693
Mitigated
13,137
8,578
Healing
2,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chattier26
Fenrir
6,207
1,016
0
338
9,080
2,952
0
3,778
4,799
0
12,629
W
9,834
539
149
5,055
14,512
12,377
372
2,843
11,286
32,432
0
W
Raijin
EatenBube
Raijin
5,909
765
0
1,558
10,780
3,408
114
2,858
7,668
28,953
0
W
Artemis
Snappy K4
Artemis
7,915
3,589
0
1,816
6,824
1,908
2,382
1,058
5,558
0
20,752
L
5,637
322
0
407
9,396
2,904
22
5,432
3,361
24,133
0
L
9,761
890
0
1,884
10,781
7,281
0
4,711
5,332
0
22,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,245
Gold Earned
24,239
135
Minions Killed
90
8
Camps Cleared
2
608,488
Distance Traveled
590,153
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,169
681
16
1
1
192,764
1
W
Cthulhu
9,233
769
47
4
0
220,364
2
W
Raijin
9,306
776
64
5
6
176,051
4
W
Artemis
8,706
726
24
2
2
212,073
3
L
He Bo
7,813
651
47
4
1
202,684
3
L
Chaac
8,257
688
27
2
0
194,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role