Player Matchup

Ah Muzen Cab
Ah Muzen Cab
LadyKlutch
Ah Muzen Cab
Level 126
God Stats
5W - 5L
1,404 SR
Queue Stats
115W - 135L
1,483 Elo+
Party 1
Ra
Ra
LigmaKlutch
Ra
Level 126
God Stats
2W - 2L
1,384 SR
Queue Stats
88W - 113L
1,392 Elo+
Party 1
Sylvanus
Sylvanus
SmallFace
Sylvanus
Level 103
God Stats
0W - 1L
1,485 SR
Queue Stats
31W - 15L
1,643 Elo+
Party 1
Team Averages
Level 118
1,424 SR
1,506 Elo+

VS

Team Averages
Level 70
1,470 SR
1,301 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AbruptTiger4438
Susano
Level 44
God Stats
1W - 0L
1,443 SR
Queue Stats
2W - 4L
1,022 Elo+
Party 2
Ares
Ares
edibleturtle
Ares
Level 8
God Stats
7W - 5L
1,465 SR
Queue Stats
11W - 11L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LadyKlutch
Ah Muzen Cab
10
3 / 4 / 4
7,512
751
7,191
7,154
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 5 / 4
6,900
690
4,704
7,692
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
SmallFace
Sylvanus
10
3 / 5 / 5
7,309
731
8,064
10,016
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
11 / 1 / 3
8,623
862
14,194
9,903
3,927
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 6 / 7
6,707
671
3,727
8,880
2,664
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 11
7,014
701
4,500
8,316
5,649
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
8
Kills
14
14
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
11
1
3
12.5
W
2
6
7
0.92
L
Ah Muzen Cab
LadyKlutch
Ah Muzen Cab
3
4
4
1.25
L
2
5
4
0.8
L
Sylvanus
SmallFace
Sylvanus
3
5
5
1.1
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,959
Damage
22,421
24,862
Taken
27,099
11,713
Mitigated
12,240
5,661
Healing
8,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,194
1,164
1,777
5,488
9,903
3,927
0
4,553
5,228
40,863
0
W
3,727
633
0
254
8,880
2,664
0
3,556
5,175
0
11,511
L
Ah Muzen Cab
LadyKlutch
Ah Muzen Cab
7,191
2,671
0
820
7,154
2,356
0
5,455
1,699
0
17,859
L
4,704
229
580
1,053
7,692
2,465
0
5,977
1,715
23,527
0
L
Sylvanus
SmallFace
Sylvanus
8,064
2,314
904
2,304
10,016
6,892
0
7,371
2,645
14,530
3,585
W
4,500
144
392
923
8,316
5,649
75
3,677
4,418
9,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,721
Gold Earned
22,344
108
Minions Killed
120
5
Camps Cleared
3
505,399
Distance Traveled
538,853
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,623
862
88
9
3
170,342
1
W
Susano
6,707
671
16
2
0
181,255
0
L
Ah Muzen Cab
7,512
751
30
3
2
172,431
4
L
Ra
6,900
690
58
6
1
180,953
2
L
Sylvanus
7,309
731
20
2
2
152,015
2
W
Ares
7,014
701
16
2
0
187,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role